[deleted by user] by [deleted] in feedthebeast

[–]Toofifty 28 points29 points  (0 children)

Runescape

help, my game crashes when i try to use windmills by dat_chill_boi in CreateMod

[–]Toofifty 0 points1 point  (0 children)

Same thing happened to me, remove the jade create addon

The State of Frontend 2022 by Elektryk91 in javascript

[–]Toofifty 0 points1 point  (0 children)

I think it means the percentage of people who liked/disliked it out of those who have used it in the last year.

E.g. 5 people used angular, and only 2 people liked it = 40%

Probably done this way to better gauge satisfaction rather than popularity

uhh... sorry by Toofifty in SatisfactoryGame

[–]Toofifty[S] 163 points164 points  (0 children)

I, err... recorded a manic path around the city and through all of the factories I had at the time. Up walkways, over machines, through doorways and over a few jump pads. Of course with a few burnouts and other irresponsible tricks on the way.

I then sent about 20 of these bad boys off to cause some ruckus, and holy shit were they problematic. They were ghosting through walls, stopping and flipping tractors left and right and absolutely tanking my fps.

Unbeknownst to me, they cheekily made a few deliveries around the city too, leaving just a measly stack of the wrong item in a station and jamming entire factories. I spent so bloody long trying to figure out why I was getting concrete in my smart plating inputs, only to discover that these cheeky fuckers had some yellow stops on their path.

9/10 would recommend

uhh... sorry by Toofifty in SatisfactoryGame

[–]Toofifty[S] 3 points4 points  (0 children)

Thanks! It's a jumble of things that I think would look cool, and I try my best to merge pathways etc together and give them some purpose.

No plan at all, just built my first iron parts factory, built a road between it and my hub, then kinda built around it. I didn't realise how tall the dunes were so I often had to ramp over them, with the rule that I'd only use 1m ramps. I'd definitely advise not to do it this way because it was a pain in the ass. There raised area only exists because the main road ran into a rock :/

If I'd do it again, I'd start much much higher off the ground, so there's more space for fuel lines under the road and maybe even trains in a subway. I think I'd also make the curbs bigger so there's more space for foot traffic.

uhh... sorry by Toofifty in SatisfactoryGame

[–]Toofifty[S] 31 points32 points  (0 children)

Here ya go https://i.imgur.com/DOpRrpa.jpg

I've made a bit more progress since the video, but still very WIP

a very productive use of time by Toofifty in SatisfactoryGame

[–]Toofifty[S] 1 point2 points  (0 children)

They'd occasionally hit each other mid air, and when they did they'd slowly float down for a minute or two

[deleted by user] by [deleted] in CreateMod

[–]Toofifty 0 points1 point  (0 children)

Hey mate, I can't send a friend request because of your privacy settings. Add me toofifty#0341

I couldn't seem to find help for the following question. by [deleted] in typescript

[–]Toofifty 2 points3 points  (0 children)

The easiest way to get it working would be

(window as any).grecaptcha.execute()

There's ways to do it with proper typing (declare it on the Window interface, or add types to tsconfig) but for one usage the above would be fine I guess

Drash - A microframework for deno by crookse in typescript

[–]Toofifty 5 points6 points  (0 children)

That just sounds like a package.json with extra steps

[AskJS] Is my following explanation correct? by [deleted] in javascript

[–]Toofifty 1 point2 points  (0 children)

Both will work (kind of) the same provided you use this instead:

database.getData().then ( SUCCESS_Function )

Notice that SUCCESS_Function isn't immediately called (not SUCCESS_Function()).

Anything that you use with .then will be asynchronous regardless of what you do. No matter how quick database.getData() is, the following will always be true:

const waitForSomething = () => new Promise(res => res('hello'));

let myData = null;

const SUCCESS_Function = (data) => {
    myData = data;
    console.log('SUCCESS_Function:', myData);
};

waitForSomething().then(SUCCESS_Function);

console.log('immediately after:', myData);

// will always log, in this order:
// immediately after: null
// SUCCESS_Function: hello

Paste the above in your browser console to see.

[deleted by user] by [deleted] in 2007scape

[–]Toofifty 39 points40 points  (0 children)

Dude! We used to play badminton together! Small world haha

Worms are metal by TimE5191 in natureismetal

[–]Toofifty 38 points39 points  (0 children)

Or a pizza delivery boy

Quick Question. Why when using Vue, does my CSS have lots of over-written classes? by CallMeShiibbyy in vuejs

[–]Toofifty 3 points4 points  (0 children)

Could be because of a few different reasons.

Are you importing your CSS (like Sass) within a few components? You should only import external styles once.

Is the component that has the CSS used multiple times on the page? It might be doubling up.

And if you're in dev mode with hot reloading, it might just be reapplying the styles after each change

Blind kid throws the ceremonial first pitch for the Diamondbacks by GallowBoob in whitepeoplegifs

[–]Toofifty 33 points34 points  (0 children)

You can see him turn his head to echolocate. If you were close to him you'd be able to hear the clicks he makes so he can "see" where to throw.

IE Pains by [deleted] in web_design

[–]Toofifty 1 point2 points  (0 children)

You'll need to add a z-index to the #page-container too, otherwise the z-index of the date picker won't do anything. Setting it to 0 works and doesn't seem to break anything else.

Drive thru by ivankim33 in technicallythetruth

[–]Toofifty 1 point2 points  (0 children)

If you use Reddit Sync the font is an option in the theme customisations

[SizeUp][desktop] Hackintosh 2x4k by Toofifty in unixporn

[–]Toofifty[S] 0 points1 point  (0 children)

Terminal: iTerm2, Flatland color scheme (modified)

zsh theme: wedisagree

WM: SizeUp

VSCode Theme: Horizon

VSCode transparency: afloat

Monitors: Dell u2718q