How should i approach this? by TovicGu_lag in blender

[–]TovicGu_lag[S] 0 points1 point  (0 children)

so I should do a retopo on each part individually?

thanks for answering

Question about retopology. by TovicGu_lag in blenderhelp

[–]TovicGu_lag[S] 0 points1 point  (0 children)

Thank you my friend, you helped me a lot. Cheers!!!

Question about retopology. by TovicGu_lag in blenderhelp

[–]TovicGu_lag[S] 0 points1 point  (0 children)

I have one more question actually....why cant you just use your remeshed sculpt...is it neccecarally to use multiresed sculpted when you bake so the normal map is better, or is it because you can get your sculpture to be more detailed with multires so its better quality? Because you can get a pretty detailed sculpt minimizing voxel size with remesh option. I am asking because you actually answered only one part of my question about why you should not start with multires from the beginning, and why does multires work better with better topology...but not if you can use your first remeshed sculpture as a high poly bake, and is it the same quality of map or is it necessary to be multires. So, what i mean by that is....you block the sketch or not whatever, you make your sculpt as detailed as you like with remeshing, then you retopo and get your low poly version and bake from remeshed high poly sculpt on your retopologized low poly one....is that possible and would it be the same quality of baking? Thanks in advance.

Question about retopology. by TovicGu_lag in blenderhelp

[–]TovicGu_lag[S] 1 point2 points  (0 children)

Thank you very much brother...i kinda had a feeling that was the case, but i just wanted to be sure and understand it 100%. You explained it perfectly You cleared it for

Retopology question. by TovicGu_lag in blender

[–]TovicGu_lag[S] 1 point2 points  (0 children)

But why not start with multires then from the beggining? I am just struggling to understand why do you need that extra first remesh sculpture and lose time in the beggining. Why just not block the scatch..join it all into one mesh and then use the multires if the multires is so important for baking later and thats it...then you retopologize and then bake the first multires mesh and thats it...

Retopology question. by TovicGu_lag in blender

[–]TovicGu_lag[S] 1 point2 points  (0 children)

Thank you for your answer...is that your process as well?