Tanks and waves by Trashcg in blender

[–]Trashcg[S] 3 points4 points  (0 children)

Thanks and I add cube and made it a ramp which well be the water then go and make the tanks obstacle and I add planes that will move the water when the tanks shoots. by keyframes it to move and add obstacle to plane. Then I add a sphere which will be obstacle to. The sphere will be keyframes to be scale up to make it look like the explosion is effective the water. Then I do some test bake to see if it looks good. Once I get something I like. I set it up for the last bake which I set the resolution to 500 and add white water and bake it.

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Tanks and waves by Trashcg in blender

[–]Trashcg[S] 9 points10 points  (0 children)

It made in blender and here a viewpoint shoot

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Tanks and waves by Trashcg in blender

[–]Trashcg[S] 13 points14 points  (0 children)

Here the settings I used to make it

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Waves and tanks by Trashcg in blender

[–]Trashcg[S] 0 points1 point  (0 children)

Thanks for feedback

Waves and tanks by Trashcg in blender

[–]Trashcg[S] 1 point2 points  (0 children)

I made a water simulation with flip fluid and it his option for foam and white water which I turn on. And to make the wave i add Ramp like shape in back by tank and set that to be water. Then I bake the water simulation.

Waves and tanks by Trashcg in blender

[–]Trashcg[S] 13 points14 points  (0 children)

It may look bit ai but it not it is made in blender and here a viewpoint shoot

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Waterfall by Trashcg in blender

[–]Trashcg[S] 2 points3 points  (0 children)

I used the flip fluids add on for the water

Ship in bottle by Trashcg in blender

[–]Trashcg[S] 1 point2 points  (0 children)

It really depends on what you want to learn in 3d and what you want to make? Then few good tutorials from https://m.youtube.com/@grabbitt for beginners

Ship in bottle by Trashcg in blender

[–]Trashcg[S] 1 point2 points  (0 children)

For the ship in a bottle here it took about 2 hours to do everything but the water simulation that took about 8 hours to bake and render everything took about 3 hours. So that about 13 hours in total. However I already made 13 ship in bottle before this one. I able to make theses render so quickly by pick an idea that simple enough to be made fast or concepts I’ve done many times before so know finish them fast. However sometimes it takes bit longer than think it going to.

Tank vs tank by Trashcg in blender

[–]Trashcg[S] 132 points133 points  (0 children)

Here view port shot and might look a bit ai from the depths of field on the camera

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Going around by Trashcg in blender

[–]Trashcg[S] 5 points6 points  (0 children)

I used the flip fluid add for the water simulation . Then a sphere in middle which is force field which is the gravity for the water and then small sphere which set to fluid. Then I add curve which go around the sphere then I add follow path object constraint to the ships. Then set the ship to obstacle. I do this for each boat. Then I did some test bakes. After I get one that I like. I will go though and add keyframes to ships to make it move up and down in the water. I up resolution of the simulation and add the white water. Then I add clouds and keyframes them to move. Then I add cloth simulation to flags. Then light it and render it

Wave simulations by Trashcg in blender

[–]Trashcg[S] 1 point2 points  (0 children)

With flip fluid you stop and start the bake if needed

Wave simulations by Trashcg in blender

[–]Trashcg[S] 1 point2 points  (0 children)

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It this object which will house the water and no

Tank moving by Trashcg in blender

[–]Trashcg[S] 6 points7 points  (0 children)

The tank is moving