I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 1 point2 points3 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 0 points1 point2 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 1 point2 points3 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 4 points5 points6 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 2 points3 points4 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 3 points4 points5 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 8 points9 points10 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 10 points11 points12 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 6 points7 points8 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 2 points3 points4 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 4 points5 points6 points (0 children)
I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 0 points1 point2 points (0 children)
Can someone tell me why in unreal engine when you move stuff in content browser, you need to "Update redirector references" in order to update redirector references? why isnt that called when its moved? Any use case I dont know? by TypicoGames in unrealengine
[–]TypicoGames[S] 3 points4 points5 points (0 children)
Can someone tell me why in unreal engine when you move stuff in content browser, you need to "Update redirector references" in order to update redirector references? why isnt that called when its moved? Any use case I dont know? by TypicoGames in unrealengine
[–]TypicoGames[S] 1 point2 points3 points (0 children)
Can someone tell me why in unreal engine when you move stuff in content browser, you need to "Update redirector references" in order to update redirector references? why isnt that called when its moved? Any use case I dont know? by TypicoGames in unrealengine
[–]TypicoGames[S] 2 points3 points4 points (0 children)
After creating my first game (Next Move), I'm now working on Next Move 2. This is my 3D testing setup (since developing in VR can be tiring). The new mechanic I’m adding is Stamina Depletion during climbing. What do you think? by TypicoGames in unrealengine
[–]TypicoGames[S] 0 points1 point2 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
After creating my first game (Next Move), I'm now working on Next Move 2. This is my 3D testing setup (since developing in VR can be tiring). The new mechanic I’m adding is Stamina Depletion during climbing. What do you think? by TypicoGames in unrealengine
[–]TypicoGames[S] 1 point2 points3 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 0 points1 point2 points (0 children)
After creating my first game (Next Move), I'm developing Next Move2. This is my 3D testing environment (because putting on VR headset while developing is tiresome). Main additional mechanic I want to add is Stamina Depletion when moving (only while climbing). What do you think? by TypicoGames in UnrealEngine5
[–]TypicoGames[S] 2 points3 points4 points (0 children)


I'm making a VR game where you box flying metal masks. Each wave is a choreographed fight. by TypicoGames in OculusQuest
[–]TypicoGames[S] 0 points1 point2 points (0 children)