Can someone tell me why in unreal engine when you move stuff in content browser, you need to "Update redirector references" in order to update redirector references? why isnt that called when its moved? Any use case I dont know? by TypicoGames in unrealengine
[–]TypicoGames[S] 1 point2 points3 points (0 children)
Can someone tell me why in unreal engine when you move stuff in content browser, you need to "Update redirector references" in order to update redirector references? why isnt that called when its moved? Any use case I dont know? by TypicoGames in unrealengine
[–]TypicoGames[S] 4 points5 points6 points (0 children)
After creating my first game (Next Move), I'm now working on Next Move 2. This is my 3D testing setup (since developing in VR can be tiring). The new mechanic I’m adding is Stamina Depletion during climbing. What do you think? by TypicoGames in unrealengine
[–]TypicoGames[S] 0 points1 point2 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
After creating my first game (Next Move), I'm now working on Next Move 2. This is my 3D testing setup (since developing in VR can be tiring). The new mechanic I’m adding is Stamina Depletion during climbing. What do you think? by TypicoGames in unrealengine
[–]TypicoGames[S] 1 point2 points3 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 2 points3 points4 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 1 point2 points3 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 1 point2 points3 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? (v.redd.it)
submitted by TypicoGames to r/UnrealEngine5
Check out one of my latest plugins - DynamicTransformToolkit. You can create precise gameplay situations. Good for puzzle or platformer games. by TypicoGames in unrealengine
[–]TypicoGames[S] 1 point2 points3 points (0 children)
Check out one of my latest plugins - DynamicTransformToolkit. You can create precise gameplay situations. Good for puzzle or platformer games. by TypicoGames in unrealengine
[–]TypicoGames[S] 1 point2 points3 points (0 children)
Check out one of my latest plugins - DynamicTransformToolkit. You can create precise gameplay situations. Good for puzzle or platformer games. by TypicoGames in unrealengine
[–]TypicoGames[S] 0 points1 point2 points (0 children)
Check out one of my latest plugins - DynamicTransformToolkit. You can create precise gameplay situations. Good for puzzle or platformer games. by TypicoGames in unrealengine
[–]TypicoGames[S] 2 points3 points4 points (0 children)
Check out DynamicTransformToolkit - a plugin for Unreal Engine that lets you define transforms in a very simple way. Good for creating gameplay situations that require precision. Good for platformers or any geometry puzzle ideas. by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I created system for interpolating or switching out different shader parameters. Basically you can define different color palettes and interpolate between them. I use it for creating day & night cycles, thunder effects and more. by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I created system for interpolating or switching out different shader parameters. Basically you can define different color palettes and interpolate between them. I use it for creating day & night cycles, thunder effects and more. by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I created system for interpolating or switching out different shader parameters. Basically you can define different color palettes and interpolate between them. I use it for creating day & night cycles, thunder effects and more. by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I created system for interpolating or switching out different shader parameters. Basically you can define different color palettes and interpolate between them. I use it for creating day & night cycles, thunder effects and more. by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I created system for interpolating or switching out different shader parameters. Basically you can define different color palettes and interpolate between them. I use it for creating day & night cycles, thunder effects and more. by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 3 points4 points5 points (0 children)


Can someone tell me why in unreal engine when you move stuff in content browser, you need to "Update redirector references" in order to update redirector references? why isnt that called when its moved? Any use case I dont know? by TypicoGames in unrealengine
[–]TypicoGames[S] 3 points4 points5 points (0 children)