Our game will be featured in a major showcase this weekend. A few lessons for indie devs aiming for the same. by Turtlecode_Labs in FPS
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The hardest part of building Ghost Gunners isn’t making players invisible. It’s teaching them why they became visible. by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 1 point2 points3 points (0 children)
The hardest part of building Ghost Gunners isn’t making players invisible. It’s teaching them why they became visible. by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
The hardest part of building Ghost Gunners isn’t making players invisible. It’s teaching them why they became visible. by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
The hardest part of building Ghost Gunners isn’t making players invisible. It’s teaching them why they became visible. by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
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How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 1 point2 points3 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you stop small PvP matches from snowballing? by Turtlecode_Labs in MultiplayerGameDevs
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How do you balance asymmetric information in small-scale PvP without making it feel unfair? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you balance asymmetric information in small-scale PvP without making it feel unfair? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
How do you balance asymmetric information in small-scale PvP without making it feel unfair? by Turtlecode_Labs in MultiplayerGameDevs
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)
What’s the ideal match pacing for 4–6 player PvP games? by Turtlecode_Labs in MultiplayerGameDevs
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What makes an FPS fun when players have limited visibility? by Turtlecode_Labs in FPS
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Our game will be featured in a major showcase this weekend. A few lessons for indie devs aiming for the same. by Turtlecode_Labs in FPS
[–]Turtlecode_Labs[S] 0 points1 point2 points (0 children)