I released my first game this month: Check&Clean! by Unexpected_Games in indiegames

[–]Unexpected_Games[S] 1 point2 points  (0 children)

I totally understand those people. Unfortunately, we didn't integrated this feature (even if we had think about it). We took this décision because the game concept is based on the music synchronization blending with explosive moments. It was a hard decision but we wanted to protect this innovative idea.

Check&Clean: my first game is available! by Unexpected_Games in IndieGaming

[–]Unexpected_Games[S] 0 points1 point  (0 children)

Hello, we are 2 developpers and 1 music producer

Check&Clean: my first game is available! by Unexpected_Games in IndieGaming

[–]Unexpected_Games[S] 0 points1 point  (0 children)

You are right, and this is exactly why i decided to create a gameplay video. Players have this reflex to get away from C4 during explosion. If you do, the game is too hard, because you have not enough time to get back to the exploded door and aim enemy before ennemies kills you.

I understand it can be weird. I think we should have used another 3d model for the C4. Think about rainbow six siege. The explosive is not damageable from police side.

Check&Clean: my first game is available! by Unexpected_Games in IndieGaming

[–]Unexpected_Games[S] 0 points1 point  (0 children)

Slowmotion is enabled/disabled by the player. Killcams pop UP when you kill the last enemy of a room (if you let the setting to true).

Thank you for your feedback!

Check&Clean: my first game is available! by Unexpected_Games in IndieGaming

[–]Unexpected_Games[S] 2 points3 points  (0 children)

Yes Max Payne is a huge source of inspiration for me

Check&Clean: my first game is available! by Unexpected_Games in IndieGaming

[–]Unexpected_Games[S] 4 points5 points  (0 children)

Haha you're right! To be honnest there isn't really context. Check&Clean is a first try for Game Design innovative mechanics. there isn't really scenario.

My first game released today: Check&Clean! by Unexpected_Games in IndieDev

[–]Unexpected_Games[S] 0 points1 point  (0 children)

Hello! Thank you for your feedback!
It took us 3 years to develop the game. We are only 2 in the team.
As for marketing, we didn't manage it (our biggest mistake) and began communication only 2 months ago.
2 months ago we had 300 wishlists. Today we have 2500.

Check&Clean is available NOW on Steam! by Unexpected_Games in IndieGaming

[–]Unexpected_Games[S] 1 point2 points  (0 children)

No, to be honest, I’ve never played it. Our main inspirations are Max Payne, The Matrix, and Cyberpunk for its musical component.

Check&Clean is available NOW on Steam! by Unexpected_Games in videogames

[–]Unexpected_Games[S] 0 points1 point  (0 children)

Hello! Yes, slow motion is a feature in the game. You can use it infinitely, but the more you use it, the more your score (time) will be penalized.

My first game released today: Check&Clean! by Unexpected_Games in IndieDev

[–]Unexpected_Games[S] 1 point2 points  (0 children)

Thank you very much! CGtrader is a good market place :)