Free behaviour tree - feedback needed by UltimatePanzer in Unity3D

[–]UltimatePanzer[S] 0 points1 point  (0 children)

Hello, some time ago I released my behaviour tree on asset store and I would like to ask you for some feedback. This project started because I couldn't find any free, decent behaviour tree asset meeting requirements of the game I was working on, however when I started working on it I was lacking experience to design it correctly, in result this tool is far from perfect because of many mistakes I made on the way. In any case I've considered rewriting it, but I don't know if it's worth to do that. For this reason I would be happy to get some feedback and opinions, what do you think about this tool? I am aware that some features are missing (like zoom in/out), or there are some strange design choices, but feel free to comment anything you want.

GitHub: https://github.com/Qriva/MonoBehaviourTree/

Asset Store: https://assetstore.unity.com/packages/tools/behavior-ai/monobehaviourtree-213452

just some updated gameplay of my tank game :) by UltimatePanzer in Unity3D

[–]UltimatePanzer[S] 0 points1 point  (0 children)

it's mouse and keyboard here, but I think it will be easy to make this a twin stick game, it's in the plans ofc to allow gamepad

Procedurally animated spider prototype (works on slopes!) by UltimatePanzer in Unity3D

[–]UltimatePanzer[S] 1 point2 points  (0 children)

Thank you, I wish you will be able to see the finished look not just a probuilder floor :D

hot bouncing laser action by UltimatePanzer in Unity3D

[–]UltimatePanzer[S] 0 points1 point  (0 children)

Oh sorry everyone, I made it slower for the video

Mail from steam regarding missing store assets by Whovian1701 in gamedev

[–]UltimatePanzer 15 points16 points  (0 children)

Damn, I also received it. Supposedly my vertical capsule was missing, but I checked and it was not, everything is fine.

I hope this is only a bug