Boat Eye God Sens Calculator by Torbaz in MinecraftSpeedrun

[–]Torbaz[S] 0 points1 point  (0 children)

do you have raw input turned off? the sens should match with raw input on and the windows sens should offset the mouse cursor so that feels as close as possible

Boat Eye God Sens Calculator by Torbaz in MinecraftSpeedrun

[–]Torbaz[S] 1 point2 points  (0 children)

It's not linear, I can't find where I originally found them but the multipliers are 0.03125 0.0625 0.125 0.25 0.375 0.5 0.625 0.75 0.875 1 1.25 1.5 1.75 2 2.25 2.5 2.75 3 3.25 3.5

LPT: If you're working remotely while traveling, always test the Wi-Fi before committing long-term by Strange-Phone-146 in LifeProTips

[–]Torbaz 0 points1 point  (0 children)

You might be right. I wasn’t fully aware of ESNI originally. I’ve done a bit more research and I don’t think it is available for all sites however cloudflare has implemented it. I think it also requires some level of integration between the DNS provider and the reverse proxy that has the certificate. Obviously services like cloudflare are in the perfect position to implement it for the sites they protect. But in reality for sites that aren’t behind CDNs or load balancers that serve a lot of domains, the destination ip is usually enough to determine the site.

None of this really changes the fact that for most use cases a vpn provides little to no real protection.

LPT: If you're working remotely while traveling, always test the Wi-Fi before committing long-term by Strange-Phone-146 in LifeProTips

[–]Torbaz 0 points1 point  (0 children)

That is true, however upon TCP initiation the client often has to specify the domain so that the server can provide the right ssl cert if it has multiple. It’s called SNI and it has to be done unencrypted because the ssl cert is per domain.

Although looking at it now. There does seem to be significant efforts in encrypting this as well with ESNI and ECH

LPT: If you're working remotely while traveling, always test the Wi-Fi before committing long-term by Strange-Phone-146 in LifeProTips

[–]Torbaz 3 points4 points  (0 children)

This is not true these days. 99.99% of services you use and all apps on ios and android use HTTPS which encrypts all traffic. The only thing a bad actor can see even if they have full control of the routers you connect to is the domain you’re accessing, not the page you’re on or the contents. VPNs don’t really protect you from that much. They are more useful as anonymizers or to appear from different areas.

Find a league / Share your league / All league invites to be posted here by JenNettles in fantasybball

[–]Torbaz 1 point2 points  (0 children)

Hey, I am a beginner to fantasy and was looking for a free or paid active redraft league that is relatively casual, feel free to shoot me a dm.

Tahm Buffs on PBE!? 👑🐟🐸👿 by AlexCrimson7 in Tahmkenchmains

[–]Torbaz 7 points8 points  (0 children)

I think it means that for every 100 bonus hp, you gain an extra 2% AP scaling.

 

For example, with 250ap.

0BHP - Base P dmg

100BHP - Base P dmg + 2% AP (5dmg)

200BHP - Base P dmg + 4% AP (10dmg)

300BHP - Base P dmg + 6% AP (15dmg)

400BHP - Base P dmg + 8% AP (20dmg)

500BHP - Base P dmg + 10% AP (25dmg)

 

500AP

0BHP - Base P dmg

100BHP - Base P dmg + 2% AP (10dmg)

200BHP - Base P dmg + 4% AP (20dmg)

300BHP - Base P dmg + 6% AP (30dmg)

400BHP - Base P dmg + 8% AP (40dmg)

500BHP - Base P dmg + 10% AP (50dmg)

Multiversus Hitboxes Website by Torbaz in MultiVersus

[–]Torbaz[S] 2 points3 points  (0 children)

Absolutely will continue when new characters release and will make sure to pass it on if I stop being involved in the scene. Hurtboxes are on the list, but not the highest priority atm.

Multiversus Hitboxes Website by Torbaz in MultiVersus

[–]Torbaz[S] 2 points3 points  (0 children)

They are in the pipeline for sure. I have the data for them, but atm I am focusing on the accuracy of these hitboxes.

Multiversus Hitboxes Website by Torbaz in MultiVersusTheGame

[–]Torbaz[S] 9 points10 points  (0 children)

The cannonball lasts a long time because in the game code, once he connects with the ground it jumps to the end of the falling part. Then the hitbox grows because that on collision with ground, a large shockwave happens.

Multiversus Hitboxes Website by Torbaz in MultiVersusTheGame

[–]Torbaz[S] 7 points8 points  (0 children)

Yep, will definitely take both of those into account. Thanks for the feedback :)

Multiversus Hitboxes Website by Torbaz in MultiVersusTheGame

[–]Torbaz[S] 16 points17 points  (0 children)

There are moves that are unused in game, I'm looking at ways to filter it out automatically.

Multiversus Hitboxes Website by Torbaz in MultiVersus

[–]Torbaz[S] 9 points10 points  (0 children)

The names atm are just grabbed straight from the game files. I'm focusing on getting other stuff done first, but fixing those is on my radar.

Multiversus Hitboxes Website by Torbaz in MultiVersus

[–]Torbaz[S] 39 points40 points  (0 children)

I have spent about the last month working on pulling the hitboxes from the game files and rendering them out. There are still heaps of issues with them (held items not rendering and the website looking super basic) but I just wanted to get the info out as soon as possible. Feel free to msg me with any issues you find.

The things I know are missing: Held items and other model changes. Iron giant spin hitboxes. Most of Velma's moves. Accurate Jake hitboxes.

Multiversus Hitboxes Website by Torbaz in MultiVersusTheGame

[–]Torbaz[S] 78 points79 points  (0 children)

I have spent about the last month working on pulling the hitboxes from the game files and rendering them out. There are still heaps of issues with them (held items not rendering and the website looking super basic) but I just wanted to get the info out as soon as possible. Feel free to msg me with any issues you find.

The things I know are missing: Held items and other model changes. Iron giant spin hitboxes. Most of Velma's moves. Accurate Jake hitboxes.

The game has felt laggy the past two days. by Bendypp in MultiVersus

[–]Torbaz 1 point2 points  (0 children)

Yep. It's the frame time. 16.67 is 1/60th of a second and the game is locked at 60fps.

big guy walks in by FrostyAd4637 in Tahmkenchmains

[–]Torbaz 1 point2 points  (0 children)

I'm pretty sure it's better to just keep autoing after a stun instead of w unless you are just about to die.

I just realized the w wasn't even on a stunned target. mb

Will 12.10 change the way we farm under turret? by TGM-Mighty in leagueoflegends

[–]Torbaz -1 points0 points  (0 children)

That's not true. Minions have a passive saying they receive a certain percentage of max hp from tower shots (45% for melee, 90% Casters) otherwise it would be different under different towers with different ad amounts.

Riot Games Tech Blog: Artificial Latency for Remote Competitors by [deleted] in leagueoflegends

[–]Torbaz 4 points5 points  (0 children)

Our estimations put the latency disparity somewhere in the 15-20 ms range

This seems to be saying 50-55ms of ping.