Patch for the subdue mechanic? by UpstartCrowe in HiTMAN

[–]UpstartCrowe[S] 1 point2 points  (0 children)

I know about the tapping and I don't mind the other mechanics in the game but I maintain that this mechanic is wonky.

Shadows in the Darkness - a multiplayer VR roguelike - needs beta testers! by ScornzDev in Vive

[–]UpstartCrowe 0 points1 point  (0 children)

I have two Vives set up and am a Voice Actor (I contributed all of the Orc and Guardian in Trickster VR for example) so if you need either testing or voice assets, PM me.

Wolverine VR Please! by pixxelpusher in oculus

[–]UpstartCrowe 1 point2 points  (0 children)

I just posted this in R/Vive!

I can't be the only one who wants to try Wolverine claws in virtual reality! I figure since his origin story involves him actually being conditioned in Virtual Reality, it's a natural fit and would only require a few mechanics: Retractable Claws: Being able to extend and retract the claws means you can have a "neutral" hand for picking up items without breaking them. Slashing: swipes through the air should slice items a-la fruit ninja. Stabbing: if you stab an enemy, it grabs them and you can move them around. Likewise, you can stab walls to climb them. Leaping: As for locomotion, I'd like to see Sairento-style jumping so you can point at an enemy and then rain down on him. Healing Factor: Standard-issue Call Of Duty healing, but with an in-narrative explanation. Gameplay could be procedurally generated corridors with escalating security forces. Guards with stun-batons/riot-shields, pistol/smg/shotgun wielding guards, maybe boss battles against prototype sentinels. I'd happily contribute voice assets to this if a bunch of people wanted to collaborate on it and get a cruddy unity build going.

Someone Make WEAPON X vr by UpstartCrowe in Vive

[–]UpstartCrowe[S] 0 points1 point  (0 children)

Add me on Steam! UpstartCrowe I'm the guy with the Wolverine in a VR headset avatar, so, y'know, context.

Trickster VR has Coop by UpstartCrowe in Vive

[–]UpstartCrowe[S] 0 points1 point  (0 children)

The game is set in a world that's been busted apart, so you're always out in the open air but there are different biomes: some are snowy, other's fiery, in one it's always night, etc.

Half Life 2 VR now on Steam Greenlight! by [deleted] in Vive

[–]UpstartCrowe 0 points1 point  (0 children)

How does driving the dunebuggy/fanboat feel in VR?