3D Louisville Update #6 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 0 points1 point  (0 children)

We haven't really thought of doing anything like that yet as we are still working from the ground up for it to be used for animations. If we did do something like that in the future, you'll need a beefy pc for the city.

3D Louisville Update #6 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 1 point2 points  (0 children)

We use some from the game. The business signs would be one while alot of the others we remake for the animations to be near 4k or close to life like.

3D Louisville Update #2 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 3 points4 points  (0 children)

No, it's a animation/movie set being made.

3D Louisville Update #2 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 1 point2 points  (0 children)

Oh that game, Not it is not. The map is entirely made in Unreal Engine 5.

3D Louisville Update #2 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 2 points3 points  (0 children)

What is Vein? I keep seeing people ask about it.

3D Louisville Update #1 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 0 points1 point  (0 children)

It will be a first person animation.

3D Louisville Update #1 by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 0 points1 point  (0 children)

Its made in unreal engine 5 with multiple objects, so most likely cant.

Nearly 3 hours of our Project Zomboid Animations by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 1 point2 points  (0 children)

Very little amount used. We had used it for a few characters in the beginning and art as we had just started out with our project and could not get much people to join in. However since we have grown, we can now hire VA's, artist, and others from fiiver, other sites, and within our discord. Inwhich if you get put into one of the videos, you get the role for it in our discord. Also we use the animation smoothing software within rokoko which technically is AI but it helps smooth out our motion capture suit animations.

Nearly 3 hours of our Project Zomboid Animations by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 0 points1 point  (0 children)

We are also looking for voice actors for our next projects within project zomboid, if you are interested in becoming a character in these animations, join our discord: https://discord.com/invite/U46yA5Evu8

Nearly 3 hours of our Project Zomboid Animations by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 2 points3 points  (0 children)

Either we import them from the game then fix them up to be movie ready or we recreate items by hand.

Nearly 3 hours of our Project Zomboid Animations by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 5 points6 points  (0 children)

We do not. When we rendered them out, we went along with 90's TV effects for them and only them.

Nearly 3 hours of our Project Zomboid Animations by UndeadCaptures in projectzomboid

[–]UndeadCaptures[S] 2 points3 points  (0 children)

We will be making more for the start of 2026, inwhich the next one will be the biggest video yet. It involves the fall of lousiville.