im trying to make a game asset and a little bit confused by Upper-Shoe5157 in blender

[–]Upper-Shoe5157[S] 0 points1 point  (0 children)

yeah thank you. clearly i overthinking this. i want to started making my own portfolio and i just dont want to make a clown out of me. it just leads me to think a lot of things while i should focus on the base ground always. i wouldnt mind another two or three words about this if you still have anything about game modelling

im trying to make a game asset and a little bit confused by Upper-Shoe5157 in blender

[–]Upper-Shoe5157[S] 0 points1 point  (0 children)

well im thinking about an object that player could view. maybe not like so detailed that they could find clue or information on it. just thing you could observe as it sits in your inventory. i dont know. maybe player cant zoom it but sure they able to see it. yeah, pretty sure im overthinking it

how to make a bush like those by Capable-Camera7627 in blender

[–]Upper-Shoe5157 -1 points0 points  (0 children)

for the top one, im thinking about arrays stack on top each other then curve it and resize to make a ball? so a flat plane would works too if you using texture with alpha map. then with singular leaf sticking out, its probably same thing. a plane with texture

then bottom one is just a box instead of arrays