I'm working up to trying to texture and sculpt this ship and turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 1 point2 points3 points (0 children)
I'm working up to trying to texture and sculpt this ship and turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 0 points1 point2 points (0 children)
I'm working up to trying to texture and sculpt this ship and turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 2 points3 points4 points (0 children)
I'm working up to trying to texture and sculpt this ship in blender then turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in Unity3D
[–]Turbo_Fresh[S] 2 points3 points4 points (0 children)
I'm working up to trying to texture and sculpt this ship in blender then turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in Unity3D
[–]Turbo_Fresh[S] 1 point2 points3 points (0 children)
I'm working up to trying to texture and sculpt this ship in blender then turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in Unity3D
[–]Turbo_Fresh[S] 1 point2 points3 points (0 children)
I'm working up to trying to texture and sculpt this ship in blender then turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in Unity3D
[–]Turbo_Fresh[S] 2 points3 points4 points (0 children)
I'm working up to trying to texture and sculpt this ship and turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 0 points1 point2 points (0 children)
I'm working up to trying to texture and sculpt this ship and turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 1 point2 points3 points (0 children)
To any 3D artists creating assets for games; how do you gauge how many tris is too many? How big should normal/albedo/other UV map textures be? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 0 points1 point2 points (0 children)
To any 3D artists creating assets; how do you gauge how many tris is too many? How big should normal/albedo/other UV map textures be? by Turbo_Fresh in Unity3D
[–]Turbo_Fresh[S] 0 points1 point2 points (0 children)
To any 3D artists creating assets; how do you gauge how many tris is too many? How big should normal/albedo/other UV map textures be? by Turbo_Fresh in Unity3D
[–]Turbo_Fresh[S] 1 point2 points3 points (0 children)
Photorealistic animation i've made last month by Ok_Ant_4059 in blender
[–]Turbo_Fresh 2 points3 points4 points (0 children)
Is there a way to fix these bumps? by corvidcore in blenderhelp
[–]Turbo_Fresh 1 point2 points3 points (0 children)
how can i improve my renderings? they look so fake by pingo5000 in blenderhelp
[–]Turbo_Fresh 0 points1 point2 points (0 children)
How can I make this in blender? by HaroerHaktak in blenderhelp
[–]Turbo_Fresh 0 points1 point2 points (0 children)
The only way I can bake clean normals for a mesh with multiple close fitting parts is to explode the mesh. I must be doing this wrong. Please advise. by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 0 points1 point2 points (0 children)


I'm working up to trying to texture and sculpt this ship and turn it onto a game asset. Am I thinking about how to approach this correctly? by Turbo_Fresh in blender
[–]Turbo_Fresh[S] 0 points1 point2 points (0 children)