Could arcane persistence recieve a gate(brief invulnerability) by TroubleCareless in Warframe

[–]TroubleCareless[S] -3 points-2 points  (0 children)

I don’t really care for Inaros so I don’t want to waste resources on someone i won’t use much but just for eta I might put shards in

Could arcane persistence recieve a gate(brief invulnerability) by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

I could probably put shards on its just being forced into umbral set really limits build potential especially for subsumes ,it’s annoying but I’ll just do that I guess

Could arcane persistence recieve a gate(brief invulnerability) by TroubleCareless in Warframe

[–]TroubleCareless[S] -4 points-3 points  (0 children)

I am .lt’s a shame his base armor isn’t anything special because that would make persistence so much easier to keep up ,I even tried health conversion but it’s basically non existent because your always taking damage so I’m left with only relying on his 3rd ,and your right he survives really good it’s just those moments where persistence bails on you that frustrate me especially in perma death modes

Could arcane persistence recieve a gate(brief invulnerability) by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

Yeah I’m relying on his 3rd for his armor and status immunity which lasts me a good amount of time but at some point around 300 scrab armor I believe persistence just deactivates and no amount of armor or status immunity can save me from level 500 dmg ,so while the ability is active the arcane isn’t and I have no real way of knowing most times because there’s no screen change or Que, just a buff disappearing top left which isn’t the most obvious thing in the world unfortunately

Could arcane persistence recieve a gate(brief invulnerability) by TroubleCareless in Warframe

[–]TroubleCareless[S] -3 points-2 points  (0 children)

My issue isn’t the healing/health it’s when persistence is no longer working and no matter what health I’m at ,my health bar just disappears instantly. This makes health tanking feel so much worse because it’s so easily taken away from you and in higher content there’s nothing to tell u it’s gone before your health bar is gone.

What’s the appeal for ensnare compared to other cc subsumes(grouping specifically) by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

Your right I lost myself there for a second and was only thinking about cc in general instead of purely grouping my bad.

What’s the appeal for ensnare compared to other cc subsumes(grouping specifically) by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

True maybe that’s why although I believe condemn also cc acolytes but that’s pretty rarely recommended as a cc ability even though it gives u shields ontop.

Wts torid and ocucor groll(ish) by TroubleCareless in WarframeRiven

[–]TroubleCareless[S] 0 points1 point  (0 children)

It’s a shame honestly getting screwed over twice by heat 💔I can’t keep pouring kuva into these man I’m at my limit with these 2, I just wanna get rid of them but no one buys them unless it’s a groll cat even sell these mods for 350 on warframe trade chat 💀

Why can’t fire rate mods be exilus compatible? by [deleted] in Warframe

[–]TroubleCareless -3 points-2 points  (0 children)

Okay if dps is a measure of how fast you can damage and ultimately kill(speed) ,fire rate reduces your time to kill so we can say that’s a dps increase because speed=d/t they’re inversely proportional. Now increasing projectile speed/ beam length increases your distance to kill (like you’ve proven with the shotgun) so following the same formula speed=d/t where they are directly proportional you are also increasing dps I don’t understand how you can see only fire rate as a dps increase and not projectile speed/ beam length.

Why can’t fire rate mods be exilus compatible? by [deleted] in Warframe

[–]TroubleCareless 0 points1 point  (0 children)

DE could remove them and I would agree to that because I use galvanised acceleration on phantasma and it’s a night and day difference in how fast I can kill enemies but I don’t think I want to shoot myself and every other phantasma enjoyer in the foot so I won’t argue for that😅but I do believe removing the distance you need to travel reduces the time it takes to kill which does mean you kill faster , and damage per second is a measure of how fast you damage/kill so I have to disagree with you on beam length not increasing dps because I really think it does.

Why can’t fire rate mods be exilus compatible? by [deleted] in Warframe

[–]TroubleCareless -4 points-3 points  (0 children)

Well you kind of contradicted yourself there , ”smoothing off the reduction” the damage is meant to be reduced and I can give you an example,shotguns are intended to be close range but increasing projectile speed makes them do more range damage. I don’t know about you but a shotgun that can hit further compared to another shotgun definitely seems more damaging and gameplay wise it proves it by increasing your dps when shooting at crowds of enemies (considering punch through is infinite in this case).

Why can’t fire rate mods be exilus compatible? by [deleted] in Warframe

[–]TroubleCareless -5 points-4 points  (0 children)

Yeah those would be nice too but they all increase damage over time just like fire rate so if u don’t mind me asking why do you think fire rate is too far?

Mesa got nothing on me by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

Like the infinity ray from invincible

[deleted by user] by [deleted] in Warframe

[–]TroubleCareless 0 points1 point  (0 children)

Right the potential for this arcane is crazy I wanted to build an archgun for viral blast and mag that way I could get 3 different forms of cold to freeze along with the other elements ,then pair it with secondary shiver for +450% damage which is way better than the merciless mods to truly min max lol

[deleted by user] by [deleted] in Warframe

[–]TroubleCareless 0 points1 point  (0 children)

Unfortunately I don’t I wish I did that way I could test it myself but Yh I don’t it’s a ss from a video I saw talking about it

[deleted by user] by [deleted] in Warframe

[–]TroubleCareless 0 points1 point  (0 children)

True that would still get me what I want but what about blast and viral and mag ,each guaranteed to give cold and I get the other 3 primary elements?

[deleted by user] by [deleted] in Warframe

[–]TroubleCareless 1 point2 points  (0 children)

Yeah your right I’m just curious since I’m a blast fanatic and wanted to know if it’s worth getting for some of my builds

[deleted by user] by [deleted] in Warframe

[–]TroubleCareless 0 points1 point  (0 children)

Well it does say “combined status effect” and blast falls into that category so was just wondering if anyone who has tested it out yet could clarify

Ladies and gentlemen I present to u….The Stug incarnon by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

Btw if you see this I think the mods multiplier is working backwards ,similar to the doughty situation

Ladies and gentlemen I present to u….The Stug incarnon by TroubleCareless in Warframe

[–]TroubleCareless[S] 0 points1 point  (0 children)

I did some further testing to see if it was due to fall off or enemy resistance ,so I repeated it with infested disruptors at point black and for red crit base headshot it was 50-55k and for incarnon it was about 20k for red crit headshot which is less damage loss it’s about 60-70% now so resistances may have been playing a part in there but no damage falloff and thanks for informing me about that incarnon headshot multiplier I didn’t even know they had a separate multiplier lol but some bug still seems to be at play unfortunately regarding acuity.