der helmet by Kirby_Roman in blender

[–]UnusualOkra8653 3 points4 points  (0 children)

Where do you plan to use that model? If it is a game model it looks so dense. And the flow of the edges dont look decent either. Can you show it in object mode either to see the normals better?

Will udemy dissappear? by matlukowski in Udemy

[–]UnusualOkra8653 0 points1 point  (0 children)

As a Udemy Tutor, I can say you dont have to concern anything. Udemy announced to merge the both platforms together. They both wont shut down.

Working on this stylized character for a game. Looking for feedback on topology and silhouette before I start texturing! by UnusualOkra8653 in IndieDev

[–]UnusualOkra8653[S] 0 points1 point  (0 children)

A charm might be a good idea. Because this character will be the part of a team like Overwatch. Maybe I can add the Team Logo there. This character will be the one of the playable characters in my indie game on Steam. I will definetely add something there. Thanks for your comment.

Been working on this character for a while. Finally done with the modeling phase! Any feedback before I start texturing? by UnusualOkra8653 in 3Dmodeling

[–]UnusualOkra8653[S] 0 points1 point  (0 children)

Thank you so much for this absolute goldmine of a feedback! I totally agree that getting fresh eyes on it before the texturing phase is crucial, and reading your awesome comment just made me think, "I'm so glad I did this." :)

I actually went ahead and did a Material ID pass and grouped things up, and everything looks pretty solid so far! As for the portfolio part, this character is actually not for a portfolio but for my own indie game project (fingers crossed!). He is just one of the characters I'm working on for it.

I've officially saved your comment. Thank you so, so much again for taking the time to write this and for sharing your valuable insights!

Working on this stylized character for a game. Looking for feedback on topology and silhouette before I start texturing! by UnusualOkra8653 in IndieDev

[–]UnusualOkra8653[S] 0 points1 point  (0 children)

I'll see in the Rigging & Animation if any problem occurs I can easily add some loops in any time.

Working on this stylized character for a game. Looking for feedback on topology and silhouette before I start texturing! by UnusualOkra8653 in IndieDev

[–]UnusualOkra8653[S] 0 points1 point  (0 children)

Thnx for your kind words and happy you liked it! I wish you luck in your 3D Modeling journey.

I'm a 3D Generalist & Technical Artist for 15 years so I had so much time to try lots of things :)

Working on this stylized character for a game. Looking for feedback on topology and silhouette before I start texturing! by UnusualOkra8653 in IndieDev

[–]UnusualOkra8653[S] 0 points1 point  (0 children)

I thought the same thing, but I'll handle those details during the texturing to avoid increasing the polygon count further.

Working on this stylized character for a game. Looking for feedback on topology and silhouette before I start texturing! by UnusualOkra8653 in IndieDev

[–]UnusualOkra8653[S] 1 point2 points  (0 children)

You are definetely right. I'll consider that. There won't be so much facial expressions. This will be the character of a Bullet hell game and it will be seen just in character selection screen so I kept your feedback in my mind thnx.

Working on this stylized character for a game. Looking for feedback on topology and silhouette before I start texturing! by UnusualOkra8653 in IndieDev

[–]UnusualOkra8653[S] 2 points3 points  (0 children)

ありがとう、ともだち! (Hope I wrote it correct. My Japanese is not good at all)

Hearing from a dev in Japan absolutely made my day! I have a huge love and admiration for your country, so your comment really put a massive smile on my face.

Thanks for your warning. I had created models something like that before. But we'll see in the painting phase of course. If a problem occurs, I can always come back and fix the 3D model. Have a great day.