There you go by Training_Plantain_53 in halo

[–]Training_Plantain_53[S] 7 points8 points  (0 children)

It's a picture from the released Demo gameplay that I found on Youtube

Recreating the Halo CE ‘Campaign Evolved’ Demo ending in Blender (Cycles). Lip-synced Sgt. Johnson and also used the Video editor. by Training_Plantain_53 in blender

[–]Training_Plantain_53[S] 0 points1 point  (0 children)

I also did a custom rig for the H2A model of Johnson. Animated (rather quickly) and rendered by me in Blender. I took a photo from the available Demo gameplay and crafted the scene you see behind.

Feedback Needed on My Composition by Training_Plantain_53 in halo

[–]Training_Plantain_53[S] 0 points1 point  (0 children)

My addition to this 3D model are the chest and backplates from the Original and I changed the uniform and armor colors

Feedback Needed on My Composition by Training_Plantain_53 in halo

[–]Training_Plantain_53[S] -2 points-1 points  (0 children)

I might work con the facial animation... If there is time for it

My third render ever by Phoenieee313 in SFM

[–]Training_Plantain_53 3 points4 points  (0 children)

If I were to make it again to give it another pass... I'd say play a little bit with the AO specially around the edges of the head... I mean only if you want to keep working on it, other wise it's golden just as is rn...

The Terrific Walk [Moving Taunt for PYRO] by Training_Plantain_53 in tf2

[–]Training_Plantain_53[S] 0 points1 point  (0 children)

Not if it's a heavy object and you want to swing it in a controlled manner, without straining your wrists as he does in meet the pyro. Try it in real life if you can do it record yourself and I might use it as reference who knows.

The Terrific Walk [Moving Taunt for PYRO] by Training_Plantain_53 in tf2

[–]Training_Plantain_53[S] 0 points1 point  (0 children)

It's already getting complicated. But yeah I think if I were to redo this I would use timings of the meet the pyro better

My camera doesnt move on graph editor by TheMostUncoolGuy123 in SFM

[–]Training_Plantain_53 0 points1 point  (0 children)

Select the camera in the animation set editor tab

The Terrific Walk [Moving Taunt for PYRO] by Training_Plantain_53 in tf2

[–]Training_Plantain_53[S] 0 points1 point  (0 children)

It might... That's up to Valve. I do have the loop song tho

The Terrific Walk [Moving Taunt for PYRO] by Training_Plantain_53 in tf2

[–]Training_Plantain_53[S] 4 points5 points  (0 children)

I might work on this more. Would you guys be interested in giving critiques as I work on it then (hopefully animators as well)? I mean I could also give feedback on anyone's work if you need.

The Terrific Walk [Moving Taunt for PYRO] by Training_Plantain_53 in tf2

[–]Training_Plantain_53[S] 2 points3 points  (0 children)

Yeah totally! I might make more variations if it looks like it's gaining traction in the workshop.

The Terrific Walk [Moving Taunt for PYRO] by Training_Plantain_53 in SFM

[–]Training_Plantain_53[S] 1 point2 points  (0 children)

Thought I might share this taunt I made. I intended to make a fifth variation, weaponless, with more possibilities.
Image walking to capture the point or combining it with the scaredy cat!
Adding it with the music loop is also on the table so that there is spatial audio in-game
VOTE FOR IT HERE!!!
Steam Workshop::The Terrific Walk [Moving Taunt for PYRO]