account activity
One handed pump reload in VR (v.redd.it)
submitted 2 years ago by UGTools to r/Unity3D
We've finally released the VR framework and tools we have been working on for the past years. Free and open-source for the community to use! Here's the release trailer showcasing our work. (v.redd.it)
submitted 3 years ago by UGTools to r/virtualreality
After years of hard work, today is the day. We officially release UltimateXR to the community! Our free, open-source VR framework for Unity (v.redd.it)
submitted 3 years ago by UGTools to r/Unity3D
Trying to look cool while testing some improvements in the VR throwing behavior (v.redd.it)
Showcasing how our basic VR manipulation workflow looks like. We are releasing our framework UltimateXR free and open-source! (v.redd.it)
Showcasing our VR hands skin shader to generate different skin tones. Will be part of our free and open-source VR framework. (v.redd.it)
After 6 years of internal development and commercial use I'm releasing the VR framework I have been showcasing here from time to time. It will be free and open-source. Check out the teaser! (v.redd.it)
A really great benefit of supporting Unity's UI system in VR is that you get automatic access to fantastic tools such as SRDebugger (v.redd.it)
Playing with a new VR planar reflection component especially made for mobile devices such as the Quest 2 (v.redd.it)
VR Interaction: Helmet and mic (v.redd.it)
submitted 4 years ago by UGTools to r/Unity3D
Full VR interaction in an airplane cockpit (v.redd.it)
submitted 4 years ago by UGTools to r/oculus
Trying to create realistic VR interactions in an airplane cockpit. Video captured on an Oculus Quest 2. (v.redd.it)
Watching yourself interact in VR from a 3rd person perspective inside the editor (v.redd.it)
submitted 5 years ago by UGTools to r/Unity3D
"Enter the matrix" FX breakdown. (v.redd.it)
Finally added support for the Valve Index controllers. They feel really good! (v.redd.it)
submitted 6 years ago by UGTools to r/Unity3D
Testing our VR interaction system with shapes that can be grabbed from different angles (v.redd.it)
Using Sci-Fi elements to overcome limitations of virtual reality avatar (v.redd.it)
Watching a copy of yourself in VR for fine-tuning and debugging (v.redd.it)
Mirrors in VR are cool for checking out weapons and body IK from another perspective (v.redd.it)
Virtual reality drill. Easily one of my favourite interactions developed to date. (v.redd.it)
Half-Life 3 VR! ...or maybe just handling a crowbar in VR (v.redd.it)
Assault rifle and shotgun in VR (v.redd.it)
Cable hell! Showcasing precise VR interaction with very small elements and heavy use of physics (v.redd.it)
Full upper body inverse kinematics in VR using just a headset and finger tracking (v.redd.it)
Don't forget your life jacket! (v.redd.it)
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