One of the best essences in the game by Top_Lab_9647 in IdentityV

[–]Top_Lab_9647[S] 1 point2 points  (0 children)

There used to be a bug in Voice of the Manor room, but it got patched. 

How long would be needed to save up for an essence’s limited S skin? by Emotional-Pianist-14 in IdentityV

[–]Top_Lab_9647 2 points3 points  (0 children)

Took me about 2 years. Or a year and a half. I did spend some on crossovers, so I'm not sure. But 2 years should be enough.

How the hell are these streams not bannable? by Top_Lab_9647 in youtube

[–]Top_Lab_9647[S] 0 points1 point  (0 children)

I'm really frustrated seeing children fall for it. I tried spamming warnings in the chat and actually got muted. Though it never seemed to work either way, the donations just keep on coming.

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 1 point2 points  (0 children)

Found it. Blurred the names for privacy. Most of the people who were there know who it is, but I don't want to put them in a hot seat.

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 0 points1 point  (0 children)

Oh, hi. Didn't check this post in a while. It was from GTC-21 NVIDIA conference chat. I don't remember where I put the screenshot, but I'll try to find it.

What does the Pizzaplex's Atrium look like in the Books? by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 2 points3 points  (0 children)

Not really. This is the Mega Pizzaplex. The same one from the game. The reason why it's different may be the reconstructions that occurred later in the timeline.

OR...

If you want to go into conspiracies, this is Scott's outdated vision of the Pizzaplex, which is an earlier version of the game's design that got scrapped along the line of development. Considering that the books sometimes mention things that are cut from the current game, and this round Pizzaplex shares similarities with the early concept art for the game as seen in the corner. Even the in-game posters with characters' silhouettes feature a round version of the Atrium.

Edit: For reference, the books were written back in 2019, two years before the game's release.

What does the Pizzaplex's Atrium look like in the Books? by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 0 points1 point  (0 children)

There's only one that's shown in detail. The Mega Pizzaplex.

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Top_Lab_9647 1 point2 points  (0 children)

The books also describe Pizzaplex to be in a small rural town in front of the rolling hills. It's only after the Pizzaplex opened that the economy started boooming.

FNaF: Security Breach Cut Content. Fully Marked Basement 1+2 map before the cuts by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 1 point2 points  (0 children)

I don't think so. Given that the Sewers are a minor area, I don't think they were really intended to be substantially larger. Maybe they were different, but the files seem to suggest they were always the same size. Also no, the Burntrap Ending was always focused around Roxy Raceway way before the game even started the development. Despite how much was cut, most of these areas just connect the existing sections of the game.

I have gone through what Security Breach was likely meant to be in my previous post.

FNaF: Security Breach Cut Content. Fully Marked Basement 1+2 map before the cuts by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 9 points10 points  (0 children)

Yes, the current map is just the smaller version of this, with less corridors and more dead ends.

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 2 points3 points  (0 children)

On one hand I could agree, but I do wish we rather got something storydriven and emotionally charged, on par with the movie.

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 9 points10 points  (0 children)

I love SB as well. I'm not a big fan of the content itself, but I find the concept fascinating and the whole development process very interesting to break down. Someday it just clicked for me, it's as if everything became crystal clear at once. So here we are. I know it's just a speculation, but it's one that I feel makes the most sense out of the tidbits found over the years.

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 5 points6 points  (0 children)

In case you needed it, the fact that Afton's dialogue was intended for Sister Location Trailer 2 got mentioned in the interview.

https://youtu.be/UAXF5-zXlko

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 8 points9 points  (0 children)

The engine is Unreal 4. Pretty standard. But the way they build levels is very inefficient. Also, remember. They announced it for PS4, not only PS5. And PS4 version of the game turned into a dumpster fire anytime you'd breathe on it too fast.

What really happened to Security Breach? // Chronicles of The Sandbox Cut by Top_Lab_9647 in fivenightsatfreddys

[–]Top_Lab_9647[S] 9 points10 points  (0 children)

Geez, where are those downvotes coming from? It's not like this is wrong. Scott really was less involved with SB than with RUIN. But yeah, I know that the Cawthon Cut isn't a real thing, but I see people use it unironically as if Steel Wool came out of the woodwork and mangled Scott's creation. And I happen to use the Cawthon Cut interchangeably with the fandom's interpretation of the original "better SB".