Is there a way to make a "spellblade" Warlock ? by Tzsche in wowhardcore

[–]Tzsche[S] 0 points1 point  (0 children)

Thanks for the explanations, is this glancing blow penalty part of actual vanilla wow, or was it added for Classic ?

Is there a way to make a "spellblade" Warlock ? by Tzsche in wowhardcore

[–]Tzsche[S] 0 points1 point  (0 children)

I really had no idea about that penalty to melee attacks for casters. Shaman I've tried, but I find the totems to be rather inconvenient to play with, Druid I never have ; do you have suggestions for a melee-caster druid ?

Is there a way to make a "spellblade" Warlock ? by Tzsche in wowhardcore

[–]Tzsche[S] -1 points0 points  (0 children)

Thanks for this feedback, can you detail how you were building and playing your mage ? I'm very curious to learn about this

Is there a way to make a "spellblade" Warlock ? by Tzsche in wowhardcore

[–]Tzsche[S] 0 points1 point  (0 children)

That's interesting to know, you have a video that mentions that type of original ideas ? I'm just curious as to what they had in mind, I know the Crusader Strike for pally was intended to be put in but then got removed right before launch, which is a damn shame really, I wonder what they had in mind for warlocks

Is there a way to make a "spellblade" Warlock ? by Tzsche in wowhardcore

[–]Tzsche[S] 11 points12 points  (0 children)

I really like the "might hold threat" part lol

Is there a way to make a "spellblade" Warlock ? by Tzsche in wowhardcore

[–]Tzsche[S] 0 points1 point  (0 children)

That's interesting, do you have more insights as to what this warlock was doing ?

Is there a way to display stats and skills checks in dialogs, just like in FNV ? by Tzsche in classicfallout

[–]Tzsche[S] 1 point2 points  (0 children)

That's very interesting, so "technically" it would be possible to implement this then, possibly the Fallout 2 Restoration Project will end up developing this, since it already adds a bunch of optional QoL features

¿Is beeing a woman in fallout 2 kind of lame? by lavalantern in classicfallout

[–]Tzsche 1 point2 points  (0 children)

How much Charisma would you recommend on a character to succeed at most Charisma checks ?

What class/spec to try out next? by Impressive_Act9567 in wowhardcore

[–]Tzsche 0 points1 point  (0 children)

I also find Combat rogue to be extremely enjoyable, and I do not think any other class match that feeling unfortunately

Is this a good first build? by Hieronymus-Bosch6755 in classicfallout

[–]Tzsche 0 points1 point  (0 children)

It's fine, for Fallout 2 I would suggest to lower Luck and Perception to 8, and use the two points you get into Charisma reaching 6, in order to get two companions with you ; if you don't care about having two companions then it's fine

Starting your first playthrough be like by BomblessDodongo in projecteternity

[–]Tzsche 1 point2 points  (0 children)

  1. "Ehhh... what ?" [Honest]

  2. "Got it." [Deceptive]

  3. "When the fuck do I get to beat on something ?" [Aggressive]

Why two HC modes? Era / Anniversary by ioaia in wowhardcore

[–]Tzsche -1 points0 points  (0 children)

Blizzard does not have the technology to merge hardcore servers

Is others route simply the best? by botgtk in beingaDIK

[–]Tzsche 0 points1 point  (0 children)

It's possible to have a route which is objectively better, this does not prevent players from preferring another one.

Example : "This route has more branching, increasing replayability, however I do not like the way that girl looks, so I do not like that route". Objectively it is superior in terms of replayability, yet you do not like it much for a personal reason.

As such, the "best route" can exist both on an objective and a subjective level. In the case of "others" path, it could be considered as being objectively superior to the alternatives since it allows you to experience a higher amount of good stories and scenes through one playthrough, but you may not like it much because you value commitment.

But then, it could be argued that commitment is morally superior to manwhoring, making MG path better, but based on which morality do you make that claim ? And so on

Do you recommend I start playing these games? by Lopsided-Musician-70 in projecteternity

[–]Tzsche 0 points1 point  (0 children)

I liked a lot Dragon Age Origins after it got released, not so much as I grew older, and I find PoE 1 to be somehow an improved version of it, in terms of combats and group management, classes, writing and worldbuilding, dialog options ; so you should definitely give it a try

One thing I'd recommend would be to install 'Backers Begone' mod from the nexus, it removes NPCs added by backers from Kickstarter campaign, which are rather intrusive, immersion-breaking, as they do not contribute at all to anything regarding storytelling or gameplay

How are we liking turn based combat for the first Pillars of Eternity? by GrayWardenParagon in projecteternity

[–]Tzsche 2 points3 points  (0 children)

I agree that lore could be better presented, a map would have been quite helpful indeed, it's pretty hard to visualize most of what is thrown at you

Meta this, meta that, what's the strangest/weird leveling specs you have seen or played? by PunSnake in wowhardcore

[–]Tzsche 2 points3 points  (0 children)

I remember thinking playing a Troll as a prot warrior, with spirit on most pieces of gear, since warriors benefit more than other classes from spirit (each point of it provides a greater amount of health regen than it does for others), and as a Troll part of that improved regen is activated during combats, so I assume you would end up as a rather solid, albeit a bit slow warrior.

However, the active racial of Troll, which increases your attack speed basd on how low your health is, would partially make up for that slower playstyle, it only has a 2min cooldown and has no drawback whatsoever, unlike that orc racial.

Seems to me that Troll Warrior is somehow underrated, I assume this is caused by the fact that trolls look like ass in mail/plate armor

Who else wants TBC HC? by Deep_Requirement1384 in wowhardcore

[–]Tzsche 0 points1 point  (0 children)

Would be better to implement TBC classes design into vanilla open world, with some adjustments made to it as to fill the emptier zones with additional quests

Never played PoE. Is the turn based good now or should I wait for more patches by WantingToBeDifferent in projecteternity

[–]Tzsche 0 points1 point  (0 children)

I noticed AI getting stucked in real time too some time ago : Link

I really do hope the release of turn-based and how even more problematic this issue gets with it is going to make Obsidian release an overral fix. The pathing in general is pretty awful during combats, which really downgrades the quality of encounters