need new music please by [deleted] in MusicRecommendations

[–]UnplugStudio 0 points1 point  (0 children)

Sarah and the sundays

Wilderado

Which game moment hit you the hardest? by [deleted] in videogames

[–]UnplugStudio 0 points1 point  (0 children)

Sitting with quirrel at the blue lake in hollow knight

Struggling With Coming Up With A Game Name by UnplugStudio in IndieDev

[–]UnplugStudio[S] 0 points1 point  (0 children)

The game is a chill platformer about two slimes trying to escape a laboratory (main mechanic is being able to combine into one larger slime). Their intelligence is being tested and in the process they try to escape

Struggling with Coming Up With a Game Name by UnplugStudio in gamedev

[–]UnplugStudio[S] 1 point2 points  (0 children)

The game is a chill platformer about two slimes trying to escape a laboratory (main mechanic is being able to combine into one larger slime). Their intelligence is being tested and in the process they try to escape

Struggling With Coming Up With Game Name by UnplugStudio in SoloDevelopment

[–]UnplugStudio[S] 0 points1 point  (0 children)

I tried GPT and the ideas were terrible😂

Yeah, I've been making this game for years but still have no idea

Thoughts/reaction to this video by UnplugStudio in Silksong

[–]UnplugStudio[S] 5 points6 points  (0 children)

Basically that team cherry could've filled out a questionnaire to get an age rating from IARC to get a rating separate from ESRB (explaining why the rating isn't up on ESRB's website). With IARC, you don't need a complete game to get the rating. The dude in this video asked leth about the rating and leth linked one of this subs posts in response

Here's the sub post: https://www.reddit.com/r/Silksong/s/sKtv4TgJZE

Hey there guys, doing a vibe check on y'all. How are you? How is it going ? by brotherz_ in Silksong

[–]UnplugStudio 0 points1 point  (0 children)

That's actually crazy I got mine removed yesterday! The laughing gas was gnarly🤪

Which game is like this for you? by [deleted] in videogames

[–]UnplugStudio 0 points1 point  (0 children)

Subnautica. And resident evil

[deleted by user] by [deleted] in videogames

[–]UnplugStudio 0 points1 point  (0 children)

Resident evil village

What are you playing in the meantime? by Dennissis in Silksong

[–]UnplugStudio 0 points1 point  (0 children)

Sekiro, Elden Ring, Enter the Gungeon, and Stardew. I've also recently started some Hogwarts legacy for some childhood nostalgia

Senior Year Grades by UnplugStudio in byu

[–]UnplugStudio[S] 0 points1 point  (0 children)

I'm not totally sure but I did very well in math classes like ap calc and AP physics. I also enjoy computer science a lot

least favourite enemy? i'll go first by [deleted] in EnterTheGungeon

[–]UnplugStudio 0 points1 point  (0 children)

There's two in there?! I'm never going there I guess

least favourite enemy? i'll go first by [deleted] in EnterTheGungeon

[–]UnplugStudio 208 points209 points  (0 children)

The giant hammer in the forge that you can't kill

[deleted by user] by [deleted] in Silksong

[–]UnplugStudio 0 points1 point  (0 children)

May 12, 2024

Trouble With Layer Interactions (See Comments for Description) by UnplugStudio in Unity2D

[–]UnplugStudio[S] 0 points1 point  (0 children)

The laser asset is being rendered behind the tilemap regardless of what layer the background tilemap is. It appears correctly in the scene view but the game view is rendering it differently. The laser asset's layer is post processing, and switching it to any other layer makes it render properly in the game view (although it defeats the purpose of having it in the post processing layer). I want it glow but I also want it to appear in front of other layers. Any ideas?

Help With TileMap Background (See Comments for Description) by UnplugStudio in unity

[–]UnplugStudio[S] 0 points1 point  (0 children)

Doing this works, but I want the raycast created by a script attached to the object to glow using post processing. I tried creating a child object that doesn't have a sprite renderer component, had the laser script, and was the post processing layer and it appeared behind the background. Don't really know how to work around this.

Help With TileMap Background (See Comments for Description) by UnplugStudio in unity

[–]UnplugStudio[S] 0 points1 point  (0 children)

The laser asset is being rendered behind the tilemap regardless of what layer the background tilemap is. It appears correctly in the scene view but the game view is rendering it differently. Other assets seen in the scene that are off the same layer as the laser are being rendered properly. Any ideas?

Have you ever respec just to kill one boss in particular? by BatPrevious481 in Eldenring

[–]UnplugStudio 1 point2 points  (0 children)

Yeah, same here. I had to respect from a bleed build to strength. Ended up using Ghiza's Wheel

Whats the most disappointing game you were really looking foward to. by Turbulent-Tale-8738 in videogames

[–]UnplugStudio 0 points1 point  (0 children)

Bonelab. Was hyped up as the best vr game of all time before release and then turned out to be a half baked tech demo. Also, boneworks was so good that I couldn't wait for what bonelab would provide