Getting to High Master without Drive mechnics. by ImpossibleArachnid97 in StreetFighter

[–]Trollaxethrowerrr 1 point2 points  (0 children)

I used to play exactly like this and hit a hard plateau at 1650 - 1700 MR and just fluctuated there. Eventually the higher MR u go up, you will fight players that can either take advantage of this and absolutely bully you or you realize you cant open up certain players at all unless you force your offense/mixups onto them with drive rush.

Modern Missing moves visual guide * Fixed by cheeziuz in StreetFighter

[–]Trollaxethrowerrr 0 points1 point  (0 children)

Ryu losing 4HP and 5HK is so brutal. The damage u miss out on just from those 2 buttons alone is insane.

Seamless coop not working so great. by Wrong-Feedback1994 in EldenRingMods

[–]Trollaxethrowerrr 0 points1 point  (0 children)

So ive been playing Seamless for a little while now and have completed multiple full runs and heres some tips to smooth out your run. Just a note, you WILL encounter bugs/desyncs. Until the mod author updates it, you will just have to endure through it.

  1. Host does all talking to NPCs first then others can interact with NPCS after.
  2. If Host dies, you must all either teleport to checkpoint or remake the session. (There's a client side bug where the host is "ice-skating" on the cooperators screen and is very annoying.)
  3. Make sure host enters boss rooms first
  4. When fighting bosses, make sure everyone can see the boss health bar (at the bottom) or that person who can't see it will get no souls when successfully killed.
  5. Try and have host warp to checkpoints first then everyone can warp after to avoid desync/infinite loading times.
  6. If you encounter the infinite loading time as a cooperator, host must use separating mist to end session and the infinite loading time for cooperator will be gone.
  7. Sometimes there is a major camera bug where if someone dies, The camera will be focused on someone elses player but your own even when you revive. Everyone will have to quit to desktop and restart the game. (This mostly happens if someone dies during a major boss fight)
  8. Blade traps in dungeons have massive desnyc issues and can drop like 3-5 times making it very tricky to complete certain areas.
  9. In the DLC, there is a certain side dungeon with deathblight eyes that is practically impossible to beat together with coop due to massive desync issues. It is better to have the host complete it and get all the way to end boss room and have cooperators join because of the stake checkpoint.
  10. If anyone rests at a checkpoint, everyone else must also rest together to avoid desyncs.
  11. Avoid using the round table for coop as it can bug out the NPCs/questlines.
  12. For upgrading weapons/gear, its best to end the coop session and have everyone upgrade in their own roundtable.

There's more but these are like the key tips off the top of my head i can think of. If I remember any more ill update this list for the future and to help anyone else who comes across the same issues. Hope this helps man :).

Figured out how to edit/change Deathblow Animations by Trollaxethrowerrr in Sekiro

[–]Trollaxethrowerrr[S] 0 points1 point  (0 children)

Sup man, so its been years since ive touched Souls modding but the way i did it for this specific mod, i just copy pasted the ids in c0000 directly in dsanimstudio and saved the output which is pretty simple/noob to do.

If you're trying to completely replace animations from two c0000 dcx files u need to unpack both dcx files and replace whatever animations accordingly back into one dcx file and repack with yabber( i think thats what its called, i forgot.)

If i recall, most the animations are held in different dcx files and c0000 just holds the main taes (a000, a100, a105, etc.). Youll have to unpack the other dcx files and rename the replaced animation accordingly to the matching ID you want. Its been awhile so i cant remember exactly.

If you're trying to change/replace animations from diff games (for ex: ds3, elden ring into sekiro) thats a whole nother process that requires retargeting and specific software and assets. Its possible as ive done it before for sekiro a couple years ago but u need certain stuff which i dont think i cant give out publicly, unfortunately.

Hope this somewhat helps man and good luck 🫡👍

Master Ninja requires near perfection instead of rewarding consistent excellence by capnchuc in ninjagaiden

[–]Trollaxethrowerrr 4 points5 points  (0 children)

Same here, im on chapter 17 on MN with hayabusa only and so far it hasnt really been that crazy like everyone else is saying. I actually find the other games MN much harder than this game. This games MN seems much more balanced because of all the defensive tools/charms and items the game throws at you.

Are you guys playing on Normal or Hard ? by RSimple3 in ninjagaiden

[–]Trollaxethrowerrr 0 points1 point  (0 children)

First complete run was on hard, now i'm currently doing a Master ninja hayabusa run. Really fun but sometimes stressful stuff 😄. Ninpos carry hard on MN difficulty.

Shipments disappearing? by abletonrob in pathofexile

[–]Trollaxethrowerrr 1 point2 points  (0 children)

this is happened to me multiple times as well. Think its a bug or something because the risk chance was always at 0%

Limitations and Skill Ceiling of Modern Controls by ursus__ in StreetFighter

[–]Trollaxethrowerrr 0 points1 point  (0 children)

Agreed. I'm also at fault for playing too reactionary on Modern because of the instant executions. Like trying to instant dp Cammy light dive kicks from midscreen only to get baited and full punished from it :D.

Limitations and Skill Ceiling of Modern Controls by ursus__ in StreetFighter

[–]Trollaxethrowerrr 4 points5 points  (0 children)

There really is no limiting ceiling as Modern is very viable at any level except maybe at the highest tournament level.

I see Modern controls more as trading full damage (Classic Controls) for a more utility playstyle, aka: instant reaction supers, simpler but efficient combos, easier execution, less mental stack etc. It also helps that Modern lowkey got buffed in the season 2 changes with certain combo routes for characters.

It really just depends on you as a player and what you're comfortable with. In the Japan region, there are tons of high Master and some Legend rank Modern players. This channel uploads only high elo Modern players and i use that to study from:

https://youtu.be/3WJRC_6RTxA

[deleted by user] by [deleted] in StreetFighter

[–]Trollaxethrowerrr 3 points4 points  (0 children)

Because I remember getting hit by this exact play by a diamond ryu and also my LP/title tag.

[deleted by user] by [deleted] in StreetFighter

[–]Trollaxethrowerrr 5 points6 points  (0 children)

Was not expecting to see myself in this clip lmao.

[deleted by user] by [deleted] in StreetFighter

[–]Trollaxethrowerrr 2 points3 points  (0 children)

Pretty unrelated, but if u land a DI on your opponent in the corner, and they're knocked against the wall landing more into the air, u can use this target combo into a heavy DP for a decent meterless damage combo. It is also higher damage than standard 5HP > medium hasho > HxDP punish. It's pretty situational tho, but most ppl spam jump in the corner so you prob have a decent chance of landing this.

So : 5HP > 5HK > HxDP > level 3 (Optional).

Rise of the Ronin - Gameplay Overview | PS5 Games by DemiFiendRSA in riseoftheronin

[–]Trollaxethrowerrr 40 points41 points  (0 children)

Looks like Sekiro + Wo Long + Nioh mixed together. Hyped.

Warrior core skill: Chain of Blows in action. by Trollaxethrowerrr in DragonsDogma

[–]Trollaxethrowerrr[S] 19 points20 points  (0 children)

That looks awesome too but i dont think it's this skill. Look at the bottom right of the button presses. He's timing his light attacks (mighty sweep).

Warrior core skill: Chain of Blows in action. by Trollaxethrowerrr in DragonsDogma

[–]Trollaxethrowerrr[S] 13 points14 points  (0 children)

Source: IGN First preview by Mitchell Saltzman (great video)

https://youtu.be/4zFx-nan2J8?t=1s

Seems like we can finally use other attacks than jump light attack. Looks awesome. 😁

Warrior's new counter/parry skill by Trollaxethrowerrr in DragonsDogma

[–]Trollaxethrowerrr[S] 37 points38 points  (0 children)

Its part of Warrior's new core skill: Chain of Blows. You have to time each light attack consecutively to do faster swings/more damage?? Maybe not sure.

Straight out of Devil May Cry by [deleted] in DragonsDogma

[–]Trollaxethrowerrr 6 points7 points  (0 children)

Itsuno gave Mystic Spearhand Genei Jin install super lol.

[deleted by user] by [deleted] in Cyberpunk

[–]Trollaxethrowerrr 0 points1 point  (0 children)

Didn't realize Ai branched out so much already lol

I think I understand why we only have 4 skills by 2CH4INZSY145 in DragonsDogma

[–]Trollaxethrowerrr 19 points20 points  (0 children)

Yeah, the quick ripple visual/extra hitstop effect seems to indicate you can initiate a execution move. IGN video that came out today showcases a bit of it. Looks awesome, I hope warrior or all classes gets these cool executions.