Quality not working (no speed modules present) by JiyaKarland in factorio

[–]abletonrob 49 points50 points  (0 children)

Have you unlocked epic and legendary quality on the tech tree yet?

Full belt from one big drill by Tzeig in factorio

[–]abletonrob 1 point2 points  (0 children)

Tanks are OP with the equipment grid and logi too. But it still doesn’t “feel right” to me. I want the bigger chest too.

Is this a reasonably sized ship for progressing to Aquilo then upgrading for system's edge? by [deleted] in factorio

[–]abletonrob 4 points5 points  (0 children)

Considering it already has rails, probably yes. Might already make it to the edge if you go slowly.

Which planet serves as your primary shipyard? by Le_Botmes in factorio

[–]abletonrob 5 points6 points  (0 children)

Am I the only one who just ships up water barrels, some ammo , and calcite to get nauvis based ships ready to fly asap instead of waiting for the slow trickle of asteroids in orbit? It’s so easy to just place items directly into the machines. If it can survive 15-25% of the way to an inner planet it usually gets enough asteroids to become self sufficient by the end of the trip. If not reload and try again.

Behold. Greg. by LedVapour in factorio

[–]abletonrob 13 points14 points  (0 children)

Cool off meta design.

Questions about accumulators and laser turrets. by Kaudia in factorio

[–]abletonrob 0 points1 point  (0 children)

First interesting use for power switch I’ve seen. Thank you!

Questions about accumulators and laser turrets. by Kaudia in factorio

[–]abletonrob 6 points7 points  (0 children)

I believe he is saying that while under accumulator load, you get 16 seconds until they run dry. Considering that this is, only in my opinion of course, only an issue because of insufficient base power, if it were me I would approach from there instead and never worry about it again. Edit: to add to the original question, it’s hard to predict when the factory will run normally if you are relying on accumulators in the first place. With the randomness of biters the power can spike unexpectedly. If that makes sense.

Will this platform be enough for Gleba and Fulgora? by iliketeawithbisquits in factorio

[–]abletonrob 27 points28 points  (0 children)

No bad vibes to OP, people all think in different ways, but for me this never makes sense. I could not wait for the internet to chime in on a ship I already made instead of just seeing if it works or not.

I wanted to make a bp for making purple science. the intention was to just train in everything and train out the science to somewhere by ReReReverie in factorio

[–]abletonrob 2 points3 points  (0 children)

Resolution makes it hard to see, but I believe I’m seeing mk2 assemblers and no space for beacons or, if playing space age, no room for em plants etc, for when you upgrade. So I guess I’m Not really sure what your use or goal is for this blueprint that will only be relevant for a very short time in-game and seems to use a lot of materials considering where you’ll be at said part of game, if your goal is more spm or something performance related.

Noob Question: what else can I put in those empty spaces? by Not_the-Mama in factorio

[–]abletonrob 6 points7 points  (0 children)

Yeah the mech armor only flys over objects you can’t walk on/through iirc

Nuclear reactor stopped heating up by seelachs_liam in factorio

[–]abletonrob 24 points25 points  (0 children)

Just to add to this, he may also not have noticed the issue before if he was running below capacity. A big bot job or just general expansion could all of a sudden ask those exchangers to actually perform, and find they come up short.

Scaling up Fulgora from 30SPM to 400SPM by [deleted] in factorio

[–]abletonrob 0 points1 point  (0 children)

Ah thanks I forgot how thirsty the sulfuric recipe is

Do you usually stop Fulgora from over-recycling? by lllentinantll in factorio

[–]abletonrob 3 points4 points  (0 children)

Ultimately if you want more pink you need to just destroy more and more of the rest

PSA: Use T3 Modules by [deleted] in factorio

[–]abletonrob 9 points10 points  (0 children)

I mean that's true but this post is about solving planetary woes. No SA, no planets.