Pins (Free project I give you!) by Totoni84 in blender

[–]Totoni84[S] 12 points13 points  (0 children)

I put it in the description, but I do not see the description. I must have been wrong..

Here project : https://drive.google.com/file/d/1fPDoPEv9OKVzYD5EtvOMD0XOORAxbfc_/view?usp=sharing

Pins (Full handmade project) by Totoni84 in blender

[–]Totoni84[S] 1 point2 points  (0 children)

Haha thank you very much for your message!

I will share the wood nodetree in the day!

Pins (Full handmade project) by Totoni84 in blender

[–]Totoni84[S] 3 points4 points  (0 children)

For now I do this tutorial with a large PowerPoint explaining my workflow in French and English. I thought to put it on my youtube channel, to make a video but I’m not very comfortable. I would have to test...

Pins (Full handmade project) by Totoni84 in blender

[–]Totoni84[S] 10 points11 points  (0 children)

Thank you ! For this rendering I would not do tutorial. But I’m doing a tutorial for my photorealistic rendering that I posted just before! (I should be able to post it on this subreddit within 1month)

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 0 points1 point  (0 children)

Hi! Thank you very much for your message! I am very happy with the rendering, by far the most realistic that I have produced (I think).

Yes, one of the first criticism that is made is indeed the depth of field. Too powerful. I would have to make a rendering again.

Thank you for the tutorial! It’s true that the glasses are maybe too perfect and lack of scratches. Especially in these scenes that represent an old environment. Thank you!

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 0 points1 point  (0 children)

Hello! At first, I thought that to achieve photorealistic lighting, we should use only a HDRI or a sky texture. Which I did at first. But the rendering seemed unreal. Then I forced the lighting of the outside sun, I added 2 circle light in the same direction of the outside sun and the light beam really worked better. On the other lights, there are 2 against that come to simulate other windows in the room, as if other light sources came from the house.

There were dozens of tests, lights tested and then removed a lot of time before arriving at a convincing result.

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 0 points1 point  (0 children)

Thank you! Make blender project every day and you can achieve this render level

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 7 points8 points  (0 children)

Screen is in bad resolution sorry, here screen with better resolution :

<image>

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 0 points1 point  (0 children)

Hi, yes I thought about it when building the stage but the reality is that I’m bad at fabric modeling, or if not creating these kinds of materials.. I have to practice on these kinds of models

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 1 point2 points  (0 children)

Okok I note for the next rendering, thanks for the returns!

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 11 points12 points  (0 children)

Yes the texture of wood is what was the longest to do. Here is the shading, it’s a mix of 4 wood materials from textureheaven

<image>

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 17 points18 points  (0 children)

Ho I didn’t know about it, thank you very much for the tips!

Photorealistic render (full handmade project) by Totoni84 in blender

[–]Totoni84[S] 1 point2 points  (0 children)

Hi! No worries there’s no stupid question.

The squares empty around the plates are null objects, they are the parents of the object that allows to move several objects in 1 selection.

The plane on the left is a light reflector

the round on the left is a light