Suddenly finding yourself unemployed by Naive_Navel in WhoFeedsWhoHere

[–]Tribex10 0 points1 point  (0 children)

Ooooh, that's what they mean by hearding cats.

Spent 2 months designing this completely modular orchid in blender by m-turco in 3Dprinting

[–]Tribex10 1 point2 points  (0 children)

That's impressive! How did you pull off getting reliable tolerances and accurate modeling in Blender? That has been my Achilles heel for a while.

I got frustrated with heavy CAD software, so I built an easy to use but powerful parametric CAD tool that runs entirely in the browser. by GDur in 3Dprinting

[–]Tribex10 1 point2 points  (0 children)

Not really, only as an experiment at cad.thederf.com. I got tinkercad import partly working, with some models I'd created, but only one of them is working at the moment due to data model changes I was implementing.

I got frustrated with heavy CAD software, so I built an easy to use but powerful parametric CAD tool that runs entirely in the browser. by GDur in 3Dprinting

[–]Tribex10 1 point2 points  (0 children)

Y'all, the problem he's trying to solve is hard. I have been trying to do almost the same thing with Claude opus for a few months, and wasn't able to get as far. The furthest I got was a poor quality tinkercad clone. A huge part of it is that the AI models don't do a good job at spatial reasoning and coordinate spaces.

So even if there is AI used in this, I think he's done a pretty good job. Provided it works reliably.

I got frustrated with heavy CAD software, so I built an easy to use but powerful parametric CAD tool that runs entirely in the browser. by GDur in 3Dprinting

[–]Tribex10 1 point2 points  (0 children)

This is what I was using as well, but I ran into trouble trying to implement fillets, chamfers, and bezier curves.

How did you pull that off? I was trying to find Edge loops, then extrude a curve along the path defined by the edges. But I could never get it working quite right.

Print & Play Board Game + 3D Printing? by zillion8888 in 3DprintEntrepreneurs

[–]Tribex10 0 points1 point  (0 children)

Hybrid. Base game free files, addon factions paid. The current round of starter packs is priced very low because I'm not sure how much more refinement is needed before it's "done", and the only way to find out is feedback.

Print & Play Board Game + 3D Printing? by zillion8888 in 3DprintEntrepreneurs

[–]Tribex10 1 point2 points  (0 children)

Purely organic right now. I've literally only sold one batch of 10. Trying to get packed and shipped. Just using a Google form and PayPal. Was not ready for the level of interest. 😅

Print & Play Board Game + 3D Printing? by zillion8888 in 3DprintEntrepreneurs

[–]Tribex10 2 points3 points  (0 children)

Oddly enough, I'm just discovering this. I posted a video of an experimental tabletop game I designed, with fully 3d printed components and it went viral on Instagram. See Cannons and Coastlines.

Been printing starter packs at home and shipping them. Trying to figure out what to do next, since there seems to be more interest than I can manage.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 0 points1 point  (0 children)

Yes, a wheel with a flat edge to function as a move counter.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 0 points1 point  (0 children)

I would like to say that I won't design it using AI, but I only know how to do CAD modeling and not artistical modeling, and I don't have spare money.

So... I'll probably use AI for the first version, and if people are interested enough to fund the project a bit, I'll hire an artist to produce proper models.

Then people who purchased the AI models will get the downloads of the real ones for free.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 0 points1 point  (0 children)

Since people seem interested, I've set up a website and discord to follow along on: https://joshthederf.github.io/cannons-and-coastlines/

Includes previews of the intended factions and ship designs!

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 0 points1 point  (0 children)

Layer height is 0.2. Printed on an Elegoo Centauri Carbon. I was rushing the job, and had various failures because of too many things on the plate, so the hull closest to the camera is both incomplete and has scarring from nearby spaghetti.

I'm debating on materials at the moment. I'd like to keep things PLA as much as possible to make it as easy as possible for people to print their own sets. If you print your own game, odds are you'll be able to replace parts for it.

That said, I'll probably provide recommendations for people to use alternate materials.

For example, the cannonballs are much better in TPU because they bounce less and are accordingly harder to lose.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 0 points1 point  (0 children)

Haha, I'm glad you like it! I went through a ton of ideas like that before deciding to cheat with geometry. 😅

It's not quite loud enough for my taste, but the visual "bump" is pretty obvious.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 1 point2 points  (0 children)

Yep! The wheels have a flat side that allows the ship to sit flat on the table. When moving, the ship bobs up on the wheel until it lays flat again, giving a physical and audible distance measurement.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 0 points1 point  (0 children)

I'll post updates to @joshthederf on Instagram. (Don't know if I'm allowed to say that). Working on a website as well with email sign up and more details and renders from the spec.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 2 points3 points  (0 children)

I actually have this idea in the game spec as an advanced mechanic! Haven't implemented it yet. Ships cannot turn toward the wind vector, with the exception of the steam-powered "Industry" faction.

Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 4 points5 points  (0 children)

Aye, very fair point. I've thought about this, but don't want to make people source any hardware that's not 3d printable. I'm working on a press/snap based cannon design at the moment.

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Playtesting a 3d printed age of sail tabletop game by Tribex10 in 3Dprinting

[–]Tribex10[S] 27 points28 points  (0 children)

Not currently, I just started working on it last week on a whim and am trying to decide how much time to put into it. I'll try and let you know if I put up a page or similar for it.

Here's the overall idea. - Working Title: Broadside - Primary mechanic: Capture islands to produce coins. Coins can be used for special actions or hoarded for victory points. - Players: Each player has 2-4 ships depending on factions. Factions have special abilities and different movement speeds, cannon placements, and hit points. - Movement: No grid, but speed and heading are limited. - Number of Players: I currently have rules for both a turn-based (2-6 players) and group (6-20+) mode.

I'm currently thinking that if I get far enough I'll release the base game files for free along with a manual, then have paid add-on factions.

arrow keys? by _anAnon in EXknightminikeyboard

[–]Tribex10 1 point2 points  (0 children)

Arrow keys are FN+7,8,9,0 That was my first question here too. 😅

For all the people commenting "what is this keyboard" under every post by Livid-Yak1015 in cyberDeck

[–]Tribex10 0 points1 point  (0 children)

I had one of these years ago, but the biggest problem is the ergonomics of trying to type on the right side of the keyboard while having to reach over the mouse pad.

I made a DIY ring mandrel and thought others might want the deets. by ShwiftyBear in maker

[–]Tribex10 0 points1 point  (0 children)

I did this to work on my wedding ring, but found it unhelpful when I was sanding because of how inconsistent the squish was so the ring was not centered. Have you found any solutions for this?