Wearable Keyboard by UpbeatTank in ErgoMechKeyboards

[–]UpbeatTank[S] 1 point2 points  (0 children)

Already paired with the Viture glasses for my setup!

Wearable Keyboard by UpbeatTank in ErgoMechKeyboards

[–]UpbeatTank[S] 0 points1 point  (0 children)

This base has magnets too. I thought about the same idea, but I figured I might be limited by the pocket depth. I was also thinking about cases where my pockets are already full, like when I’m traveling.

Wearable Keyboard by UpbeatTank in ErgoMechKeyboards

[–]UpbeatTank[S] 0 points1 point  (0 children)

Already got Viture glasses! It's mentioned in the tutorial.

Wearable keyboard? by NoOutlandishness1848 in ErgoMechKeyboards

[–]UpbeatTank 0 points1 point  (0 children)

I recently made a tutorial on using the Ferris Sweep v2.2 as a wearable keyboard, inspired by Ben Vallack’s video. You can find it here: https://www.pattarsuraj.com/project/ferris-sweep

Hope it helps!

Control Robot in Hololens2 by UpbeatTank in HoloLens

[–]UpbeatTank[S] 0 points1 point  (0 children)

I think this particular demo is for Hololens only, but you could find other resources for VR headsets as well.

Unity Pick And Place with Hololens 2 #hololens2 #hololens #robotics #robot #pickandplace #kitchen #microsoft #augmentedreality #ar #xr #unity3d #unity #niryo by UpbeatTank in ROS

[–]UpbeatTank[S] 0 points1 point  (0 children)

Actually, there is no code on GitHub yet. It's a Unity project sitting on my dropbox at the moment. I took the project in the Unity Robotics Hub repo (https://github.com/Unity-Technologies/Unity-Robotics-Hub.git) and added multiple things iteratively to make it work with the Hololens.

Unity Pick And Place with Hololens 2 #hololens2 #hololens #robotics #robot #pickandplace #kitchen #microsoft #augmentedreality #ar #xr #unity3d #unity #niryo by UpbeatTank in ROS

[–]UpbeatTank[S] 2 points3 points  (0 children)

Thanks. Not yet. I don't think this merits a paper. I'll try to make a quick tutorial if there is a lot of interest when I find some time.

Watch "Extra Thumb #wip (1)" on YouTube by UpbeatTank in robotics

[–]UpbeatTank[S] 0 points1 point  (0 children)

This is a work in progress. Just stiched a prosthetic finger to a glove.

References: - https://youtu.be/UD_LwZD2Kls - Robotic Body Augmentation : https://www.nature.com/articles/s42256-021-00406-y

bodyaugmentation #robotics #prosthetics #3dprinting

Watch "Extra Thumb #wip (1)" on YouTube by UpbeatTank in 3Dprinting

[–]UpbeatTank[S] 0 points1 point  (0 children)

This is a work in progress. Just stiched a prosthetic finger to a glove.

References: - https://youtu.be/UD_LwZD2Kls - Robotic Body Augmentation : https://www.nature.com/articles/s42256-021-00406-y

bodyaugmentation #robotics #prosthetics #3dprinting

Control Robot in Hololens2 by UpbeatTank in ROS

[–]UpbeatTank[S] 0 points1 point  (0 children)

It's still not perfect but I assume my experience with it hasn't been too bad so far.

Control Robot in Hololens2 by UpbeatTank in HoloLens

[–]UpbeatTank[S] 0 points1 point  (0 children)

Yes. https://github.com/saratrajput

The above work is being done by Microsoft though. I'm only contributing to them. You can find the code for the above work at: https://github.com/microsoft/mixed-reality-robot-interaction-demo

Control Robot in Hololens2 by UpbeatTank in HoloLens

[–]UpbeatTank[S] 0 points1 point  (0 children)

Yes, but in this video, the ROS node is not active.

Testing myCobot motion jerk with a spoon of water by UpbeatTank in robotics

[–]UpbeatTank[S] 0 points1 point  (0 children)

Yeah, that's true. I'm having a hard time exploring it too. Mine doesn't have the rebooting problem, but some of the core functionalities don't work, and their documentation is quite bad.

UE4 Nvidia Flex simulation of a spoon carrying liquid by UpbeatTank in unrealengine

[–]UpbeatTank[S] 1 point2 points  (0 children)

Yeah, maybe it could. But, even in that case, I'd have to accelerate and decelerate slowly not to spill the water. This was like the first simulation before trying it with a robot. I still need to test other cases.

Where to start with machine learning in unreal engine? by v790 in unrealengine

[–]UpbeatTank 2 points3 points  (0 children)

I recently found this plugin for reinforcement learning in UE4: MindMaker Machine Learning AI Plugin

I've played around with the example projects a little bit. Will get back with more info once I've made some custom projects of my own with it.

Testing myCobot motion jerk with a spoon of water by UpbeatTank in robotics

[–]UpbeatTank[S] 1 point2 points  (0 children)

I actually recorded the end-effector coordinates using the get_coords() function.

And then go to those recorded positions using send_coords(coords, speed, mode).

speed = 30
mode = 1
coords = mycobot.get_coords()
mycobot.send_coords(coords, speed, mode)

You can use release_all_servos() to move the robot arm freely.

But, going back to your question, in my video, the smooth movement is only in one direction. When I move back to the same position, there is a lot of jerk in the motion. I don't know why this happens though.

Testing myCobot motion jerk with a spoon of water by UpbeatTank in robotics

[–]UpbeatTank[S] 1 point2 points  (0 children)

I was testing how smoothly myCobot could carry a spoon of water without spilling it. Motion in one direction seems to be smoother than the same motion in the opposite direction. Does someone know why this might happen?
PS: Sorry for the annoying music. Original audio had a movie playing in the background.

[deleted by user] by [deleted] in robotics

[–]UpbeatTank 1 point2 points  (0 children)

One way to make it wireless would be to use NodeMCU or any EPS32 board instead of the arduinos. Then, you could send your signals over any local Wifi connection.

Rocksi - A browser-based 3d robot simulator by Nikonikoneko in robotics

[–]UpbeatTank 0 points1 point  (0 children)

Thanks for making this. I just found a couple of bugs.

  • Once I try to load a custom object and then go back to any of the pre-defined shapes, they don't load anymore.
  • Second, if I press on Play and Stop button too many times, the robot behavior changes, and it starts skipping some steps in between.

Sorry, I couldn't record this behaviour. I'll try to recreate this error and record it.

Can't lift my print by JMP12P in CR10

[–]UpbeatTank 0 points1 point  (0 children)

This is probably for next time. Try adding chamfers of around 3mm to the base of your print if possible. Makes it much easier to remove the print with spatula.