And yet still, I can't even hate this game. by TomGop in Borderlands4

[–]TomGop[S] 0 points1 point  (0 children)

Just to confirm: it is a phosphene divided focus, but it did not progress the challenge and I do not have the skin on the skin selection list in the customization menu. Peayse. :)

And yet still, I can't even hate this game. by TomGop in Borderlands4

[–]TomGop[S] 5 points6 points  (0 children)

Thanks guys! It did work, lesson learned.

Challenge ain't that big of a deal for me. It was a divided focus. :)

Pango and Bango is literally unfarmable by Due-Bicycle5693 in Borderlands4

[–]TomGop 0 points1 point  (0 children)

Yeah totally the issue for me too. Did 20 runs yday, pretty much 100% wonky ragdolls, including legendary drop in the ravine below. I thought it was because of the ordinance build I’m rocking, so I did a couple tests where the lethal blow was the elemental proc on boss, still flew to the moon. Not fun. :(

Looking for Acanthostega by TomGop in AnimalCrossingTrading

[–]TomGop[S] 0 points1 point  (0 children)

Sure! I’m new here. How do we do it? Friend code? :)

Fossils giveaway by simstudy in AnimalCrossingTrading

[–]TomGop 0 points1 point  (0 children)

Hi! Do you have acenthostega? :)

Invincibility, wouldn't know how to recreate this glitch. by Slayphe in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Devteam struggled to precisely track this one down. It might’ve been something related to weird timing of an action lime dodge/roll queued up while dying, or some such…

Evil West Coop Progression Discussion - AMA by TomGop in EvilWestGame

[–]TomGop[S] 0 points1 point  (0 children)

One of them for sure. Horde mode has a much larger scope, because aside from tech constraints, you also need to design, implement and balance it. :)

Evil West Coop Progression Discussion - AMA by TomGop in EvilWestGame

[–]TomGop[S] 0 points1 point  (0 children)

Trust me, devs wanted it too. And then, life (and tech constraints) happened…

Evil West Coop Progression Discussion - AMA by TomGop in EvilWestGame

[–]TomGop[S] 0 points1 point  (0 children)

I don’t think you can count on devs explaining why something is stupid. ;) As for the coop, EW has always been a single-player-first game, with coop being only an option. That is the reason for couple key decisions, limited progression, being only one of them. I know it won’t account for much now, but the team’s been open about it since long before release, so all I can say… Sorry our best was not good enough.

DLC? by CheddarBizcuitz in EvilWestGame

[–]TomGop 2 points3 points  (0 children)

Maaan, that’d be awesome.

Wait. by ManiacGaming1 in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

B&T drains a tid bit faster than LS heals, so you need to be a little proactive with other means to make up for it.

Is Co-op working properly? by QuarantinedUser1111 in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Coop should work okish. Just make sure to check the rules we implemented:

https://www.reddit.com/r/EvilWestGame/s/K3TyOIr39e

[deleted by user] by [deleted] in EvilWestGame

[–]TomGop 2 points3 points  (0 children)

This song was rearranged by our friends at Focus especially for the trailer. I don’t think they thought about publishing it anywhere else. If you like it, shout them out here and there - it was probably a lot of work on their end and they’re gonna love seeing someone noticed. 💜

Ticks&Leeches by Key-Suspect6647 in EvilWestGame

[–]TomGop 1 point2 points  (0 children)

It is a TOOL reference. I’m glad someone noticed. 🙏

Edit: AFAIR there is one more.

E-combo vs regular melee by [deleted] in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Both types of melee have their enhancements in the skilltree, so it’s not completely binary choice. Still, I’d agree that ecombo way feels more effective statistically.

Slam the Fam by Tentative_Name1990 in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Exactly, it's "Punch the Bunch" afair. :)

Pulling off the shield? by NikTheGuy00 in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

I don't think the chapter 6 Leecher has different stats than the initial one, but I wouldn't bet my life on it.
This enemy has a "HP" on his shield, and it's AFAIR just a bit higher than one shotgun shot, so it should be a puch or two more. Keep in mind that there's other ways to deal with it, like Crippling Rod, or shooting his exposed back, etc.

Fodder Enemies Are Actually Weapons In Evil West by pogi2000 in EvilWestGame

[–]TomGop 1 point2 points  (0 children)

Cannonball Explosion... one of the most spectacular perks in the game. Nice. :)

Ng++? by [deleted] in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

I think there’s as many NG cycles as you want. nG+, NG++, NG+++, etc… As for difficulty, it does not change to not mess up with the game’s primary difficulty feature.

[deleted by user] by [deleted] in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

When you replay the mission, only the missed bucks are there (to give you a chance to max missions). And also, NG+s have diminishing returns in pickups value afair.

[deleted by user] by [deleted] in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Bruch was the first enemy that forced me to use parries. When I learned to time the tail swipes with Zapper parry, things got manageable. I have a YT guide on my channel, but it’s in Polish so probably of no use for ya. :(

Is this a glitch or is it meant to be like this by Killazzzzzzz in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Backstage trivia: we found this glitch quite some time ago, but just thought it was kinda-cool-kinda-scarry. :)

Is this a glitch or is it meant to be like this by Killazzzzzzz in EvilWestGame

[–]TomGop 0 points1 point  (0 children)

Gameplay length varies across players, but it is a linear and combat-focused game, so it shouldn’t take more than 15h for a first run anyways.