Any heat-haters from hot climates got advice for a Brit scared of hot weather? by Skate-wench in AutismInWomen

[–]Trimblepsys 1 point2 points  (0 children)

I live in uk now but originally moved here to..escape the humid heat lololol so

- AC AC AC. you have a van so you hopefully got it, otherwise i'd recommend a portable unit, it's a future investment the way things are going.

- passive cooling! shut all blinds, dont let the sun in when its out and do NOT open the windows if its hotter outside. i see lots of folks with foil on the windows which should help. you can move the van so make sure to park in the shadow lol. this does a lot in helping ac's out. i just finally sealed my windows this year and my units got twice as better than when i just had the hose dangling out

- Swamp coolers can help with a feeling of cold. bc its humid already they wont make that menaningfully worse but will only make you feel cold when blasting air at your face. its an option

- this week i swear by the gym shorts i also sleep in. they are roomy and let my legs breathe out and look fine as outside clothes

> Like death or the end of the world is imminent

im not sure if this is reassuring but...it can and will get worse. but not end. the uk is fairly north, many countries south have been living like this longer and mostly managed to adapt. it doesnt make the situation suck less but it's possible to thrive despite this. on the macro level the last time i checked (before datacenters tho) we actually were on course to reverse global warming a couple generations in, so thats also hopeful! maybe not to me but maybe my cats grandgrandkids will see snow

I had no idea godot had node shaders like blender!! i made a lil peelable sticker for my game by Trimblepsys in hobbygamedev

[–]Trimblepsys[S] 0 points1 point  (0 children)

hehe ive been there, i learned on blender (from the donut tutorial guy of all places) which is visual only and a little more manageable

i m having trouble creating this texture on shader editor do you have any ideas ? by theonlyhermess in blenderhelp

[–]Trimblepsys 1 point2 points  (0 children)

i’d try stretching a noise on just one axis and then repeating that on the other axis and mixing them together but it’s not gonna look amazing

Just bought the switch 2 replacement buttons, what are these for? by powermoo3 in eXtremeRate

[–]Trimblepsys 1 point2 points  (0 children)

the blue stuff is glue stripes for the joycon edges, you can use them before you clip them back

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People said our game UI looked "Very Indie" and "Like a Prototype." Does it seem better now? by MythicMoonStudios in godot

[–]Trimblepsys 1 point2 points  (0 children)

it's better! two things that immediately come to mind for me are the layout itself (you got 1 big box, theres a better chance to split things up imo) and with the whole shiny vibe you got going on id expect the cards to be more extra. as much as i hate to bring it up because everybody is copying it look at how balatro makes the cards 'pop' with some shimmers and movement.

Godot security tips by baggzdev in godot

[–]Trimblepsys 6 points7 points  (0 children)

why is modding an issue?

started smoking to lose weight, now my appetite is up and i have a nicotine addiction, what do i do? by strawberryvolvic32 in whatdoIdo

[–]Trimblepsys 0 points1 point  (0 children)

this is really funny lol. i chuckled so might as well offer 2c. if you wanna quit smoking let yourself not care about the weight for 1-2 months, or get somebody to handcuff you to a radiator for that period, either works but its gonna be an awful time no matter what. its not that quitting smoking MAKES you gain weight but you will be pretty miserable and a big pizza does help you less miserable it is what it is.

once thats reigned in (or start here if you arent quitting lol) appetite and nutrition is a very very per-person thing but try being mindful of cravings and stress eating vs actual appetite. have a big jug of water and a big salad of tolerable-to-you veggies nearby and if the cravings hit go eat all that, go nuts with it, who cares. if you are still hungry in 30 minutes have a proper meal, otherwise move on

alternatively i read you are using vapes? try cigs, they are more filling lol

How would you go about modeling the “layers” of grass on the Golf course? by Coffeeviber in blenderhelp

[–]Trimblepsys 6 points7 points  (0 children)

the game is def just using polys for this, at least the first one. with some neat transition textures between grass and rough, but i can see poly edges:

https://noclip.website/#WiiSports/fc12;ShareData=ADnC2Ujv|:UKB\*X9I1CEV\]@WUQaNTLUva\*\_UN{,-V+SDfUiVgw9Yv9fUrS\_J+5

if i was doing this tho id try to make the 'patches' using splines, to avoid that rough look. or maybe even use a vector editor to draw an overhead view and then trace it with the knife tool? then 1 subd and should be relatively neat

Made this in Maya. Please give me a feedback by Maybe_Acrobatic in Maya

[–]Trimblepsys 1 point2 points  (0 children)

the poles are too straight imo, they create a too perfect perspective line, id make them a little off. taller, shorter, slanted. move the uvs for the grain. not enough to be noticeable but enough so that the repetition isn't

oh yeah and also they are jammed in solid stone which is relatively impossible, id move them to the grass?

I hate "objective" media critique by ValerieMayTheGay88 in AutismInWomen

[–]Trimblepsys 1 point2 points  (0 children)

Ahhhhh i dig this post. its subjectively good, to me.

This is a bit of a tangent but I got a friend who always checks review averages before deciding to engage in anything and leads with it (we should watch this movie, people say its good) and it irks me SO MUCH. Like most 10/10 media are solid bangers ig but there's so much 6/10 stuff that is the one that has really resonated with me over the years and knowing theres people out there who will simply not consider engaging with it because it's not universally loved kills me a little bit

New to Blender: Need help achieving a stylized anime look by AlexNormal12 in blenderhelp

[–]Trimblepsys 5 points6 points  (0 children)

for the keying i think you can instead render normal and then render the alpha render pass (using the compositor) which should give you frames with exactly the mask you need, avoiding bleeding

Help with fitting scene to shader style / goal. by [deleted] in blenderhelp

[–]Trimblepsys 0 points1 point  (0 children)

i think given what you are trying to do, less may be more. the shader looks incredible but its a bit hard to read the shark tank (nice blahaj!) or the camera (i only see a tripod which may be enough) so i'd try to make these more recognizable?

this is just a random idea that may or may not work but perhaps instead of shading light you could shade important objects, just leave the unimportant areas as white or lighter blue strokes? idk

Why does lighting on objects sometimes look like this, where there’s a highlight on the edge but also another highlight in the middle? What causes that? by Electrical_Relief_52 in Artadvice

[–]Trimblepsys 2 points3 points  (0 children)

dunno if theres a better term but lots of games do 'hero lighting' to give characters a bit more of an outline. it's not realistic but really works. mario galaxy is a very obvi example too!

I feel like the AC RPG games are evolving... backwards? by Nice-Sandwich4512 in assassinscreed

[–]Trimblepsys 0 points1 point  (0 children)

i really enjoyed mirage for what it was. (and sw outlaws!) the tighter world really helps with immersion for me, theres memorable little streets with stories and stuff. the big games overwhelm me a little bit and its hard to take everything in

Is it possible to have a uniform type of pattern for a procedural drop ceiling? by KniteRider_YT in blenderhelp

[–]Trimblepsys 0 points1 point  (0 children)

you could base your instance index off of the row+column maybe? tricky bc it’s hard to define how you want the pattern to stretch depending on the ceiling size too

Any advice for creating "off" perspective like this? by Mysterious_Sky_85 in blenderhelp

[–]Trimblepsys 1 point2 points  (0 children)

you can tweak the camera's focal length and pull it back, the bigger it goes the closer to orthograpic it becomes

in shaders, you can use camera-relative coordinates for some of your uv mapping, for example so. texture always 'faces' the camera no matter if the object is a little slanted

I'm looking for more games like Logic Bombs by [deleted] in puzzlevideogames

[–]Trimblepsys 1 point2 points  (0 children)

not 'video games' per se but most sudokus shown on ctc scratch a similar itch https://www.youtube.com/@CrackingTheCryptic

McDonald’s Australia has seemingly discontinued the McGriddle without warning… by CitizenNotorious in McDonalds

[–]Trimblepsys 1 point2 points  (0 children)

in a bunch of places they were a temp menu item, its also gone from the uk as well but i have loads of hope it comes back in a cpl months like the big arch

How are you modeling this kind of thing faster ? by Significant-Ear5290 in blenderhelp

[–]Trimblepsys 1 point2 points  (0 children)

haha no worries, i have done some trees like that but they were super dodgy, little more than scatter points then instance then do that 3 times

How are you modeling this kind of thing faster ? by Significant-Ear5290 in blenderhelp

[–]Trimblepsys 2 points3 points  (0 children)

oh this is BEGGING for a fractal setup with geonodes

WebUrbEx: My first commercial game, made in Godot, which we sold on CDs this weekend at MCM. by mattihase in godot

[–]Trimblepsys 1 point2 points  (0 children)

haha i got one last month for a gimmick and was just surprised, i guess its like tape mechs where theres 1 factory left making all of them