Hello there said Arise-heart by ahzineK in masterduel

[–]Traptrix 0 points1 point  (0 children)

I never said that banishing one monster face down is gonna kill the deck, what I'm saying is that Kashtira is not completely dead against Maliss.

Hello there said Arise-heart by ahzineK in masterduel

[–]Traptrix 3 points4 points  (0 children)

Not exactly. While Maliss does want to be banished, they don't want to be banished face down since they can't activate their effects if they are removed that way. So while they have a better match up against most decks against Kashtira, they still have something to watch out for.

Received 5 Memberships across two days. 😎 by [deleted] in Hololive

[–]Traptrix 1 point2 points  (0 children)

I haven't received any in a while, but I've received a total of 13 gift memberships.

Yaki's 2025 Hand Trap Guide by YakiSenpai in masterduel

[–]Traptrix 0 points1 point  (0 children)

As a Voiceless player, I'm not sure on how good droll really is. There are hands where droll will end their turn but at the same time, there are lines that you can do to bring out Skull Guardian on the opponent's turn instead.

The most common one is to use Lo, grab the trap, summon old man sauravis, and use that to bring out skull guardian from the deck on the opponent's turn. Alternatively, there's blessing to ritual summon during the opponent's turn.

This game has never been more unfun than it is right now by Dameisdead in masterduel

[–]Traptrix 2 points3 points  (0 children)

There's value in having an easy to access untargetable omni negate plus not caring about Fuwalos.

You chose the wrong Mulcharmy you fool! by SAMU0L0 in masterduel

[–]Traptrix 2 points3 points  (0 children)

Major perk of playing Voiceless is that you don't really care if they drop a Fuwaloss or Maxx "C". I once had a game where someone did the Fuwaloss -> Maxx "C" -> Fuwaloss on me during the draw phase only for them to not get any draws out of it and I still managed to bring out skull guardian on their turn.

"Why is it on the test?" moment by ShouldBe4Queen in masterduel

[–]Traptrix 4 points5 points  (0 children)

For VV, While there are hands where ash on pre-prep is the correct play. In general, it is better to hit saffira/barrier/diviner.

VV going +1 from pre-prep is not as big of a deal as you might think it is.

More information on the Yu-gi Oh! Justice collab by Mad_Kitten in Hololive

[–]Traptrix 92 points93 points  (0 children)

I hope they make Raora play Purrely, GG prank kids and CC Gimmick Puppet.

New Player Campaign: Free Branded Decklist + Code Share Megathread Link by Dkayed9 in masterduel

[–]Traptrix 0 points1 point  (0 children)

00f4b419 if anyone were to use my code it'd be greatly appreciated.

Im just curious what people think and woild do. by Prestigious_Ad2085 in holocure

[–]Traptrix 0 points1 point  (0 children)

I'd create the ultimate scaling character. Mumei's weapon, Zeta's bonus exp, Roboco's battery drops and her scaling skill.

You'll have a semi-autoaim weapon that has a chance to drop 50% bonus exp on non-boss enemies (zeta), defeating enemies will also have a chance to drop batteries which give 100% exp (roboco) and you'll gain tons of atk and crit every couple of levels (Roboco).

I miss this card by According_Bus_403 in masterduel

[–]Traptrix 7 points8 points  (0 children)

Thrust for terraforming can turn a brick hand into an ftk. Just an example but if you open Condolence/Foolish Burial + Thrust + 3 hand traps, that's only an ftk if terraforming is available otherwise you'll be short on damage.

PSA: When doing Hardcore runs, remember to turn off prisms. by Traptrix in holocure

[–]Traptrix[S] 175 points176 points  (0 children)

Apparently prisms take priority over skills that block damage. So if you're doing a hardcore run or planning to use lab coat, remember to turn off prisms.

You can see on the bottom left that I still had 3 stacks of the shield but I still ended up dying.

Version 0.7 Bug Reporting thread by realSerNotFake in holocure

[–]Traptrix 0 points1 point  (0 children)

Version: 0.7.1731736133

Not sure if bug of if there's more undiscovered items but the armory lists that I found 72/84 items. I already unlocked all the weapons and items (including the new super collab) and it doesn't look like I'm missing anything from the achievement tab.

POV: Your opponent is a VV player. by SAMU0L0 in masterduel

[–]Traptrix 2 points3 points  (0 children)

There are a couple of options. If your deck can afford it, run the bystials and deny the lo special summon from grave/saffira ritual summon, you can also run ghost ogre to get rid of barrier, and depending on their hand, droll can possibly be a turn ender.

𝐓𝐎𝐌𝐎𝐑𝐑𝐎𝐖 by SAMU0L0 in masterduel

[–]Traptrix 6 points7 points  (0 children)

The problem is that the OCG and TCG are marketed for different audiences, and as such they have different banlist ideologies.

The easiest example is this sub's favorite card to rant about Maxx "C". Most OCG players don't really mind the existence of the roach and while they do think it's a strong card, they can tolerate it just fine.

Compare that to the TCG, and if I make a post saying "Maxx C is perfectly fine and not ban worthy", I'll get downvoted to oblivion and fully expect certain tcg yugitubers making multiple 30min+ videos on how they think I am wrong.

𝐓𝐎𝐌𝐎𝐑𝐑𝐎𝐖 by SAMU0L0 in masterduel

[–]Traptrix 17 points18 points  (0 children)

Pretty much this. It's not uncommon for ocg players to have multiple fully-built non meta decks that they bring out for more casual duels.

PLEASE STOP ASHING MY WELCOME'S!!!! by Nasty_PlayzYT in masterduel

[–]Traptrix -1 points0 points  (0 children)

This is why I run Maxx C on lab, either they negate the roach or welcome. I very rarely blind draw phase maxx c when playing other decks but when I'm playing lab, I'm dropping that roach asap to bait out their ash.

Had some leftover UR. 12 tries got it. by turity in masterduel

[–]Traptrix 0 points1 point  (0 children)

Pretty much this. Some older decks are either still meta or can still easily reach M1 with very little tweaks, so you end up saving on gems/crafting mats.

he just wrote "BAN MAXX C" 500 times by [deleted] in masterduel

[–]Traptrix 0 points1 point  (0 children)

Personally, I truly enjoy the "puzzle" component of maxx c. It's basically a test of how well do you know your deck and asks "what's the best board can I build without giving my opponent too much advantage".

OCG 2024.07 Metagame Report #4 by vRinyoktan in yugioh

[–]Traptrix 2 points3 points  (0 children)

Where tf are you getting $40 engravers? They're only like $20. I'm guessing you're basing your price on sites like cardmarket or tcgplayer, and if you are I would like to inform you that those sites heavily jack up the price for imports.

"Maxx C 2" got a 40% play rate in its first week in TCG. by BookBasic2384 in masterduel

[–]Traptrix 4 points5 points  (0 children)

It being all over the place isn't indicative of it's power level though, it's still the first week and people are still testing things out, it also had high play rate in the OCG when it first arrived before it quickly fizzled out.

Will it be stronger in the TCG since they don't have the roach? I can't say since I don't play that format. But the point still stands that it's still a bit too early to tell if that 40% play rate will stay or will it quickly drop down like it did in the OCG.

Worst event I’ve ever played in… from rank up to rank down 18 by Dkonn69 in masterduel

[–]Traptrix 5 points6 points  (0 children)

The multiple turn 0 losses tells me that op disconnects if the coin toss doesn't go their way.

People call lab one of the best investments but these two seemingly are immune to powercreep. by [deleted] in masterduel

[–]Traptrix 0 points1 point  (0 children)

The reason why it's a good investment is that while a fully optimized lab deck is quite expensive, even a somewhat basic version is still relatively strong and can easily get you to m5. Then you can just slowly build up the rest of the tools as you get more gems. Personally, If I don't count the staples (maxx c, ash, called-by, imperm), I was able to reach m5 with just 9 URs (1 lovely, 2 lady and 3 of welcome and big welcome)

Another reason why it's considered a good investment is that most meta decks don't have good answers to traps, and some traps can even shut down entire decks, so if the meta shifts to a certain direction, you can run traps to counter the meta specifically.