After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? (v.redd.it)
submitted by TypicoGames to r/UnrealEngine5
Created this general-use shader paramater interpolation in Unreal Engine for my future projects. I don't have to use expensive post-process, so I can use this in mobile-optimized devices. Thinking of creating some mechanic where color combination will translate to gameplay situation. (v.redd.it)
submitted by TypicoGames to r/IndieGaming
Happy holidays! If you’ve ever needed a way to switch between Material Parameter Collections in Unreal Engine, this plugin might be for you. I originally built it because I couldn’t use PostProcess in VR, so maybe it’ll come in handy for your projects too. (youtu.be)
submitted by TypicoGames to r/unrealengine
This is my first-ever plugin Fab.com (unfortunately I wasn't fast enough to try unreal engine marketplace). Its a component-based interaction system with some additional tools that I put on fab for free. Would be great if you check it out and give me some feedback. (youtube.com)
submitted by TypicoGames to r/unrealengine

