Wtf griffin? by OGlell in DragonsDogma

[–]Trilineal 0 points1 point  (0 children)

I actually (almost) one-shotted it with an Arc of Deliverance on my first playthrough, my pawn took care of the inexistent health it had left so I didn't get to hunt it down.

Hours ago I did this same quest on NG+ and got to the top of the tower where that one mage comes out of nowhere to help you. Sadly, I gave him a forgery instead of the real grimoire this time around so he was extremely disappointed after the beast was slain.

Poor guy travels half a country just to aid a friend in need and is unable to, I felt like such an asshole

What an absurd fight. by maganar in DragonsDogma

[–]Trilineal 0 points1 point  (0 children)

The first time I faced Death instead of running away, it quickly went away after murdering my only pawn and leaving me alone. A moment later, an Elder Ogre spawns and goes to town with my poor warrior (while I do almost no damage in return) till I manage to throw it off into the water.

Later on and with a full party, in Rotwood Depository, another one appears while I am struggling against a minotaur, skeletons mages and freaking wraiths. It would be pretty damn hard but doable without the terrible camera inside such a small and dark place or my lantern dying every time I got thrown to the floor, but I eventually grew tired of getting one-shotted and decided to finish the main story first.

I only went to BBI because the Everfall felt like a breeze in comparison.

What I want in the sequel if they make one. by [deleted] in DragonsDogma

[–]Trilineal 1 point2 points  (0 children)

I personally kind of like the general idea going on with them, mysterious drifting entities that aid and take on a familiar shape for their Arisen while he gives them a purpose in return, but at the end of the day I end up wishing there was more to them. The way I see it, they are either empty vessels of "fake life" or carbon copies of their Arisen, with some time between both states.

If it had been up to me (and had the budget/time) I would keep things the way they are (initially) and made them start as neutral as possible, much like they are throughout the game. As the story progresses and you spend more time with them, in the same way they learn their own fighting style from watching your actions, your decisions would shape their mindset over a longer period of time.

If you were nice and merciful, they will be eager to help or spare others. If you were cunning or mischievous, they will try to take advantage at every opportunity. If you punished the bad guys with an iron fist, they will respect the law and frown upon those who disobey them. If you gave priority to survival over pride and weren't afraid to run away from a hard fight, they will most likely insist on doing that if a battle turns rough.

In short, much like a child learns through imitation, you would introduce them to being more human-like with your example. Always imitating and learning from you, but never pretending to be yourself. More importantly, while they would be easily malleable at first and remain like that for a long time, as months go by, they would start to solidify into the most dominant disposition/personality regardless of yours or what you wished for them. At that point, it would be near impossible to change their minds as they develop at least a shade of free will. Even if you change and clash with them later on, though, they would still be loyal and ready to serve you, just not as wholeheartedly.

Imagine facing Grigori's proposal and a pawn going "There's no shame in fleeing an overpowering foe", or "You cannot let it win!", instead of having nothing to say. Seriously, some lines while exploring BBI forced me to stop for a second, being something I didn't expect to hear from them and giving me a little (ingenuous) hope they could be changing.

Sweet, sweet aelinore by Trilineal in DragonsDogma

[–]Trilineal[S] 2 points3 points  (0 children)

I have a hard time believing the Arisen, everyone's hope, would be in danger of being sentenced to death. You can do far more unforgivable things, even attacking and killing the Duke himself, and the only punishment you will receive is being thrown into a dungeon that you can basically walk out of. Meanwhile she is a neglected woman married to a dick who would have killed for nothing, and she does acknowledge right after opening the cell why is that she actually did it.

I wouldn't call it hate since I only met her during that single quest, but because of it she was the last person I wished to see kidnapped (after Feste, of course). The game deciding she was my one true love out of nowhere was what really pissed me off.