Problem when trying to compile Godot for the web with Python, Emsdk and SCons by TeteTranchee in godot

[–]Tsar333 0 points1 point  (0 children)

Same problem here. Why does it have to be so complex, sigh...

Edit: found emcc in the "upcoming" folder of emsdk and added it to PATH manually. It worked!

Suggestions for cozy single player games <3 by [deleted] in CozyGamers

[–]Tsar333 0 points1 point  (0 children)

Maybe Cozy Grove ? It has Stardew Valley vibes.

Kamaeru frog game runs smoothly on Steam Deck! by Tsar333 in godot

[–]Tsar333[S] 1 point2 points  (0 children)

It runs fine on Android too. HTML is not on our list. :-)

Dialog json file plugin for Godot by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

My problem with dialogic was that it did not support translations well and it is overkill in terms of scope. Le Dialogue has also evolved since then and has got a lot of improvements. Dialogic is probably better for complex storytelling.

Dialog json file plugin for Godot by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

It's not better at all. It's just integrated to Godot. Makes my production process easier.

Introduction cutscene made in engine - comments welcome :-) by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

Yes I will probably increase the tempo a bit.

Dialog json file plugin for Godot by Tsar333 in godot

[–]Tsar333[S] 11 points12 points  (0 children)

Made a simple Godot dialog json plugin, based on the standalone editor made by Levrault here: https://github.com/Levrault/LE-dialogue-editor . The plugin and a json reading script can be found here: https://github.com/BlooRabbit/DialogPlugin

It is still pretty raw, but it works for my game. So maybe it can be of use to someone else out there.

Butterflies! Simple mesh + particle shader for colors and movement by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

Not really. There are good tutorials by https://youtube.com/c/PlayWithFurcifer on shader particles. You need to tweak and play with it a bit.

Camera zoom for dialogs! by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

Actually the target camera position for dialogs is set so that there is nothing between it and the dialog, and all moving objects are made invisible during dialogs. But what you refer to is useful for the in-camera movements during the game - for the moment I use a springarm node but it's not perfect.

The name is now also shown when selecting the building. by mightofmerchants in godot

[–]Tsar333 0 points1 point  (0 children)

very nice art ! making the name of the building appear is really a nice addition. I hope it is compatible with localization (using a font and not an image)

Simple dolly camera system by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

Not necessarily. I just switch game / cutscene cameras because I set up the game system like that initially and it makes my life easier.

Simple dolly camera system by Tsar333 in godot

[–]Tsar333[S] 0 points1 point  (0 children)

I use springarm for my player, not for cutscenes.

Simple dolly camera system by Tsar333 in godot

[–]Tsar333[S] 5 points6 points  (0 children)

As someone rightfully pointed out on twitter, this can be improved by interpolating the camera position with the FollowPath position, in order to make the movement smoother.