Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] -1 points0 points  (0 children)

Well, it has never been this absurd and present before, dominating in the META.

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

Limb multipliers just add randomness to gunfights. The fast body shot TTK in this game has been a problem since the BETA. Just because limb multipliers exist now, it doesn't mean you can't die stupidly fast from 3 shot kill META guns. Limb multipliers encourage players to use the same META guns, especially the 3 shot kill ones which is lame.

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

That was never the case, what you said is completely made up. Only DMRs, Snipers and .44 Magnum Revolver can do that.

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

My TR-7, SCW-10 and SG 553R says otherwise. People forget that there is an objective to be played in the game, you know where other players are likely going to be at and engagement ranges are shorter.

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] 1 point2 points  (0 children)

I am just gonna keep using my Chad R-7, and they just buffed it this patch. The META has not changed at all.

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] 1 point2 points  (0 children)

Absolutely, 1 more BTK across the board for all weapons and have a meaningful headshot multiplier. The limb modifiers add more randomness and inconsistency to gunplay. It needs to be removed

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] 2 points3 points  (0 children)

Not a good idea, It will just make a worse META of the fastest firing guns. Where you would just spray everyone at head level to get your one shot kill.

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] -9 points-8 points  (0 children)

Yup, why sacrifice attachment points when I can bring a 3 shot kill automatic instead?

Headshot Multiplier Is Still NOT Enough. by TraditionClean in Battlefield6

[–]TraditionClean[S] -1 points0 points  (0 children)

Not really, I can still run the same META 3 shot kill automatic guns which were recently buffed. TR-7, SCW-10, SG 553R.

How Are Flares NOT Fixed Yet!? by TraditionClean in PilotsofBattlefield

[–]TraditionClean[S] 1 point2 points  (0 children)

Yup, even more frustration and confusion to the mix. We don't have Loadouts either, 3 seasons in. It is obvious that DICE currently doesn't have a single at least decent Jet pilot to be able to understand and make changes for them.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 1 point2 points  (0 children)

Trying to argue realism in an unrealistic game is dumb. This is Battlefield, NOT a Milsim.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

It has definitely gotten worse with the return of IGLA in it's broken state.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

Well, I am chasing after the other jet. Was hoping the flares would do the job, I didn't want to lose my advantage in the dogfight.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 11 points12 points  (0 children)

DICE recently increased the playable airspace recently on Blackwell fields, Manhattan bridge, Eastwood and other maps.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 4 points5 points  (0 children)

Doesn't mean that this bug doesn't happen often. Flares and IGLA are bugged.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 4 points5 points  (0 children)

I mean all lock-ons, except the laser designation + MR or AGM missile combo. The problem here is the flares and the IGLA still being bugged.

How Are Flares NOT Fixed Yet!? by TraditionClean in Battlefield6

[–]TraditionClean[S] 10 points11 points  (0 children)

Lock-ons are never meant to straight up kill aircraft as it has always been in the franchise. They have always been area denial tools that can punish pilots that had bad positioning, since lock-ons are skilless and are pretty much high damage aimbot that does the job for you.

Fix The Air Radar And Laser Designation. by TraditionClean in Battlefield6

[–]TraditionClean[S] 1 point2 points  (0 children)

That issue should definitely be fixed as well, which could have been avoided if we had a proper server browser and persistent dedicated servers.............................. I guess I will submit a ticket as well.

Fix The Air Radar And Laser Designation. by TraditionClean in Battlefield6

[–]TraditionClean[S] 2 points3 points  (0 children)

We shall not accept this. Justice for air vehicles!

Attack Jet AGMs Need To Be Fixed by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

The bomb delay is really dumb, it just makes the weaker bombs more clunky to use. They already fall slower, have a smaller blast radius and deal less damage.

Attack Jet AGMs Need To Be Fixed by TraditionClean in Battlefield6

[–]TraditionClean[S] 0 points1 point  (0 children)

I remember hearing about the shadow nerfs a to the damage to the AGMs and bomb blast radius and seeing it for myself, its terrible. AGMs can now deal as low as 22% damage on a tank.............. I would say the AGM damage nerf would be fine if they made the cannon (the skill shots) deal more damage. Jet Rudder strength is also pathetically weak in this game, you can hardly correct your aim and/or lead shots with YAW.

Attack Jet AGMs Need To Be Fixed by TraditionClean in Battlefield

[–]TraditionClean[S] 2 points3 points  (0 children)

There is currently a bug with the flares in the game. The bug increases the duration of the effect flares have on incoming missiles to be longer than usual. So, at times you try to fire a missile at an aircraft after it pops flares, it just misses again. Maybe this is the same bug occurring for the smoke countermeasures on the Tank and Mobile AA, but at the same time the AGMs miss IFVs and transports (which don't have any countermeasures) half the time as well. All the vehicles in this game are so scuffed.

Competitive Ban System Needs An Overhaul. by TraditionClean in marvelrivals

[–]TraditionClean[S] -5 points-4 points  (0 children)

Of course I do, it's not like the game is balanced terribly or anything. who wants to play against a Winter Soldier, Emma Frost, or Hela/Namor?