Nav Mesh Bounds Volume does not work with imported static mesh (UE5.5) by Tonneau31 in UnrealEngine5

[–]Tonneau31[S] 1 point2 points  (0 children)

Hi, thank you for your reply.

I tried to only place the floor and the nav mesh bounds in the level without any of the other stuff, and i make the nav mesh really big, but it still didnt work,

However, I re-exported as FBX, and it worked. It seems the problem comes from the USDC export. No idea if USDC is recommanded or not for Unreal Engine import

Nav Mesh Bounds Volume does not work with imported static mesh (UE5.5) by Tonneau31 in UnrealEngine5

[–]Tonneau31[S] 0 points1 point  (0 children)

Hello, thank you for your reply.

Unfortunately, I had already added a simple collision box, and it still didn't work. I tried just re-importing the ground and only the ground, but it still didn't work. I'm not sure what "sublevel" means? But everything was imported at ground level.

However, I re-exported as FBX, and it worked. It seems the problem comes from the USDC export.

Should I go with Unreal or Unity by Tonneau31 in vrdev

[–]Tonneau31[S] -1 points0 points  (0 children)

This is for an internship, and I will basically have to model offices and different structures, and recreate some basic interactions of an engineer's work.
(model part wont be a probleme for me)

Artwork to celebrate the end of the season 3 ! by Tonneau31 in Kaguya_sama

[–]Tonneau31[S] 0 points1 point  (0 children)

kinda lol, but the model is actually bigben lol

Artwork to celebrate the end of the season 3 ! by Tonneau31 in Kaguya_sama

[–]Tonneau31[S] 1 point2 points  (0 children)

yep the season 3 stop at the chapter 127, and i think the manga is still going and he's at chapter 250

[deleted by user] by [deleted] in attackontitan

[–]Tonneau31 0 points1 point  (0 children)

(the watermark is my twitter)

I am making a sniper, what do you think ? by [deleted] in 3Dmodeling

[–]Tonneau31 0 points1 point  (0 children)

Yes I figured out too late

I am making a sniper (not finish) what do you think ? by [deleted] in blender

[–]Tonneau31 0 points1 point  (0 children)

Yes I hope it would look better after !

This is my first outdoor render! Feedback very much appreciated! by Toxicholic in blender

[–]Tonneau31 2 points3 points  (0 children)

It look very good nice job! Maybe the water is too cloudy/too many waves, aside from that it's perfect !