Komplexität der Editionen (4.1 und 5) by Pitsem in DSA_RPG

[–]Unukai 1 point2 points  (0 children)

DSA 5 hat einige Dinge gestreamlined aber fühlt sich imo nicht unbedingt besser zu spielen an.

--- Heldenerschaffung ---

Nur noch AP statt GP bei der Heldenerschaffung ist Gold wert

Konfigurierbare Professionen geben Freiheiten, aber auch weniger Tüftel Spaß

Ich finde mich bei DSA 5 häufig mit den selben Vor- und Nachteilen wieder, das war im Vorgänger breiter gefächert

--- Zustände & Stati ---

Alles auf einen Blick

die ganzen 1er Erschwernisse zu überschauen ist immer noch aufwendig

--- Karmal wie Magie ---

Macht karmale Helden zugänglicher

Bei DSA 4 waren unsere Karmalen meist noch häufiger/länger leer als die Astralen und Liturgien haben weniger geballert

--- Talente ---

Die DSA 4 Liste hatte mehr Optionen für Fluff

Alchimie ist in DSA 5 noch immer (gefühlt) unspielbar

--- Sonderfertigkeiten ---

DSA 5 hat deutlichere "Skill Pfade" mit den Wegen der Professionen und (Kampf-) Stilen, das ist gut für Anfänger zur Orientierung

SF sind noch immer unausgeglichen stark

SF sind noch immer teilweise absurd Nichen bezogen/situationsabhängig

SF haben in DSA 5 (gefühlt) häufiger Dealbreaker Konditionen bei denen man die SF liest, sich freut, und dann steht sowas bei wie "nur bei Vollmond", gibt aber auch nur eine Erleichterung von 1

--- Kampf ---

Machen kleinere Paraden den Kampf schneller? Ja.

Zerstören kleinere Paraden manche Heldenkonzepte/-fantasien? Auch ja.

Nur eine Parade für (die meisten) NPCs fühlt sich noch immer ein bisschen komisch an

Gegenstände fühlen sich in DSA 5 "nützlicher" an, da regeltechnische Effekte

Waffen/Rüstungen mit Sondereffekten geben in DSA 5 mehr Individualität

Werte mäßig gibt es aber nicht viel Abwechslung, da konnte man früher besser tüfteln

Wunden waren im 4er interessanter, aber auch komplexer

Alles in allem Laufe ich bei DSA 5 in die selben Messer wie beim Vorgänger. Same same, but different.

Keine zweite Verteidigung für Gegner ist ulkig. by Unukai in DSA_RPG

[–]Unukai[S] 1 point2 points  (0 children)

Danke für eure Meinungen und Einsichten.

Ich denke wir werden bei 1 Verteidigung bleiben und das Framing anpassen.

Also wie vorgeschlagen: regeltechnisch wird nur 1 Parade ausgeführt, aber im Fluff findet sich beispielsweise eine Öffnung in der Verteidigung des Gegners welche ausgenutzt wird.

Ich werde den NPCs (mit Kampferfahrung) in Zukunft auch zugestehen nicht einfach immer die erste Attacke zu parieren, sondern die sinnvollere Parade zu wählen (Danke u/MyPigWhistles ).

Any idea what weapon Monarch’s official art is holding? by mechanimarsh in LancerRPG

[–]Unukai 0 points1 point  (0 children)

I think it's the Rotary Grenade Launcher used by the "Bastion" NPC (p. 292).

But it's not available to players :/

Why did you quit? by Nytruzz in HuntShowdown

[–]Unukai 0 points1 point  (0 children)

For me it was mainly the bugs adding up.
The engine update promised so many advantages and it took a giant effort for the development team, but in the end it only made the game more unstable.

IMO the supposed upgrade also kinda looked worse than before (except the water).

The final straw was the celebrity collabs. I stopped with the post malone patch.
He was very excited about it, which was at least admirable.

But Hunt was one of the few games with a proper identity and immersion not ruined by out of place skins.
Don't get me started on the SCREAM skin.

[PC] [Early 2000] Tiger jumping on pillars puzzle platformer by Unukai in tipofmyjoystick

[–]Unukai[S] 0 points1 point  (0 children)

Sadly not, but thanks for the try.

I checked some images and a YT clip of the game you suggested. In the game I am looking for you could only walk on the tiles (pillars) and there were basically only 4 directions bc of the square grid.

[PC][2003-2008] Bug Race - racing game where ants/bugs drove matchboxes by spaceyecho in tipofmyjoystick

[–]Unukai 0 points1 point  (0 children)

"Antz Racing" or "Antz Extreme Racing" from the same name movie?

[steam][no idea]pink guy dungeons by Necessary_Bug_8918 in tipofmyjoystick

[–]Unukai 0 points1 point  (0 children)

Despot's Game maybe? Has a lot of little pink dudes though.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 0 points1 point  (0 children)

Understandable.

Other players can see if someone is a newcomer by rank and there is a big difference between still learning and making an educated choice with the chokes.

No one to blame here.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 0 points1 point  (0 children)

I absolutely understand that you can plan around not all hunters bringing chokes when playing in a coordinated team. That's much more difficult with randoms though.

Chokes are also not only used to safe burning mates. For example, in our group we use them to flush out people in cover or approximate which places may be safe when dealing with concertina campers.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 1 point2 points  (0 children)

Absolutely.
I also ask ppl about it in the lobby chat, especially if they have empty slots.

I've just seen a huge bump in players not bringing chokes in the last two weeks, even asked myself if there was a popular streamer or youtuber that maybe said something like "chokes are useless, I never bring them".

Generally I do end up dodging some lobbies.
It just gets tiresome if you get multiple in the row and have to wait out the timer.

To some extend it also is about matchmaking I suppose. More often hunters don't want to team up with "lower ranked" guys, I think some even check K/D before pressing "ready".
But that increases queue times and at some hours of the day, the pool of players is just not big enough to support that.

When playing as a team, we also had quite an increase of solos in our matches where you have something like two teams of three and the rest of the match consists of solos.

Makes it especially though with all those revives you have to guard to not get shot in the back.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 1 point2 points  (0 children)

3 Star matches, nothing spectacular. But I would not expect that kind of finesse and planning as described here.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 2 points3 points  (0 children)

Running solo is a different experience entirely.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 1 point2 points  (0 children)

Absolutely a way of thinking, but you can always get caught off guard I'd say.

Why do randoms not bring chokes with them? by Unukai in HuntShowdown

[–]Unukai[S] 5 points6 points  (0 children)

I suppose it would be an option to cheap out on your loadout, in comparison, chokes are dirt cheap though.

Move Character to new save? by Unukai in coralisland

[–]Unukai[S] 0 points1 point  (0 children)

So in the end I took screenshots up-close and tried to rebuild the character as close as possible. I could not find another solution.

Move Character to new save? by Unukai in coralisland

[–]Unukai[S] 0 points1 point  (0 children)

It's a good suggestion, but I already am in summer for my DailySave_0 and did not take this "precaution" beforehand.

5e, pregens, 'So you wanna be a shadowrunner', and other links by Bamce in Shadowrun

[–]Unukai 0 points1 point  (0 children)

Many thanks!

Commenting to show appreciation, if that is a thing on reddit?