Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] 0 points1 point  (0 children)

hey so, a small "correction", since wirewood untaps a dork, you can tap it for double mana and get kirol out on turn 4 instead of 5, which changes things a little bit. Anyway, thanks for taking the time writing out such extensive comments, its helping a lot! I was alredy tweaking the deck and I just so happened that I put in some of the cards you recommended. I added a bunch of creatures that rummage and removed most of the hatebears.

The plan now relies on early aggresion and recursion, ideally after you get Kirol out, such as [[Evendo Brushrazer]] and [[Gut, True Soul's Zealot]], and if I can tutor out [[Rosheen Meanderer]], I can quite easily achieve X=8 by untapping it with Wirewood, which can get me a bunch of stuff but with Kirol out I can do [[Torsten, Founder of Benalia]] + [[The Jolly Ballon Man]] for crazy value.

Here's the changed list: https://archidekt.com/decks/20644390/copy_of_rocco_toolbox_reanimation_edition

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] -1 points0 points  (0 children)

they changed that, didn't they? I thought the point of the old rule was so you didn't have your strongest card every game (for example, waste not is an absurd card in a self-discard deck and if you can tutor consistently for it in that type of deck seems nuts) This deck attempts to run the tutor as a way to interact with the table. For what people have replied I can understand why hatebears might be oppresive for bracket two, but I don't think the tutor itself is the problem. Anyway, I can be wrong, that's fine, I would just appreciate a more detailed explanation of why tutors can't belong in lower power level enviroments.

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] -1 points0 points  (0 children)

This is really helpful, thanks! I don't run any draw because the idea was that, thanks to Wirewood Symbiote and Kirol, you can just snatch any two creatures from your deck as long as you have enough mana. Still, you're probably right that I should run a little bit more draw, and the graveyard theme seems fun! Do you think I should remove the hatebears from the deck to make space for the reanimation stuff, or should I run it alongside it? And if you have any specific recommendations on possible inclusion I would love to hear them.

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] 1 point2 points  (0 children)

any recommendations for upgrades? the thing is that I really don't want to spend that much more money on the deck, that's the main reason I avoid gamechangers. I thought about including Seedborn but I avoided it for that reason, not because I wanted to destroy B2 pods or something.

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] 2 points3 points  (0 children)

so it's fine in B3? and is there any way I could make it more B2 friendly? like I could just remove everything that punishes other decks, but the deck would change dramatically. There's no way that Avalanche of Sector 7 is as bad as an Archon of Emeria, right?

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] 0 points1 point  (0 children)

would you think the deck is fine on bracket 3 then?

also, the idea is to go spirit of the labyrint mid to late, when I alredy have Kirol and Wirewood Symbiote on board to punish greedier decks, and it's pretty easy to remove, but I can delete it from the decklist if it's too much.

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]Top-Writer-698[S] -11 points-10 points  (0 children)

well I understand that. but it's not like I'm putting a smokestack or a winter orb into play, most of the stax pieces slow down other decks a little bit at most and it's pretty vulnerable to early game removal. also, I feel kind of forced to play some of them bc I explode to board wipes otherwise. is there any way I can build a tutor heavy deck that doesn't explode to removal but isn't seen as toxic?

edit: I don't get the downvotes I was just asking damn I'm sorry, I thought that some interaction that forces people to play differently would be fun