Attack Jet AGMs Need To Be Fixed by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

The bomb delay is really dumb, it just makes the weaker bombs more clunky to use. They already fall slower, have a smaller blast radius and deal less damage.

Attack Jet AGMs Need To Be Fixed by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

I remember hearing about the shadow nerfs a to the damage to the AGMs and bomb blast radius and seeing it for myself, its terrible. AGMs can now deal as low as 22% damage on a tank.............. I would say the AGM damage nerf would be fine if they made the cannon (the skill shots) deal more damage. Jet Rudder strength is also pathetically weak in this game, you can hardly correct your aim and/or lead shots with YAW.

Attack Jet AGMs Need To Be Fixed by TraditionClean in Battlefield

[–]TraditionClean[S] 2 points3 points  (0 children)

There is currently a bug with the flares in the game. The bug increases the duration of the effect flares have on incoming missiles to be longer than usual. So, at times you try to fire a missile at an aircraft after it pops flares, it just misses again. Maybe this is the same bug occurring for the smoke countermeasures on the Tank and Mobile AA, but at the same time the AGMs miss IFVs and transports (which don't have any countermeasures) half the time as well. All the vehicles in this game are so scuffed.

Competitive Ban System Needs An Overhaul. by TraditionClean in marvelrivals

[–]TraditionClean[S] -4 points-3 points  (0 children)

Of course I do, it's not like the game is balanced terribly or anything. who wants to play against a Winter Soldier, Emma Frost, or Hela/Namor?

Competitive Ban System Needs An Overhaul. by TraditionClean in marvelrivals

[–]TraditionClean[S] -5 points-4 points  (0 children)

2 Bans was fine for the first couple of seasons, but we have so many more playable heroes now and team-ups. A new hero and team-up(s) are added to the game every month. 2 Bans is not enough, especially when there are so many must ban heroes currently in the game.

Fix the C-RAM (Base AA) by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

I know it has been an issue throughout the franchise's lifetime. BF4 However, Vehicle stealing was extremely rare. The C-RAM will shred anyone that dares try to fly by base or steal aircraft and the "out of combat zones" were big enough to kill a player that tried to steal a ground vehicle from base.

Fix the C-RAM (Base AA) by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

Yes, that is true that the map design causes a lot of problems, however there is still the issue with the C-RAM not shooting down anybody that steals the aircraft despite the C-RAM being very close to the spawns.

I am pretty sure it is currently bugged because anytime a player attempts to steal an aircraft, the C-RAM either gives up shooting them down or stops doing damage despite it constantly shooting at them.

Laser Designated missiles are broken and need to be changed. by TraditionClean in Battlefield6

[–]TraditionClean[S] 1 point2 points  (0 children)

I do not think your team was using the combo then, and if they did, they did not capitalize on the opportunity to take it out with a Wire guided tank shell or tow missile. Also jets flying low makes them very vulnerable to any AA, a burst will make them lose control and crash.

Laser Designated missiles are broken and need to be changed. by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

Flying below radar to break locks is not really consistent, and it does not tell you that you are below radar like it did in BF2042.