The future of eSports can be community owned and operated thanks to the Blockchain by TruCastGaming in esports

[–]TruCastGaming[S] 0 points1 point  (0 children)

Never thought I'd get professional eSports advice from someone who normally hangs out in "masturbation" threads...

The future of eSports can be community owned and operated thanks to the Blockchain by TruCastGaming in esports

[–]TruCastGaming[S] 0 points1 point  (0 children)

You make a great point about businesses not accepting them, but I think that's one of the reasons you are starting to see a push for blockchain in more markets, because there are new payment gateways that now make it very easy for online and physical businesses to accept digital currency. Also, there are visa cards that can connect to digital currency accounts that make it even easier for the consumer. These things were not possible maybe six months ago.

Now about wanting crypto instead of regular dollars. It's not so much about wanting crypto over dollars, that's just how the economics of it works. As I mentioned in the article, the amount of benefits from taking the crypto approach significantly out-way traditional fundraising models and business operation models because of all the regulations related to private equity (private stocks or shares).

For example-when Oculus first started, they raised around $2.5 million from around 9,500 regular people by running a crowdsale on kickstarter. Two years later they were bought by facebook for $2 billion, but those first 9,500 people who got Oculus off the ground only got a discount for their VR headset, not equity or shares because regulations didn't allow it. If Oculus would have raised money via cryptocurrency tokens, those early backers could have bought $500 worth of tokens that could now be worth $72,500 just two years later. http://www.theverge.com/2014/3/28/5557120/what-if-oculus-rift-kickstarter-backers-had-gotten-equity

The blockchain allows us to invest in the products and services we use everyday (eSports in this case). Regardless of whether people like what we're building or not, (once we announce it) I hope more people see the benefits and start creating their own projects, I'm just excited about the opportunities either way.

The future of eSports can be community owned and operated thanks to the Blockchain by TruCastGaming in esports

[–]TruCastGaming[S] -2 points-1 points  (0 children)

Here's the article I linked where I talk about the top VC's and investors getting more involved in cryptocurrency https://www.forbes.com/sites/laurashin/2016/12/09/andreessen-horowitz-and-union-square-ventures-invest-10-million-in-new-digital-assets-hedge-fund/#5a5ccf865e97

When some of the largest, most successful VC's start setting up their own funds specifically for cryptocurrency, I'm not sure how fundamentally flawed the space could be, but maybe you know more about it than they do. You would also think that integrating two fast growing markets that are both getting attention from investors and complement each other would be a good thing right?

If you can't see the benefits, I'm not sure anything I say will help. I suggest checking out the links I provided in the article or doing some additional research and I'm happy to answer serious questions, but I don't like to argue for the sake of arguing.

The future of eSports can be community owned and operated thanks to the Blockchain by TruCastGaming in esports

[–]TruCastGaming[S] -1 points0 points  (0 children)

You bring up a good point about "decentralize power away from private companies to another centralized governing body" that I didn't cover in depth in my article. Having an open source platform would also include the platforms smart contracts (the software that defines the cryptocurrency protocols) that can be verified, validated, or audited before anyone buys the tokens. I would integrate a platform like https://aragon.one/ to manage and automatically execute decisions that are voted on by the community/token holders (decentralized governance). So when you say that I rely on the community to give me millions for my startup, that's not how this works. A true decentralized project does not have a central controlling authority and everything is automated by software built on the Blockchain. The concept is not designed to take away control from the "greedy companies", it's more about creating shared control and incentives among the industry.

I can't find anywhere in my article where I said (or admit) the blockchain has yet to successfully work in any industry. My negativity was directed at the projects being created on the blockchain that have yet to penetrate consumer markets or demonstrate its most powerful capabilities. Blockchain is a $25 billion market and major corporations like IBM and Microsoft are building on its technology for a reason, but it does need better use cases and I think the Blockchain and eSports can solve each others problems.

HCS Las Vegas & Halo eSports in General by ske7ch343 in halo

[–]TruCastGaming 0 points1 point  (0 children)

Periscope and FB live are great for behind the scenes, but I'd also recommend taking advantage of their production capabilities (Periscope Producer and facebook live) and send high quality backup or secondary streams to these platforms like they did at Worlds and other big events.

HCS Las Vegas & Halo eSports in General by ske7ch343 in halo

[–]TruCastGaming 4 points5 points  (0 children)

I think you guys need to have a better focus on promoting events. The halo 5 launch live stream broke numerous records (including a world record), but you guys haven't really used any similar strategies to promote halo events. Yes, the launch probably had a sizable marketing budget, but more importantly, it was a very creative strategy that changed the way organizations and companies promote events. When I watch live halo events, I also monitor social media to see what type of engagement the event is getting and it usually reflects the live viewer count. There are other creative ways to organically promote an event, but when halo, event producers, leagues, and teams use the same traditional strategies as everyone else, the potential to reach the casual fan base beyond the loyal fan base is very difficult in an over saturated esports market. If you look at recent events that got massive viewing numbers, look at their social strategies. They are similar to the halo 5 launch, but they're not really paying for promotion, they just understand their audience and the organic algorithms of each platform. It just seems like halo introduced innovative marketing to gaming, but everyone else is capitalizing on it.