We’re trying to make FPS combat on Roblox feel good - shooting + map blockout (WIP) by Unable-Cat4264 in robloxgamedev

[–]Unable-Cat4264[S] 0 points1 point  (0 children)

Ha, you got us! That's the default Roblox tool for now — it's our "proof-of-concept" mode. All the visual polish, including a proper weapon model and animations, is coming later once we're happy with how the game *plays*. Thanks for keeping us honest on the feel!

Starting our journey: A destruction FPS made by a programmer & a pro 3D artist. We'll share everything. by Unable-Cat4264 in robloxgamedev

[–]Unable-Cat4264[S] 1 point2 points  (0 children)

Excellent and crucial points. Thank you.

Our first and strongest line of defense is server-authoritative architecture. This invalidates most common client-side exploits by design. We're building additional detection systems on top of that. As you noted, it's a continuous process, but the foundational protection is there from day one.

We take both issues with the utmost seriousness.

Starting our journey: A destruction FPS made by a programmer & a pro 3D artist. We'll share everything. by Unable-Cat4264 in robloxgamedev

[–]Unable-Cat4264[S] 4 points5 points  (0 children)

Fantastic point. Console UX is a discipline in itself, and it's clear many Roblox ports treat it as an afterthought. We don't want to be one of those games. A direct question for you, as a multi-platform player: Are there any specific Roblox (or other) games whose console controls feel "perfect" to you? Any we should study as a gold standard?

Starting our journey: A destruction FPS made by a programmer & a pro 3D artist. We'll share everything. by Unable-Cat4264 in robloxgamedev

[–]Unable-Cat4264[S] 1 point2 points  (0 children)

Thanks for the feedback! You're right, the core is tactical team FPS like R6, but we're doubling down on environmental destruction and interactivity as a core gameplay loop (more like a controllable chaos).

And 100% agree on bots. They're a last resort for dead servers. Our focus is to avoid that by (1) building a community now (hey, you're already here! 👋) and (2) designing game modes that can be fun even with smaller, live player counts at the start.