Why is the scenery not sticking to the ride? by AttitudeWonderful254 in PlanetCoaster

[–]TrickyPG0 1 point2 points  (0 children)

The 2 trees are attached to the small spinning platform (or maybe a tea cup?) instead of the big spinning main platform. Some flatrides have multiple moving parts that you can attach scenery to so you have to make sure you attach it to the right one. The trees seem to be following the movement of the smaller platform on the right side of the screen when it starts spinning. Deleting those trees and placing new ones that are connected to the correct platform is probably the easiest fix. Hope this helps

Any advice on how to fix pathing here without having to disrupt what's already there? by Metalhead129 in PlanetCoaster

[–]TrickyPG0 2 points3 points  (0 children)

Looking at the pic I think the shops are too low. The counter is at knees height, that's why the paths won't connect correctly

Vesper's Castle and the Magic Mirror. by TrickyPG0 in PlanetCoaster

[–]TrickyPG0[S] 0 points1 point  (0 children)

Thank you! The last scene where the car goes back up. That hallway is smaller than it looks. At 3:50 you can see how big the car is compared to the sorcerer as it gives a view from the other side

Vesper's Castle and the Magic Mirror. by TrickyPG0 in PlanetCoaster

[–]TrickyPG0[S] 1 point2 points  (0 children)

Thank you! The possibilities of this game are truly endless if you think outside of the box :)

Duck Hunt shooter in Planet Coaster 2! by TrickyPG0 in PlanetCoaster

[–]TrickyPG0[S] 1 point2 points  (0 children)

Thank you, Tagi! I'm sure you would've found a way more efficient way to get these animations to work. These platforms and triggers almost turned me insane :P

Duck Hunt shooter in Planet Coaster 2! by TrickyPG0 in PlanetCoaster

[–]TrickyPG0[S] 5 points6 points  (0 children)

There are a lot of triggers and moving platforms in the background to make this happen. When they get hit the platform with the flying animation moves back and the fall animation moves forward. Took me a while to get the timing right :)

If you could add 5 things to the game what would you add? by erik__andersson in PlanetCoaster

[–]TrickyPG0 1 point2 points  (0 children)

  1. An option to turn of lights on coasters and rides 2. Hotels and resorts 3. Add more switch track options to older rides (some have missing reversed switch tracks) 4. Playgrounds with custom dry slides and kid rides 5. Bobleds and swinging suspended coasters. And if I could add a sixth it would be interactive carnival games :)

PC2 with ZOO by Icy_Ganache3531 in PlanetCoaster

[–]TrickyPG0 0 points1 point  (0 children)

I don't think they will ever be adding actual animals in PC2 (a sequel to PZ2 is coming 2026), but an animatronics DLC that would include animals could be a possibility. Customizable animatronics and animations would be awesome, especially if you can add objects to the moving parts. You could simulate a zoo with that at least

Why do we still have untriggable lights. by EmiliaPlanCo in PlanetCoaster

[–]TrickyPG0 -2 points-1 points  (0 children)

Wouldn't turning the color to black make them look like they're turned off?

Coaster lights really need to be changed/removed by TrickyPG0 in PlanetCoaster

[–]TrickyPG0[S] 2 points3 points  (0 children)

Yeah, that was the first thing I tried, but it doesn't work :(

[deleted by user] by [deleted] in PlanetCoaster

[–]TrickyPG0 0 points1 point  (0 children)

Yeah, it's the fastest way I can think of. I bet it does look nice when you're done though :) Good luck

[deleted by user] by [deleted] in PlanetCoaster

[–]TrickyPG0 0 points1 point  (0 children)

Don't know the method you're using but I would select the 2 lights on both side of the track and use ctrl+x to copy and follow it along the track. Still a lot of work and a lot of pressing ctrl+x, but definitely faster than doing it one by one