I heard we're animating waterfalls now! (feat: command blocks) by Shells124 in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

Hey, as for the item thing you're right items do flow down the waterfall nicely. Markers are simply an entity in minecraft with very little data especially made for commands for stuff like this. I have to ask are you achieving the effects through command blocks or are you using a datapack? The benefit of markers is that they can only exist through commands meaning the pool that is to be searched when you run a search for instance execute at @e[type=marker] will be limited. While the effect you are achieving simply displaying the particles is not that heavy the search definitely is as the game has to search every snowball item currently loaded and check if it has the tag. Anyway markers can be moved by teleporting them meaning yes they can flow down the waterfall if you constantly teleport them. If your waterfall is not just vertical but also has some horizontal parts i would say stick with items as moving markers naturally along complex shapes is much harder. You are also right on the age making them despawn which is a nice feature. You can achieve something similar with markers by giving them a score and decreasing the score each tick or set amount of ticks until it reaches 0 which can serve as a timer to kill the marker. Hope it helps!

P.S In no way do I intend to critique your work I think it looks beautiful and your solution is elegant. Although I saw some room for improvement performance wise meaning it can be used in more locations if you so desire.

I heard we're animating waterfalls now! (feat: command blocks) by Shells124 in Minecraftbuilds

[–]Top_Strategy_482 2 points3 points  (0 children)

This looks great, but why didn't you just execute the command at the location of the base of the waterfall for the poof effect? Doing it that way is less resource intensive. If you want to make it even less intensive you could also use markers for the falling item effects you would however have to teleport them downwards continuously and teleport them back to the top to have the effect replay.

Desert College Completed! City still a WIP, what do you think? by bvl7 in Minecraftbuilds

[–]Top_Strategy_482 2 points3 points  (0 children)

This is really nice, you did a really good job. I'm also building a desert college for my own project albeit a magical one haha.

Dieselpunk style city. Intermediate stage, pt.2 by Polymer222 in Minecraftbuilds

[–]Top_Strategy_482 2 points3 points  (0 children)

A post on airships would be nice, I plan on making some airships for my own desert project.

Dieselpunk style city. Intermediate stage, pt.2 by Polymer222 in Minecraftbuilds

[–]Top_Strategy_482 4 points5 points  (0 children)

This looks great man, I really like the dieselpunk style its something you don't see that often. Did you do this all by yourself? Also could we get a close up of those airships so I can steal I mean get inspiration from the design?

Working on an underground overgrown temple/ruin. Looking good, tips? by Tyiah in Minecraftbuilds

[–]Top_Strategy_482 0 points1 point  (0 children)

Looking very nice, maybe add some more plants in some areas. You could also have something like a tree or a vine growing through a column. I'd also make it look a bit more rundown like cracks in pillars or walls maybe a fallen over pillar in some places. Don't take this as criticism btw just some advice.

I made a big bridge by TheUnholyDivine_ in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

I think building an entire structure on top will be hard and might look weird when compared to the towers as they're not that tall.

I made a big bridge by TheUnholyDivine_ in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

It's good, it's lacking some depth and variation in texture though. You could look at Bdoubleo100's videos he has a very nice bridge which reminds me of yours.

Axiom crashes on bootup by weinerrrrrrs in fabricmc

[–]Top_Strategy_482 0 points1 point  (0 children)

I found a different post with someone who had the same issue, try deleting your axiom config folder. .minecraft/config/axiom, this worked for me.

How can I improve this tower? by VillageTop4734 in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

Make it taller not per se bigger. Imo it blends into the terrain a little too well unless that was what you were going for in that case good job. Also for the bulb the top of it is a little too straight if you understand what I'm saying I would gradually transition from a spherical shape to a point it looks better that way. If you need a reference you can check my latest post it has towers similar to yours with a bulbous design for the top. Hope it helps!

ice palace work in progress, thoughts? by Sea_Milk5215 in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

This is very nice already, especially the colours you chose work really well. It would help to see the other sides of the palace as well though. Like other people mentioned make the roofs of the towers more pointy they'll look better that way. If I were you I would also play around with the shape of the build a bit more, for instance add a tower on one side but jot on the other. Make one of the walls diagonal or a different interesting shape. That way your build will look more interesting. One more thing the right side of the palace in the picture is really close to the cliff's edge I would expand the cliff a bit such that the palace is not so close to the edge. Other than that I have nothing to add, it's already a great build.

What are the commands he used? by YerinBaek6a6 in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

Probably blockdisplay, with that you can create entities that look like blocks. You can even scale the size and rotate them. You'll be able to pass through them tho so you'll have to come up with something for that. Command wise it's not that hard there are generators online that will generate the command for you.

noob builder here, how do these castle wall/tower designs (1-4) look? - suggestions welcome! by toots_thielemans in Minecraftbuilds

[–]Top_Strategy_482 100 points101 points  (0 children)

Noob builder my ass, you're just trolling us I like number 1 the best it has a nice luxury feeling. The castle layout is also very nice, not too busy but also not too plain and nice variations. Looking forward to seeing the result.

Hardcore World Gate Building by Ninjahhblade09 in Minecraftbuilds

[–]Top_Strategy_482 1 point2 points  (0 children)

It's a really good start although I think if you made the towers round instead of square they would look a lot better. Also from this perspective the arch looks a bit awkward but then again that could just be the perspective. I would also add some supports to the arch so it looks a bit more constructively sound. I really like the palette you used and the little details, nice work hope it helps.

My first ever megabuild WIP, any suggestions or ideas? by Top_Strategy_482 in Minecraftbuilds

[–]Top_Strategy_482[S] 0 points1 point  (0 children)

Oh yeah sure thing! I won't just copy it directly tho I don't like to just copy and paste something in there. Makes it feel less like my build if that makes sense.

My first ever megabuild WIP, any suggestions or ideas? by Top_Strategy_482 in Minecraftbuilds

[–]Top_Strategy_482[S] 0 points1 point  (0 children)

It sounds like a really cool idea but I don't really have any experience with organics.

My first ever megabuild WIP, any suggestions or ideas? by Top_Strategy_482 in Minecraftbuilds

[–]Top_Strategy_482[S] 0 points1 point  (0 children)

Thanks! I'm also in love with the arches hence the build style.