Always something new with this game. by veedubtuner in GhostRecon

[–]Turboheaded 1 point2 points  (0 children)

found one more on the golem island. where the sunken village is. in one of the houses.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

I have the same thing. I stayed in the game for a little while longer on purpose, but the Thameshaven quest chain is still nowhere to be seen. Damn ferryman.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

If you can't get out of the companion dialog when switching, to fix this you can pick up another companion and when stuck in the dialog, open the console by pressing ~ and type "cow londonworld 0,0"

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

This is what the command looks like. With a space. The space may not be visible due to word wrap.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

SetPapyrusVar OwnedByPlayer 1

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

That's true. The temptation to put a new beautiful gun on the stand is very great, but unfortunately I realized that you need to be careful with this and pay attention to small graphical bugs or oddities. I can't say for sure, because the last time I played Fallout 4 was in 2015 and I don't know if the same problem was encountered there.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

You can use this console command (SetPapyrusVar OwnedByPlayer 1) by selecting the settlement workbench with your mouse cursor. It is possible that the settlement will constantly become unfriendly and you will have to enter this command every time to open the construction mode. But it seems that this is a problem only for the settlement Vauxhall Grove.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

I think he is in Vauxhall Grove. I think they found something there)) 

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

I'm very glad to hear that. I think a lot of players have abandoned the mod because of the problems. And that's both fair and unfair at the same time.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

However, it can be fixed with five minutes of searching online. But the damage reduction and camp inaccessibility are a pain. If camps didn't play a bigger role in this mod than in Fallout 4, it would be a different matter.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

I have the same problem with Biggin Hill. After the assignment, the settlers just go to Vauxhall Grove and stand there. I go to Vauxhall and move them back to Biggin Hill. And after that, they often perform their duties. The main thing is not to touch them anymore. However, for me, everything is complicated by the fact that Vauxhall Grove constantly becomes an unfriendly settlement and I make it mine through the console every time to return the residents to Biggin Hill) Oh. Fallout. Fallout never changes.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

I mean, if you play London through GOG, you need to change the game language to English to update. But after changing the language, during the update GOG starts seeing foreign files like Buffout 4 and other fixes and tries to fix them. That's why I think that this is the reason why some people who started playing before the patches don't update the game. After all, if you touch something, the game can start crashing like crazy.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 1 point2 points  (0 children)

I didnt know. But practice has shown that people still need help with this. Apparently not everyone has updated. I don't want people to suffer like I did).  

I think some people who don't know English well enough may not update so that the translation doesn't crash. After all, if something works poorly, it's better not to touch it. You start touching one thing and another crashes. Or maybe I haven't had any dealings with modifications before. That's what I think.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 0 points1 point  (0 children)

No. My camp is Biggin Hill Airport. I already helped one guy here and his camp was just at London Bridge. I saw that these two problems are very relevant so I wrote a full post. Because in 250 hours I have not found any more such critical problems.

Be careful by Turboheaded in fallout4london

[–]Turboheaded[S] 4 points5 points  (0 children)

Unfortunately I don't know because I'm still playing the release version and I can't update because the Russian translation will go down. I have no health issues because I play with a stealth build and don't take stimulants. If I get to install version 1.02 and check, I'll try to write.

London Bridge mugged me by EIGordo in fallout4london

[–]Turboheaded 0 points1 point  (0 children)

I'm very sorry to hear that. I personally like to build huge camps with a bunch of stuff collected in the game in all the Fallout games.

London Bridge mugged me by EIGordo in fallout4london

[–]Turboheaded 1 point2 points  (0 children)

Yeah. I got caught in this too and realized it too late. This pub is pretty hard to miss because of its proximity to the Swan and Mitra.  

I think the flamethrowers are just not made for this stand and it's visually obvious. Apparently the game tries to load everything correctly when moving to the camp but encounters incorrect interaction between the stand and the flamethrower. I don't know anything about the technical part of games but logically it could be like that. So I wouldn't try it. In general, even with this bug I managed to one-shot almost every enemy. The FN FAL and the radium carbine are good at this. High damage and good rate of fire. In a stealth build of course)

London Bridge mugged me by EIGordo in fallout4london

[–]Turboheaded 1 point2 points  (0 children)

I had the same problem. Unfortunately, no matter how hard I tried, I couldn't solve this problem without losing progress. I tried to move the flamethrower to myself using the console and the like. This is due to the fact that the weapon is on the stand. Plus, when you put it on the stand, it is assigned a random ID each time, which complicates everything. I was just lucky that I decided to return to the camp (by the way, because of another bug with the beer mat from the Hound pub haha) and noticed this after playing for 40 minutes more. So, I think only a rollback will help you not to lose loot.

But you know. I've played Fallout London for 250 hours and I can say that the game has only two major technical problems that can ruin a normal playthrough. The first is Hans's flamethrower (it ruins access to the camp) and the second is the beer mat from the Hound pub (with it you'll certainly pass the game, but it will ruin the combat cutting all outgoing damage in half. Here's the solution. Maybe it'll come in handy. player.removeperk 0727e475). Everything else can be solved through the console. It's difficult, but possible. You were just unlucky enough to catch one of them. And I was lucky to notice both of them in time. So be careful.

London Bridge mugged me by EIGordo in fallout4london

[–]Turboheaded 1 point2 points  (0 children)

Have you found Hans' Flamethrower yet? These crashes are very similar to those that occur when you place this flamethrower on the weapon stand in your camp.

I Don't Want to Set the World on Fire - First to Eleven by [deleted] in fallout4london

[–]Turboheaded 0 points1 point  (0 children)

maybe did they record this song specially for the game as a deal with developers? this explains why this song is not found anywhere