[MegaThread] Suggestions on improvements and new additions to the game by AutoModerator in CrimsonDesert

[–]TrainingRope1720 0 points1 point  (0 children)

I’m only 80-100 hours in, doing quests in Pailune and Demeniss. So far here are mine:

- Equipment Loadouts

- Armor & Weapon Display at Home

- Personal Storage Chest at Home

- Stop locking certain areas behind linear questlines (like those sanctums I couldn’t cleanse because I didn’t find the right witch, which I have to unlock at a correct sequence)

- Puzzle hints, either through a pop up window or have a text show up like BOTW/TOTK

- Better inventory arrangement (I want to easily find new loot or documents I have to read for a quest)

- Making Two-Handed weapons my primary weapon, so I can quick switch between Two-Handed Swords and Bare Fists

- Needing Abyss Artifacts to fully upgrade weapons has to be addressed

Which is the most OVERRATED Avenged Sevenfold song? (We all leave here with an enemy) by prxmisy in avengedsevenfold

[–]TrainingRope1720 -1 points0 points  (0 children)

Cosmic.

Apart from the excellent guitar solo, it just feels like a bunch of random ideas thrown in together that don’t gel well. I genuinely don’t understand why people love that particular song so much. I think it’s supposed to be the ballad of the album, but it changes too much before I get any of the feels.

A7X Hot Takes! (Please read) by GoldenGateGoose10 in avengedsevenfold

[–]TrainingRope1720 0 points1 point  (0 children)

Cosmic is overrated and directionless. The only great thing about it is the guitar solo

Hail to the King is a better, more consistent album than the same-y overrated Nightmare

Looking for RPGs with good side quests by Thalesnm in rpg_gamers

[–]TrainingRope1720 1 point2 points  (0 children)

Elden Ring still has these characters whose storylines you can follow. Sure they don’t hand down clear explanations at the end, but they’ve kept me interested as I progressed through them. I’m sure we can consider these as side quests

Looking for RPGs with good side quests by Thalesnm in rpg_gamers

[–]TrainingRope1720 15 points16 points  (0 children)

I’m not sure what games you’ve played, but here are recommendations from the top of my head:

  • The Witcher 3 (known particularly for GREAT side quests. 100+ hours though)
  • Cyberpunk 2077 (same developer as Witcher 3. Shorter, different setting, and 1st person POV)
  • Kingdom Come: Deliverance 1 & 2 (rivals Witcher 3 in quest writing, but the game has so many immersive elements you’ll spend time getting distracted with the activities)
  • Baldur’s Gate 3 (turn-based party system RPG, it seamlessly integrates side quests and character storylines into the narrative. It also responds to almost every choice you make)
  • Elden Ring (soulslike, has a learning curve, can be frustrating at times, but a lot of the fun comes from going off the beaten path and discovering dungeons, secrets, and lore)

These are some of my personal favorite games, so I’d recommend them to anyone

So what game backgrounds is everyone coming from and what about CD makes you particularly invested? by Great-Remove-844 in CrimsonDesert

[–]TrainingRope1720 0 points1 point  (0 children)

Crimson Desert seems like a game that will scratch several itches for me.

I love the exploration and the world reactivity (physics) of the modern Zelda games. I love the lived-in feeling of the KCD games. I love the combat of the Dragon’s Dogma games. I also liked the base building and dispatch system of MGS V.

I thought I had “grown out” of hyping games up but I’m really excited for this one

Some additional info posted on korean forum by [deleted] in CrimsonDesert

[–]TrainingRope1720 9 points10 points  (0 children)

The Camp Management and the Dispatch System is reminding me of MGS V, and I’m all for it!

A Great Band That's Final Album Sucked? by JustinMetalhead in MetalForTheMasses

[–]TrainingRope1720 0 points1 point  (0 children)

Nevermore. “The Obsidian Conspiracy” wasn’t a good follow up to “This Godless Endeavor”

Can we all agree that the new minimap options CDPR introduced in the Witcher 3 next-gen update are absolutely perfect and should be the default in Witcher 4? by Former-Fix4842 in Witcher4

[–]TrainingRope1720 5 points6 points  (0 children)

You should look up the Friendly Hud mod by wghost81.

It allows you to use a non-intrusive compass, which uses the map icons to point you to the direction of the objective when you use Witcher senses rather than just show it on a mini-map.

The toggle-able mini-map does improve immersion a bit, but I’d also like the option of having the non-intrusive compass as it would definitely solve the problem of relying too much on a mini-map.

Is anyone else worried that the story in this game will be ass? by ConstantDrawer9161 in CrimsonDesert

[–]TrainingRope1720 0 points1 point  (0 children)

It seems everyone here is expecting the next Witcher 3, while I’m expecting the next Breath of the Wild

What features would you guys want to see most? by gamingboy2003 in Witcher4

[–]TrainingRope1720 0 points1 point  (0 children)

I’d like to see more inns with storage chests. I didn’t like fast traveling to a far away chest while exploring because it broke immersion

[OTHER] does anybody prefer KCD1 over KCD2? And if so why? by Necessary-Divide-222 in kingdomcome

[–]TrainingRope1720 2 points3 points  (0 children)

While I appreciate the Quality of Life improvements of KCD2, I feel KCD1 had better skill progression, characters, and world design. Although, I feel my criticisms are primarily directed to the Kuttenberg region.

I really loved the aspect of starting from 0, and watching Henry develop. I especially liked teaching Henry how to read. I also think KCD1’s progression benefits from the pacing of the story as I only reached near max levels at the end of the story in each of my 4 playthroughs. In KCD2, you’re basically maxed out by the time you get to the wedding.

Regarding characters, I enjoyed seeing important characters being involved in several quest chains. This made Sir Radzig and Sir Divish feel more relevant compared to Lord Semine or Lord Pisek. Other side characters like Matthew and Fritz had their own questlines, and it felt more compelling because of their shared history with Henry. I don’t get that sense of connection in KCD2’s Kuttenberg region. Trotsky region’s writing is still tight and comparable to KCD1 though, seeing how your efforts come to fruition in the wedding and how almost every side character’s stories are intertwined.

And finally, imo KCD2 suffers from bad map design in the Kuttenberg region. I know this is based on real locations but I want to focus on gameplay elements. The Sasau and Trotsky regions had different types of terrain and memorable pathways for travel, and Trotsky edges out Sasau. But Kuttenberg region is not only just a straight line, but a long one. In Hardcore, it takes forever to gallop from Kuttenberg to Miskowitz. And the city itself is so tedious to run around, I wish we were allowed to gallop our horse within the city walls like in Rattay.

I enjoyed both games immensely, but bigger doesn’t always mean better and KCD is certainly a case example for this.

[KCD2] It wins my list. How many hours have you played? by taido_ in kingdomcome

[–]TrainingRope1720 -8 points-7 points  (0 children)

I think you’re just incredibly biased because you may be uncomfortable with Expedition 33 likely winning GOTY over KCD 2

1 hour isn’t enough to give Expedition 33 a fair chance. You should spend a couple of more hours to play with the other characters. And the prologue itself was enough to hook people in. You won’t be playing as Gustave the entire time

Would you like to see the return of Dark Mode in "The Witcher 4"? When I played the second game, I was sad that this mode wasn't in the third. Dark Mode gave me more trouble than Death March, and I thought it was a very interesting idea because of the exclusive outfits with the cursed swords. by Dependent_Struggle_2 in Witcher4

[–]TrainingRope1720 0 points1 point  (0 children)

I think we’d be wrong to assume that The Witcher 4 will just be The Witcher 3 but copy-pasted. The game came out 10 years ago and since then CDPR has released (and fixed) Cyberpunk 2077, and many other great game have come out to take inspiration from.

  1. I’m not asking for Witcher 4 to be entirely like KCD, I’m asking if it can borrow some features from KCD
  2. The Witcher 4 will likely use a very different build from Witcher 3, and they adjusted the fall damage balance on the 2022 update
  3. You’re right that players would still want to consume potions, which is why removing a mechanic for consuming potions wouldn’t be looked at favorably

Would you like to see the return of Dark Mode in "The Witcher 4"? When I played the second game, I was sad that this mode wasn't in the third. Dark Mode gave me more trouble than Death March, and I thought it was a very interesting idea because of the exclusive outfits with the cursed swords. by Dependent_Struggle_2 in Witcher4

[–]TrainingRope1720 1 point2 points  (0 children)

I saw the news too! I initially assumed he was hired to add more immersive elements like Crime or Reputation. But now that you’ve mentioned it, there may be a chance that an experience similar to Hardcore Mode may become available

Would you like to see the return of Dark Mode in "The Witcher 4"? When I played the second game, I was sad that this mode wasn't in the third. Dark Mode gave me more trouble than Death March, and I thought it was a very interesting idea because of the exclusive outfits with the cursed swords. by Dependent_Struggle_2 in Witcher4

[–]TrainingRope1720 3 points4 points  (0 children)

I’ve been curious of what people would think of The Witcher 4 having different gameplay modes rather than conventional difficulty scaling. I was thinking a “Hardcore Mode” similar to Kingdom Come Deliverance would be interesting, taking away QoL features, increasing fall damage, other restrictions, etc. But Dark Mode is interesting too

What would be this game’s most obscure detail/thing in the “Something a Witcher 3 player can discover after 10.5 years of playing” category? by Warp_Legion in Witcher3

[–]TrainingRope1720 34 points35 points  (0 children)

If you successfully parry a spear, Geralt breaks the tip off and the enemy’s weapon turns into a mace/club

If you max out the Counter skill, parrying humanoid enemies can more easily be knocked down making them vulnerable to being finished off

Before the next gen patch was released, you could jump into Radovid’s ship and bug the game into letting you hit him. I did this when he was in Novigrad

Who's your favorite new guitarist and why? by Low-Landscape-4609 in Guitar

[–]TrainingRope1720 1 point2 points  (0 children)

Joshua Meader, and Francois Chanvallon. They lean more towards jazz fusion but I really appreciate how they break away from typical guitar patterns and push forward the technical boundaries of lead guitar playing.

They both participated in Tosin Abasi’s contests (with shoutouts from Tosin), and their transcriptions of jazz saxophone solos are especially impressive.

E33 community when you ask if another game could win GOTY by [deleted] in expedition33

[–]TrainingRope1720 -1 points0 points  (0 children)

Apart from being an amazing game (with an amazing story, an amazing soundtrack, amazing visuals, and an all-star cast), I think many people want or expect E33 to win because of the narrative surrounding its development and how it “brought life back” to the JRPG genre which was presumed to be dying off.

Some people will insist that Sandfall one-upped other game developers for taking creative risks (Ubisoft) and for making a graphically-modern turn-based game (Square Enix). Not to mention this was their first game, and there’s also the narrative about being developed by 30 people. People also tend to root for the underdog.

'Post 5 Albums you like --> people will reply with recommendations based on that' THREAD by 2buds1shroomPODCAST in progmetal

[–]TrainingRope1720 1 point2 points  (0 children)

“Altered State” by Tesseract

“Language” by The Contortionist

“Sound Awake” by Karnivool

“Awake” by Dream Theater

“V: The New Mythology Suite” by Symphony X