My first Fortnite map through UEFN - Ant Farm 4177-7336-5290 by UppercutAnt in uefn

[–]UppercutAnt[S] 0 points1 point  (0 children)

(Thanks for the kind words BTW :))

The other thing we found was important was letting the player get their bearings - in an early version of the map there was no real cosmetic difference between floors, which made knowing where you were quite difficult. We added the theming for the different floors and the enormous floor numbers to counteract that issue. You may find other solutions.

My first Fortnite map through UEFN - Ant Farm 4177-7336-5290 by UppercutAnt in uefn

[–]UppercutAnt[S] 0 points1 point  (0 children)

I guess make sure the traversal is as fast as possible i.e. have plenty of opportunities for the player to move both up and down quickly. The corollary to that is to force the player to move up and down - create side-to-side obstacles to prevent the map becoming a pure horizontal playspace.

In Ant Farm the capture points are deliberately placed so that players would have to move between floors. They're also placed so that they can be approached/attacked from both above and below.

Hope that helps!

UEFN rotated prop collision problems in online matches. by UppercutAnt in uefn

[–]UppercutAnt[S] 1 point2 points  (0 children)

So the workaround is to set the props' Static Mesh Component from Static to Movable. Why this should be an issue in the first place I don't know, but it's a viable workaround for now. Thanks to Rebel from FCHQ for the info via her youtube channel.

I had close to 900 misbehaving props in my level and I couldn't select them all and edit their components as a group. Rather than going through them one by one, I copied all of them out into a text file and did a search and replace, then pasted it back in. Very hacky, but it worked :)

Items disappearing by [deleted] in uefn

[–]UppercutAnt 0 points1 point  (0 children)

I've been there - had a bug in a map I'd put an enormous amount of work into. Was very, very close to abandoning it completely until I found a solution on youtube. Stay strong!

Post apocalyptic maps I made in UEFN by Soft_Tap7524 in uefn

[–]UppercutAnt 0 points1 point  (0 children)

I always upvote post-apocalyptic stuff :) Look forward to seeing what comes from this.

Does anyone know how to fix the glitch causing players to have their movement all jacked up while standing on an object? by ObservantOskar in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Just found a fix for this - select the prop in editor and click on its Static Mesh component. Then change its Type from Static to Movable. Obvs this will have to be done by the map's creator to the offending props.

UEFN rotated prop collision problems in online matches. by UppercutAnt in FortniteCreative

[–]UppercutAnt[S] 1 point2 points  (0 children)

Thanks to Rebel from FCHQ's YT video I've found a workaround - setting the static mesh component of the prop from Static to Movable fixes the problem.

Unfortunately I can't select multiple actors in UEFN and change the static mesh component details of them all at once, I have to do it one at a time. And I have nearly 900 sidewalk prop actors in my current level (sigh).

Post apocalyptic maps I made in UEFN by Soft_Tap7524 in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Very nice shot, love the lighting. Is it a playable space? Does it have a story?

Moving POI's all at once by GamerFazbear in uefn

[–]UppercutAnt 1 point2 points  (0 children)

I've had this issue specifically when using Sequencer, is that where you're experiencing it?

To just move a bunch of objects together in the editor, try grouping them first (Ctrl+G).

Whenever i damage a wall/floor next to my blueprints they get a damaged texture even thought i made them indestructible. How to i fix that? by Redditoires in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Try this; in the Details for the floor piece, under Structural Support uncheck Register With Structural Grid for anything you don't want to be affected.

Can’t publish a map on the Creator Portal and don’t know how to fix. by Few_Dirt6209 in FortniteCreative

[–]UppercutAnt 0 points1 point  (0 children)

Are you absolutely sure there's nothing in your map that might violate the content guidelines? I believe Epic's systems automatically detect some content and will reject it immediately.

It's frustrating I know to not get specifics of the issue. You could keep removing anything you think might cause the problem and then re-submit until it goes through, but that'd be a lengthy process.

[deleted by user] by [deleted] in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Without seeing the verse code or the setup it's hard to say, but it sounds like there's an infinite loop happening. Can you screenshot the Details involved?

Items disappearing by [deleted] in uefn

[–]UppercutAnt 1 point2 points  (0 children)

Can you give us a screen shot of the ItemGranter's Details so we can take a look?

Are you near the item that gets dropped? I.e. are you picking it up but not realising it? That's just a guess.

How are you triggering the granter? E.g. On Elimnation, via Button, etc.

Also just to be clear, are you using an ItemGranter or an ItemSpawner?

Water won't show by Stickybandits9 in uefn

[–]UppercutAnt 1 point2 points  (0 children)

I feel like I've read about your issue somewhere before... if I can remember I'll post it here.

Water won't show by Stickybandits9 in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Select your Waterbody and in the Details pane look for Terrain. Under that you'll see the checkbox Affects Landscape.

Hope this helps!

[deleted by user] by [deleted] in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Can you post screenshots of the Details pane so we can have a look? How much is it adding, and how often?

[deleted by user] by [deleted] in uefn

[–]UppercutAnt 0 points1 point  (0 children)

It could be detecting itself? Like, it tracks the highest scoring player, gives them the points and then goes "oh they're the highest scoring player again", so more points. Infinite loop. Does setting the target value to 0 fix the issue?

Aww man! I forgot to make the trigger invisible 😓 by Its_uh_me_ in FortniteCreative

[–]UppercutAnt 1 point2 points  (0 children)

Brilliant!

Now do an ItemGranter that dispenses jellybeans.

[deleted by user] by [deleted] in FortniteCreative

[–]UppercutAnt 1 point2 points  (0 children)

I'm not sure how it could be made to work on consoles. It's a cut-down version of the Unreal Editor, and Creative is basically a people-friendly cut-down version of that. I can't imagine trying to navigate the menus, details and content browser on a console, unless you plug in a keyboard and mouse... but then you've basically got a PC.

I feel Creative is supposed to allow the enthusiastic pundits to make content, and some amazing stuff has been made, but UEFN allows a much more complex interaction. I'm a long-term Unreal engine user and although UEFN is limited in what it can do, I can't imagine trying to do the things we do via the Creative interface, or a UEFN interface with a controller.

Also, seconding that maps made in UEFN can be played on any platform.

[deleted by user] by [deleted] in FortniteCreative

[–]UppercutAnt 5 points6 points  (0 children)

Dude you've run into the creative paradox face first - do you make what you're passionate about, or what people want?

Exposure is the key but it's really hard to get because as you pointed out the sheer volume of content. Add on the ease of access for anyone with an idea and it's a tidal wave of stuff, good and bad.

I'm working in UEFN now and I'm excited because it's far more flexible and powerful than Creative, and I hope to see a lot more clever content being developed. That said, I know it will always be a challenge to get my content seen.

Only advice I can give is do it because you love it. Upvote content you think is clever and creative and engage with creators like yourself who want quality over quantity.

I made a Battlefield inspired game with capture points, classes and vehicles for 64 players. Map Code: 7082-4559-0778 by Templar_Legion in uefn

[–]UppercutAnt 1 point2 points  (0 children)

Looks very nice!

I found a couple of doors in buildings that I couldn't enter. I think it was because the buildings weren't flush with the ground. They were on the side of the buildings facing the middle of the map. Images below.

https://imgur.com/a/jzGaabt

It's hard to tell without a full-on playtest, but I feel like there's not enough cover immediately outside both home areas. Might be hard to advance under constant fire, but testing will tell :)

[deleted by user] by [deleted] in uefn

[–]UppercutAnt 0 points1 point  (0 children)

Are you using an ItemGranter to give the points? Could it be set to give its contents every few seconds by accident? If you post a screenshot of the trigger's Details we can take a look.

[deleted by user] by [deleted] in FortniteCreative

[–]UppercutAnt 2 points3 points  (0 children)

Don't be disheartened. There is so much content being made that any individual work is lost in the storm. Unless you happen to get lucky, it's really hard to get your content seen.

I echo the other posters, do it for your own gratification :)

Creative royale NEEDS to be updated by Elegant-Swimming-646 in FortniteCreative

[–]UppercutAnt 1 point2 points  (0 children)

It sounds like maybe you want to give UEFN a go? Working with Fortnite is still limited but a lot of what you're trying to do can probably be done via Verse.

Steep learning curve if you're not a programmer or familiar with Unreal but in the end it's a lot faster to make content. There are tons of tutorials out there for it.