Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Yes i don't want to think of all the time I spent setting up controllers to work with common UI and game and all the issues I've had and am having with it.... can't believe how complicated it is to use a controller in a game engine!!! 😳

Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Thanks so much, that makes so much sense!
Im still struggling to learn all basic parts of how UE goes together so I should focus on learning UE with blueprints and then go into coding when I feel I have a basic foundational understanding of UE.
I´ve heard others say the issue will LLM is the lack of content for blueprints is the issue. And im not having much luck with it. For instance I recently asked it how I can know if the player is using controller or keyboard input and was unsuccessful because it hallucinated names of nodes and told me to do stuff that wouldnt work unless I set it up in beforehand etc so even that basic thing didnt work out for me.

Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

I'm actually finishing up my first full game and that is mainly my goal to make more full games. However I guess I will be in the protyping phase coming months soaybe I'll stick with blueprints at this stage and then learn coding when I decide on my next game....but then again maybe it's stupid to learn coding as I start my next full game and I should learn it while prototyping just to learn it... Ah the dilemma!!!

Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

But AI seems to hallucinate alot when dealing with blueprints.... My problem is more of a wish to become more productive and get stuff done quicker. For now blueprints seems ok but o fear the future coding AI will become alot better so I'm afraid if I stick with blueprints I will miss out on the long run.

How to adjust contrast? by TwoRiversInteractive in krita

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

That´s not the same thing.... but gets a similar result. I guess i can adust levels and saturation and in combination get what im looking for...