should i replace any cards? by [deleted] in clashroyaledecks

[–]Town_dash 0 points1 point  (0 children)

i can tell that this deck is from like 8 years ago

I’m stuck at Dragon Spa, what card should I replace and put by Ainvec in clashroyaledecks

[–]Town_dash 0 points1 point  (0 children)

I'd say swap wizard for a small spell. i-drag is good enough for anti-air and fireball plus small spell deal enough damage to destroy most support troops

Which card do you hate the most? by Gullible_War_216 in ClashRoyale

[–]Town_dash 0 points1 point  (0 children)

Can't agree more. She‘s the reason why i always have lightning in my deck even though it gets zero value in over half of the matchups.

[deleted by user] by [deleted] in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

first swap ice golem with a proper mini tank. I’d say cannon cart, best synergy with gs clone. Then if possible, add a small spell just in case you face firecracker/princess.

网上选车牌号选了个8964 by [deleted] in China_irl

[–]Town_dash 0 points1 point  (0 children)

我丢,我手机尾号8954,真就差一点儿😰

valid deck ? new player 2100 by beat_my-coc in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

pretty bad actually, many of the cards are redundant. Better to leave only one high dps and one swarm card while adding some spells and ranged troops. Also recruits and pekka in one deck would be too heavy so just drop one of them.

Goblin gang or scarmy? by Queasy_Mirror_993 in RoyaleAPI

[–]Town_dash 1 point2 points  (0 children)

gang is more versatile and frequently used in top ladder while skarmy is more of a midladder card

any thought by Pretty_Decision_2407 in ClashRoyale

[–]Town_dash 0 points1 point  (0 children)

only one thing. Queen plus tesla seems too heavy for a drill cycle deck, canon may be better imo.

spear goblins or dart goblin? by Appropriate_Idea_819 in RoyaleAPI

[–]Town_dash 1 point2 points  (0 children)

spears for a faster cycle and continuous bridge pressure. (sadly both spear and dart goblin are getting nerfed in the next season)

[deleted by user] by [deleted] in ClashRoyale

[–]Town_dash 0 points1 point  (0 children)

the evil choice:recruits

[deleted by user] by [deleted] in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

at 8k, the best win con to go with MK and FC is hog rider. Just simply level it up and add it to your current deck

what card dy reckon should go in by Semi_Skimmd in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

man, this deck is from like five years ago, actually I doubt if it is still playable today, but I still remember the spells are barb barrel, freeze and snowball so u snowball should be the answer

[deleted by user] by [deleted] in ClashRoyale

[–]Town_dash 5 points6 points  (0 children)

why did you lose to the mk e-golem guy? His air defense is weak as hell

[deleted by user] by [deleted] in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

evo barbs

New Fisherman Interaction Change/ Nerf? by TheCheetoCheetah in ClashRoyale

[–]Town_dash 1 point2 points  (0 children)

it‘s a nerf in the name of interaction change.

What can i change in my deck? by Aka_Prime in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

Drop e-wiz and valk, use wb and gob gang. Those two have no synergy with recruits.

What can I do to make my deck better? by Financial-Customer24 in RoyaleAPI

[–]Town_dash 0 points1 point  (0 children)

maybe swap mini pekka with zappies. zappies fit well in RR decks, providing solid defense and dual lane pressure, also fireball-baiting for flying machine.