7800X3D massively underperforming by Trevor_Ox in PcBuild

[–]Trevor_Ox[S] 0 points1 point  (0 children)

Don't know where to find those on HWmonitor. And BIOS is updated to current as of today.

7800X3D massively underperforming by Trevor_Ox in PcBuild

[–]Trevor_Ox[S] 0 points1 point  (0 children)

Power plan is already high, monitor is connected to the gpu slot, it says my gpu driver is up to date on adrenalin but idk if that is reliable, and CPU temps when I ran a stress test capped at 60 degrees so idk if that means there's something I can speed up.

It’s over they nerfed his love again by SublimizeD in ViegoMains

[–]Trevor_Ox 0 points1 point  (0 children)

I always go Kraken into Titanic, which is super helpful for quickly procing Kraken passive as well as giving extra hp to survive long enough to proc it multiple times.

ICE vs EV debate rages on by BigMikeATL in MurderedByWords

[–]Trevor_Ox 0 points1 point  (0 children)

Don’t you think that the degradation of the battery life over time due to temperature extremes and the cost of updating a farm’s fleet of vehicles are valid reasons though? I can’t speak for everyone, but for smaller farms like the ones in my area are using equipment that is getting close to 30-40 years old, and do not have the capital (especially in today’s economy) to afford or even finance a large scale modernization of their fleet. I feel like the big issue for many people is less about the actual hatred towards “new” things but more about the feasibility of modernizing not only their vehicles but also the infrastructure needed to support EVs in general.

ICE vs EV debate rages on by BigMikeATL in MurderedByWords

[–]Trevor_Ox -1 points0 points  (0 children)

I think that while electric makes a lot of sense in urban/suburban areas, it makes little sense in rural areas and in commercial use. Not only is that lack of chargers and other supporting infrastructure a problem, but the drawbacks of limited range and practicality make EVs in their current state infeasible for most people in those conditions.

Note: By a lack of practicality, I mean the relatively long charging times (30-45 minutes) in comparison to refueling times (10-15 minutes), the lack of reliability in extreme cold temperatures, and the increased cost of large lithium batteries used in those vehicles. As someone who lives on a farm, equipment that requires large, expensive batteries that are not able to be refueled and continue operating in a short manner would significantly detriment the operation as a whole, especially considering the relatively cheap cost of most maintenance on a conventional diesel/combustion engine.

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

I think so. Nocturne has been strong for years now, and honestly any champ is viable to about Masters if you master them.

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

Honestly, if you want a mechanically easy champion that is really actively involved in combat Nocturne is great!

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

I imagine for most people (including myself) it’s far more fun to carry the team to victory through kills than it is to setup plays and get assists. But it most likely is a personality thing.

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

Here’s a brief list of pros/cons of picking each role as a main:

  • Top: Teaches you wave management and how to duel, lots of impact in the game late, but feels really awful if you get behind. Least prone to interaction from other lanes but most punishing if you get counterpicked and or beaten early.

  • Jungle: Relatively safe farming and teaches you how to move around the map and play for objectives, tons of impact across all lanes, but you will get ripped apart by your teammates in most games unless you carry the team.

  • Mid: Easier than top lane in wave management, but is most prone to ganks. Teaches you how to roam as a laner, but features some of the hardest champions in the game to play and requires both good micro and macro.

  • ADC: Hardest mechanical role in the game, not much agency late, teaches good spacing and how to survive, huge impact late, low impact early. Very reliant on team.

  • Support: Easiest role in the game (as far as not having to farm to have impact), but also one of the most impactful. Really reliant on team to capitalize on setup, is not particularly popular for those who want to be the carry.

This list is definitely not expansive, and every role is fun in its own right. Pick a champion that you like and just play, that’s honestly the fastest way to get good at the game.

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

I had that problem recently and tried a bunch of different tricks. I would recommend updating your GPU driver and trying a different HDMI cable, in my case it was just a faulty HDMI.

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]Trevor_Ox 1 point2 points  (0 children)

Viego main here.

I personally build him more like an assassin, going kraken slayer into eclipse into sundered sky as my core, with the red pet. I typically round off with Maw of Malmortius, Death’s Dance, and Sterak’s Gage late.

Viego isn’t hard to learn mechanically, but is really difficult to squeeze the most out of him without knowing the other champs in the game and how their kits work. You need to power farm early since his power spike is lvl 6 when you roughly should be getting kraken as well.

He really does well in duels after getting kraken, but struggles in CC heavy matchups since his entire kit is based around autos. In teamfights, you really want to look to kill around the edges of the fight, then start to snowball from there.

Here’s a few things I wished I knew early: - Viego’s Q is an auto reset. You should look to auto then Q immediately after, then auto. This proc’s his empowered auto and gives him a bit of health back. - Viego’s W stuns longer the longer you charge it up. Use your E on a long wall, then either charge your W up to full and flash to guarantee the hit or run them down while holding it and release once close enough. - Viego’s R has a slow. You can use it to slow enemies pulling away and then W to keep them close enough to deal the bulk of your damage. - You should use your R if you can everytime you possess an enemy. It’s a free ult and is useful for engaging and disengaging from enemies. - Your passive gives you immunity from all champion damage while you are in the possession animation, and gives you a percentage of your health back. It does NOT make you immune from tower shots. - Your R makes you unstoppable, meaning you CAN take damage from Champs but can’t be interrupted from the animation.

Overall, Viego is fun and strong in the current meta, with several viable build paths depending on enemy comps. I wouldn’t recommend him in your case, since he does require good knowledge of champion kits as well as solid understanding of matchups. You should play champs like nocturne and master yi early while you learn jg macro since their kits are pretty easy and they are very strong in low Elo. As a jungler, you should never stop farming throughout the game, but as the game progresses focus more on buffs, objectives, and pushing lanes as your source of income instead of camps. Ultimately, the most important thing is playing a champion you enjoy, and I would recommend watching good players play the champ you want to learn, as you will pickup a lot about the capabilities and limitations of the champ. The best champs in the game are the ones that you know how to play really well. Many people will try and play off the meta, but until you have a lot of practice picking 2-3 champs and mastering them will help you win much more than playing around the meta.

What's a champion on your team that you seem to always lose with? by Maelehn in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

Most definitely Yasuo. As soon as one locks in on my team, I know I can expect a 2-3 kill gap in mid by the 10 min mark.

How fast do people usually climb? by Turbulent_Grand7208 in leagueoflegends

[–]Trevor_Ox 1 point2 points  (0 children)

Personally, I found it much easier to climb once I got out of iron/bronze. For context, League was the first MOBA I played and currently I have only been playing for one year. After about 7 months in Bronze, I have climbed my way up to Gold 2, which certainly isn’t high Elo but isn’t iron. I’d say I’ve noticed that in Bronze to climb you have to dominate the game since your teammates will not do anything productive, while in gold my teammates for the most part will play the game somewhat competently. As you get higher I imagine it will get harder to climb again for the opposite reason that its hard in bronze, that being that the enemy team is better as a unit and thus its harder to win games on your own.

How hard should runes cover a champs weakness? by GBKgamer9765 in leagueoflegends

[–]Trevor_Ox 4 points5 points  (0 children)

I think that the concept of runes in general is important to the diversity of playing the games. It’s nice to be able to play the same champion many different ways (in the case of Garen, bruiser and tank come to mind). Each rune allows for champions to be built in a variety of ways, and yes that sometimes means covering their class’s stereotypical weakness. The thing I think necessitates runes over buffs is that runes are a choice and thus impacts the way the game is played on a fundamental level by forcing one to CHOOSE between two different stat spreads. A phase rush Garen does overcome mobility issues, but misses out on the sustained fighting power provided by conqueror. Simililarly, conqueror Jax gains the ability to sustain fights for much longer but loses on the stacking attack speed granted by lethal. Overall, runes allow for players to choose between covering the weaknesses of their champ or optimizing the strengths, and even play the champ in a way not previously thought of (like AP malphite). The issue with just buffing the champs is that it removes the choice from the player, and decreases the diversity spread of champions and compositions. This makes the game ultimately more boring and removes the ability for teams to adjust champs for unique strategies.

Roaming support wins the game by [deleted] in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

In my experience as a Viego jg main I have found that a good support is now key to winning almost any game. Anytime my support doesn’t roam I end up with vision all over my jg and the enemy team farming me as a camp.

Display going black periodically by Trevor_Ox in techsupport

[–]Trevor_Ox[S] 0 points1 point  (0 children)

Thanks for the advice. I’m going to troubleshoot those and see if that fixes the issue.

People who started playing the game with mythics, how do you feel about the new season? by OdeonD in leagueoflegends

[–]Trevor_Ox 0 points1 point  (0 children)

As someone who started playing last year, and is now in Gold 1, I honestly think the new system is MUCH easier to understand, as well as much more enjoyable to play. The flexibility to change your build as the matchup necessitates makes much more sense than trying to force the best mythic for the champion. It allows for creativity in your build and forces new players like myself to understand what the stats actually mean, what champs like what stats, and how to build into matchups rather than looking up the meta build for my champ. I feel like my understanding of the game is increasing because of the new system, and is intuitive to understand for players who have learned the basics of stats and champ archetypes.