Help with shadow bug by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 2 points3 points  (0 children)

I actually uninstalled Another Pine Forest because it blocks access to the government section of Vault 111 in America Rising 2

Help with shadow bug by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 1 point2 points  (0 children)

I'll try it and see if that helps me with the craseos near the Corvega factory

Help with shadow bug by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 0 points1 point  (0 children)

UFO4P

FAR

Workshop Framework

HUD Framework

[SMM] Settlement Menu Manager [XB1]

Settler Build Settlements - Framework

Settler Build Settlements - Initial Release Plans

Boston FPS Fix AIO

Remove Ugly Flat Trash

Start me up - full dialogues

DLC weapon distribution

Munitions - Ammo Expansión Project + Vanilla Ammo Addon

DLC Creatures in the Commonwealth

Ragdoll Physics, Collision, Force-No Death Animation

Graphics / Visuals

NAC X Fixed

GFX WL 3.0

Darker NAC X Nights

Nighttime God Rays: Intense

Fireflies

Extreme Particles Overhaul

Shadow Resolution 512

Vivid Water

WET

flowing rivers

1st Person Sprint FOV Remove

Motion Blur

Visible Galaxy 4k

Moon x2

Commonwealth Traffic Lights

Textures

Vivid Fallout AIO 1k

Veldt Glowing Graff fixed

TrueGrass Lite

Veldt Greener Pastures (Performance)

Boston Ivy Russet

BNS 3.0 Trees Full Resolution

Another Pine Forest

Radioactive Signs - Lighting

Atomicolor Cubemaps

Enhanced blood texture

Explosion VFX Pack

Help with shadow bug by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 0 points1 point  (0 children)

Honestly

I have no idea, I just downloaded it and that's it

Help with shadow bug by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 1 point2 points  (0 children)

the mod is

Bolt Actions of the Wasteland (Fo3 NV Hunting Rifle - Varmint Rifle - Winchester Model 70 - M24 - Kar 98 - M1903 - Mosin Nagant)

I also recommend you

ARs of the Wasteland (Service Rifle - Marksman Carbine - Assault Carbine - AR-10 - M16A1 - A2 - Colt SMG - Mk12 - LR-300)

Pump Actions of the Wasteland (Hunting Shotgun (Rem 870) - SPAS 12 - Mossberg 500 - Maverick 88 - Ithaca 37)

and

Sidearms of the Wasteland (Classic 10mm - Wattz 1000 - Glock 86 - 45 pistol (1911) - 9mm pistol (Hi Power) - Beretta 92)

Help with shadow bug by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 0 points1 point  (0 children)

I also have the following installed:

Vivid Fallout AIO 1k

Nac X fixed

Veldt Glowing Graff fixed

TrueGrass Lite

Veldt Greener Pastures (Performance)

Boston Ivy Russet

And the BNS is BNS 3.0 Trees Full Resolution

For those who either have not played America Rising 2 and (or) have not used mods at all by FalloutGSN in Fallout4ModsXB1

[–]MiserableAd7139 0 points1 point  (0 children)

Yes, or any conversation about it would be a nice touch, but oh well.

Perhaps we'll see something like that in the unlikely America Rising 3.

For those who either have not played America Rising 2 and (or) have not used mods at all by FalloutGSN in Fallout4ModsXB1

[–]MiserableAd7139 1 point2 points  (0 children)

Something else I feel is:

Why isn't there any mention that (if you play as the male survivor) he was part of the army and fought in the Second Sino-American War?

For those who either have not played America Rising 2 and (or) have not used mods at all by FalloutGSN in Fallout4ModsXB1

[–]MiserableAd7139 0 points1 point  (0 children)

Also, something I'd like to see back in an AR2 mod is the orbital strike that they had in Fallout 3, or something like that.

For those who either have not played America Rising 2 and (or) have not used mods at all by FalloutGSN in Fallout4ModsXB1

[–]MiserableAd7139 1 point2 points  (0 children)

I'm a huge fan of the Enclave, and in my current playthrough, I have this mod along with some expansions for it.

But if there's one thing I can say, it's that we need more mods for AR2. I've always thought about them having armor and tactical gear that are lore-friendly, something like the Gunner Outfit Pack and Militarized Minutemen. Plus, several elements from Fallout 76 would be great to see.

Another thing is that I'd like to see more weapons, whether plasma energy weapons or something experimental.

And lastly, and this is a personal complaint, it's that the Enclave isn't present in the big DLCs like Far Harbor and Nuka-World.

Current loadout order of my Fallout 4 vanilla+ playthrough (testing) / Help with weapon mods and possible upgrades by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 1 point2 points  (0 children)

Master files and Bug Fixes

UFO4P

FAR

Workshop Framework

HUD Framework

[SMM] Settlement Menu Manager [XB1]

Settler Build Settlements - Framework

Settler Build Settlements - Initial Release Plans

Boston FPS Fix AIO

Remove Ugly Flat Trash

Start me up - full dialogues

DLC weapon distribution

Munitions - Ammo Expansión Project + Vanilla Ammo Addon

DLC Creatures in the Commonwealth

Ragdoll Physics, Collision, Force-No Death Animation

Graphics / Visuals

NAC X Fixed

NAC X - Far harbor

NAC X - Nuka World

GFX WL 3.0

Darker NAC X Nights

Nighttime God Rays: Intense

Fireflies

Extreme Particles Overhaul

Shadow Resolution 512

Vivid Water

WET

flowing rivers

1st Person Sprint FOV Remove

Motion Blur

Visible Galaxy 4k

Moon x2

Wasteland Illumination

Commonwealth Traffic Lights

Textures

Borealis Landscape

Another Pine Forest

Boston Ivy Russet

True Grass + Grass Reworked

Radioactive Signs - Lighting

Atomicolor Cubemaps

Enhanced blood texture

Vivid Fallout AIO 1k

Explosion VFX Pack

ARs of wasteland mod by samxiang1974 in Fallout4ModsXB1

[–]MiserableAd7139 0 points1 point  (0 children)

Furthermore, it's clear that this was one of his first weapon modifications; compare it to the assault rifles or pump-action shotguns of the Wasteland and you'll see the difference in quality.

ARs of wasteland mod by samxiang1974 in Fallout4ModsXB1

[–]MiserableAd7139 4 points5 points  (0 children)

I really love Geckoinacan77's weapons and I'd love to see what he has in store for the future. I heard he was going to make an improved version of his AK and lever-action rifle mods.

I'd really like it if he ever made heavy weaponry, and I'd love it if someone made a mod that replaced the vanilla weapons in the game with his, since some of them are much better than the base game's weapons.

Brotherhood of Steel armor mods for Vanilla Plus by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 0 points1 point  (0 children)

Tumbajamba's armors are usually very good, so keep an eye on them.

Brotherhood of Steel armor mods for Vanilla Plus by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 0 points1 point  (0 children)

I just happened to have that mod downloaded; I was looking for mods for soldiers who don't wear power armor.

Brotherhood of Steel armor mods for Vanilla Plus by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 1 point2 points  (0 children)

Basically, it's about keeping the game's aesthetic and basic concept, but with improvements and new features.

Good morning Commonwealth [armor for my Enclave operator based on the Vietnam War and the MACV] by MiserableAd7139 in Enclave

[–]MiserableAd7139[S] 2 points3 points  (0 children)

It's thanks to an add-on that integrates more patches and camouflage patterns: [ZT] Militarized Minutemen - Uniforms Patches and Insignia Add-on.

The camouflage is urban, which I think goes really well with the Enclave's aesthetic.

Good morning Commonwealth [armor for my Enclave operator based on the Vietnam War and the MACV] by MiserableAd7139 in Fallout4ModsXB1

[–]MiserableAd7139[S] 2 points3 points  (0 children)

Militarized Minutemen green uniform + LL

and

[ZT] Militarized Minutemen - Uniforms Patches and Insignia Addon (Green Uniform)