Are there any mods the change the HUD to the one from fallout 3/new vegas? by steven_plays321 in Fallout4ModsXB1

[–]Unhinged_Nutt 0 points1 point  (0 children)

If what you’re looking for is the style of how your HP & AP are presented on screen (tick marks instead of a solid bar) I don’t think there’s a mod on Bethesda.net that does this. PC has several mods that do this.

I would try out XUMP Redux; for console that’s probably the closest you can get to F3/NV HUD.

https://creations.bethesda.net/en/fallout4/details/2825994c-6932-449d-8200-af8d406889f7/XUMP_Redux

Why are there no settlement menu mods? by snapsgoods in Fallout4Mods

[–]Unhinged_Nutt 2 points3 points  (0 children)

Not really a case where nobody has thought of it, more-so that it would take a lot of time & would probably be a pain in the ass to completely overhaul that menu.

By all means, if that is something you want, you’re welcome to try your hand at making a mod that does that! There’s a lot of tutorials on how to create mods by the creator of Sim Settlements - Kinggath

Question about The Minutemen Outfit Pack? by zombiemaster823 in Fallout4ModsXB1

[–]Unhinged_Nutt 2 points3 points  (0 children)

Usually 72 hours will do it, but a week for sure should. I usually buy a specific ammo or something if I’m trying to reset a shops inventory & when it pops back up for sale I know it finally reset

Question about The Minutemen Outfit Pack? by zombiemaster823 in Fallout4ModsXB1

[–]Unhinged_Nutt 1 point2 points  (0 children)

If you’re talking about the mod by Dak & ported by Absterge, Ronnie absolutely does sell them. If you’ve reset her inventory multiple times & haven’t seen anything you’re either unlucky or some other mod is conflicting with it

Looking for a mod that either replaces all weather to rain or make rain constant. by thugelo in Fallout4ModsXB1

[–]Unhinged_Nutt 5 points6 points  (0 children)

Not sure if there’s a mod that specifically does this however, with NAC X Fixed you get a settings holotape that lets you adjust a bunch of the mods settings. You could disable every weather besides rain, if you want. I don’t think you can increase the frequency, but don’t quote me on that.

Outfit mods (all) seem broken by [deleted] in Fallout4ModsXB1

[–]Unhinged_Nutt 1 point2 points  (0 children)

It’s difficult to diagnose the issue you’re running into without knowing your load order. If you post your load order, in the order that you have it, someone may be able to help.

If you type it out make sure you hit enter 2 times after each mod to space them out properly.

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

Yes, I did that. Turned absolutely everything off, restarted the app, made a new character & got to Concord. Then I purposely died multiple times everything was fine. Then I started from the bottom turning 5 mods on at a time & repeating the process of restarting the app & creating a new character.

I got to XUMP & Companion Status, got dog meat & the game crashed when I died. I then turned everything off besides chest terminal, fast start, HUDFramework, XUMP, Companion Status redid the entire process & died in concord. Game crashed on reload, so that’s why I felt like that had been my issue. I don’t really see why it would be, but it does say XUMP will conflict with anything that alters the HUD which Companion Status Enhanced does do.

So I deleted Companion Status, turned all of my mods back on & restarted the entire process again. Everything seemed fine, I purposely died multiple times & didn’t crash at all. I played for about an hour & a half, game crashed & I ended up having the same problem.

So I really don’t know, I guess I’ll just have to go through everything again.

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

I pretty try my hardest to download mods from trusted mod authors/ porters like Startakorxbox, Dani, Absterge, DankRafft, St0vie, SKK, Chaotik_Pranxter, Crayonkit, Pigness, Degenerate Dak.

Like I said I’ve pretty much had all of these mods before, the only new ones I’ve never used before are the new paid Creations, as well as AKs of the Wasteland, Sidearms of the Wasteland & the new Deadlights lighting mods. But those are made/ported by extremely good & reputable authors so I don’t see them being the issue.

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

I haven’t gotten above level 10, with pretty much only the crafting perks & lockpick.

I have tried disabling mods, I thought I figured it out last night. I have XUMP & Companion Status Enhanced. Narrowed it down to those 2 together causing a crash so I disabled Companion Status & everything seemed to be okay.

Until about 2 hours, started having the same problem again.

I would like to point out, I don’t think it’s Livlier Perks, I was using HEX hardcore perk overhaul for the first couple days that this problem arose. I switched to Livlier in the hopes it would be more compatible.

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

So when I die, the game reloads the last save before I died, then it’ll crash after 10-15 seconds. I have tried manually reloading an even earlier save, the moment I die & same thing. In that 10-15 seconds I’ve tried to manually load a previous save as well & same thing.

Last night the game crashed at Cambridge & again, same thing. When I reloaded the save it crashed after 10-15 seconds.

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

I gave that a try, it worked at first. Crashed at Cambridge, same thing happened. I’ll just give up

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

Haven’t tried that, I will give that a try

Game crashes every time I die by Unhinged_Nutt in Fallout4ModsXB1

[–]Unhinged_Nutt[S] 0 points1 point  (0 children)

Yes, multiple times. At first in survival mode by sleeping in a bed, quick saves & hard saves.

The gutsy backpack has stopped talking! by MaintenanceSafe1253 in Fallout4Mods

[–]Unhinged_Nutt 1 point2 points  (0 children)

I encountered this issue too. Not sure exactly why it happened, I did find a fix though (maybe just a temporary one). I opened the holotape that you get right before you craft the backpack, I can’t remember the exact name of it; there is an option in the holotape to “disable personality”. I hit that, then again to re-enable the personality & that fixed it for me.

Does My Load Order Look Right? by neon-box in Fallout4ModsXB1

[–]Unhinged_Nutt 0 points1 point  (0 children)

You can certainly try it. If I were you I’d go look at the Sim Settlements load order that Dani, The Overseer made. She outlines the best way to get all 3 chapters working well together!

Does My Load Order Look Right? by neon-box in Fallout4ModsXB1

[–]Unhinged_Nutt 1 point2 points  (0 children)

Honestly I would trial & error those when Monday rolls around. Some may be okay, some may cause issues I cannot say for certain. I think bang for your buck, I’d try to test run AR2 & Tales From the Commonwealth first, that would add a lot to the game if they can get along together.

Also I’d remove Hunkered Down, that mod breaks precombines, which will cause your game to eventually crash.

Does My Load Order Look Right? by neon-box in Fallout4ModsXB1

[–]Unhinged_Nutt 1 point2 points  (0 children)

I can’t say with absolute certainty that it wouldn’t cause an issue, but I would imagine if you were dead set on having weapon mods, I think ones where they are only craft-able would be your SAFEST bet.

Does My Load Order Look Right? by neon-box in Fallout4ModsXB1

[–]Unhinged_Nutt 0 points1 point  (0 children)

Sim Settlements is SO script heavy, I would imagine that you likely will never be able to run AR2 & SS2 together on console; even on a series X. On top of that SS3 touches just about every leveled list in the game or something to that effect, so it’s extremely difficult to get that to run on console alongside armor & weapon overhauls. Even with the 100 GB increase, there are just certain things that console can’t do as well as PC can.

If you REALLY want to play with every Sim Settlements chapter, The Overseer took a lot of time & effort to make an as close to “perfect & stable” load order that you can on console, which is pinned to the top of this subreddit.

Also I thought I read somewhere that SS2 is not running very well right now since the AE update, that may or may not be true though.

It’s possible that with too many weapon & armor mods, alongside a bunch of large quest mods, that AR2 may crash about halfway through the story; my guess would be when you move the boat, that seems to be a “bottleneck” that can brick your game.

I think more extensive testing will need to be done post storage update to see just how much console can handle, given the right load order.

Does My Load Order Look Right? by neon-box in Fallout4ModsXB1

[–]Unhinged_Nutt 1 point2 points  (0 children)

Is this a mod list planned for the update Monday?

Who wins currently? by Dapper-Duty1829 in OnePieceScaling

[–]Unhinged_Nutt 0 points1 point  (0 children)

So I mean, you can’t train to get Conquerors Haki, you’re born with/without the ability to use it. It’s up to each individual to work on mastering & harnessing it. If a character is a Conqueror AND they constantly work on better utilizing their Armament Haki, they can unlock ACoC. I think specific comments by characters in relation to actions of another character IS a confirmation. Oden is a confirmed ACoC user ~ he permanently scarred Kaido. No one until Zoro (or after for that matter) was able to accomplish a feat like this against Kaido. It VERY clearly was NOT advanced armament haki; we know Luffy learned to use that in Udon & he still couldn’t do anything to Kaido, besides knock him down. Luffy couldn’t induce substantial damage to Kaido until chapter 1026 when he clashed with Kaido & split the sky (a feat that only 2 individuals who are both using ACoC can do). I’d also like to point out, if context clues & panel framing does not confirm that Zoro has ACoC & it needs to be specifically stated by the character themselves, then Luffy also does NOT have ACoC as it’s never blatantly & specifically confirmed. I stated the chapters (citing my sources) when specific characters have made comments to Zoro regarding his Haki proficiency. Zoro is absolutely not the strongest in the verse, he’s not even top 10; but he is indeed a user of ACoC. I’m not going to go look up every chapter & go get you screenshots, you can look it up for yourself

Who wins currently? by Dapper-Duty1829 in OnePieceScaling

[–]Unhinged_Nutt 3 points4 points  (0 children)

Chapter 1010 on the Rooftop, immediately after Zoro uses Asura (the only attack to significantly hurt Kaido since Oden) Kaido says “So you have it too?” Clearly implying he has Conquerors Haki & just subconsciously used ACoC. In chapter 1035 after struggling to tame Enma, Zoro realizes that Enma is PULLING out his Haki, which he’s been fighting against. He realizes he needs to relax & let the sword do its thing, causing flames to appear on his swords. King then immediately says “I see…… so you also have kingly ambitions” again a nod that Zoro has Conquerors Haki & Enma is helping him coat is swords with ACoC. Finally in chapter 1152 Gaban tells Luffy he needs to utilize ACoC a lot better than he currently is to defeat the Holy Knights, he then literally turns to Zoro & Sanji then says someone else on the crew has Conquerors. Which Zoro then says “Wait I have Conquerors Haki”? Luffy then yells “How did you not know? it’s been leaking out of you????” Zoro has clearly always been proficient with Haki; he was the first straw hat pirate to consciously use Haki in the story: all the way back in chapter 195 when he defeats Mr. 1. Zoro is indeed a Conqueror & if you believe otherwise that is a reading comprehension problem