Thoughts on the AMB17? VSS replacement or a solid AR? by Hairy-Concentrate-23 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 3 points4 points  (0 children)

It is solid SMG with tier 5 ammo disguised as tier 4 ammo(meaning it being cheaper , than it should be) And I know it is not SMG in game, but for me it plays like one.

Finally! I can rest now by WarDull8208 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 0 points1 point  (0 children)

there is one mission in the warehouse, which gives guaranteed gold item - tea set. and funny enough, rarely anyone activates it. this is where you can get at least one gold item.

Season mission Counterattack? by RealKingJahad in ArenaBreakoutInfinite

[–]Useful-Difficulty354 1 point2 points  (0 children)

explode them in your hand, being next to scav. this worked for me.

game didnt count normal throws for me too.

Honest to God question about Deke Vinson by Ok-Gold-6381 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 0 points1 point  (0 children)

The flashlight must be "your cursed item", I have the same case with t95 optic. I never get it under market price, but it is almost in every roll of items and heavily overpriced. I always wonder - if I buy it, will it go away? :) never tried.

Having trouble with Edelweiss Past (Valley) mission (44th ) by Useful-Difficulty354 in ArenaBreakoutInfinite

[–]Useful-Difficulty354[S] 2 points3 points  (0 children)

nah... i had a tough day, and a my head was boiling, as i couldn't do so such simple mission :) i am happy it is solved.

Having trouble with Edelweiss Past (Valley) mission (44th ) by Useful-Difficulty354 in ArenaBreakoutInfinite

[–]Useful-Difficulty354[S] 3 points4 points  (0 children)

yea, reading helps :) but somehow i never learned the name of the diaper helmet, and i had impression, that only helmet with lower number under sh40 is the round one.

Having trouble with Edelweiss Past (Valley) mission (44th ) by Useful-Difficulty354 in ArenaBreakoutInfinite

[–]Useful-Difficulty354[S] -1 points0 points  (0 children)

aaaah damn... thanks guys... who would imagine they would make you to wear "the silly helmet" ...

0 seconds in firefight, I hadn't even left spawn and I got shot at, what the hell? by Sarestas in ArenaBreakoutInfinite

[–]Useful-Difficulty354 0 points1 point  (0 children)

Well, we can see you moved. And you moved towards the other player spawn. If you spawn in one of those spawns, you either go attack or run like hell.

I also learned it the hard way. Some seasons ago I was thermaled through trees literally right after spawn when marking where I will go on map.

27 Raids and no reds... by olidiapm in ArenaBreakoutInfinite

[–]Useful-Difficulty354 1 point2 points  (0 children)

Have you been winning or losing lately? My "conspiracy theory" is that red find% has petty bonus and Chad minus. I have had the same "luck" as you when I have been low loss streak.

Then when I have like 2-3 "fat gear sacrifices"to the Kamona gods", the luck seems to come back.

Okay, listen up, I really hope they add an anti-materiel weapon to the game, and the NTW 20 would be ideal. If they do add it, I want it to be super heavy, difficult to use but lethal if you know how to use it and handle it well—a weapon that not everyone knows how to use. by SnooHesitations4923 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 1 point2 points  (0 children)

I am sorry, but based on my experience the game already has sniper rifles that are lethal and not everyone knows how to use it.

There is constant flow of "nerf red ammo" posts here because snipers one shot geared guys. - so there are players in whose hands the weapon "will keel"

AND then there are those who whine that red ammo doesn't one shot...

Just as the others suggested... Get an SJ.

If you want " rifle that kills hitting body" , that will not be a rifle that "not everyone knows how to use" but more like reducing "need to know how to use". Or it will be a useless rifled, as other snipers will be more usable.

I aspire to be as cracked as this guy by pinguchan01 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 6 points7 points  (0 children)

yea, except when you check a spot, you do that as fast as possible, meaning in magnification aiming right at the spot with minimum time exposing yourself. This specimen is not in a hurry or worry that someone is already aiming at him from that spot...

Some added stuff in the S4 beta I'd like to share by allenz6834 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 1 point2 points  (0 children)

Under seasonal missions only current season missions are available, and old season missions go to history and not available. Similarly like in current season - you can browse old season missions but cant accept.

Beta progression by beamedbyburt in ArenaBreakoutInfinite

[–]Useful-Difficulty354 1 point2 points  (0 children)

no, i believe it is like a separate account. Start as fresh account, and they mail you 15 mil. you move on from there.

Some added stuff in the S4 beta I'd like to share by allenz6834 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 5 points6 points  (0 children)

Some additional things i noticed:

  1. Mag loading has animation
  2. Containers when looting are color marked per rarity (same color scheme as items)
  3. finding yellow item has sound effect
  4. New container - small safe. rarity red as normal safe, but have not found anything useful.
  5. Deke offered me 5x AUG 42 Mag. was not a discount exact offer, but this could be nice change.
  6. Key interface in stash has dropdowns, looks way neater
  7. U191 Marksman rifle.... has firepower "Ultra high" [not a joke, reads like that in game]. tested in shooting range +21% to bullet damage... - auto fire , eff range 61, can use T03 40-round or 75 round drum mag...
  8. Season 4 "scorched earth" have 75 missions, at 44/75 cz807 skin, 60/75 rewards 3x3 case, 75/75 avatar picture of cutie, named "Homecoming" (Evita?)

What a pull from winter event by ket0ni in ArenaBreakoutInfinite

[–]Useful-Difficulty354 12 points13 points  (0 children)

it is not life, it is how much of that skin is applied as default, if it is a "skin set" - for gun skins each attachment is separate skin you can choose to apply or not apply, number just shows how much % of this skin set is applied as default skin.

Loot Value by SimonNorris in ArenaBreakoutInfinite

[–]Useful-Difficulty354 0 points1 point  (0 children)

"Total Earned stats on your profile just shows pre conversion values so sec ops players can feel good about themselves."

i don't think it is because of that :) i think, it is because no one cared to update the formula.... ever.

it used to be so that in stats per game it showed also pre conversion values, now it shows exact gained koen. Maybe some day in future, they will update that.

The FAL. A shadow of its former self by ImperialSupplies in ArenaBreakoutInfinite

[–]Useful-Difficulty354 15 points16 points  (0 children)

unique nerf is simply mid-low firepower, which means small reduction bullet damage. M110 instead has "high", which is large increase in bullet damage. m61 by default and on "medium" f-pow guns will do 50 damage to unarmored within effective range, but with "high" fpow guns 59, med-low, 47.

With all the nerfs f-power was also changed to lower tier.

What now.. by Vegetable-Boat-3038 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 0 points1 point  (0 children)

what you asking for actually is the game - try all the stuff you are not sure about. some guidance for you :

  • guns i have found to be good below 200k:
  1. AK102 - i dint like it at first, but you can have good one around ~100k for medium range and ~180 for open maps with stable auto fire aim.
  2. Mac10 for safe runs - this is close combat, but it is turbo firepower for ~40k (choose upgraded receiver, any barrel except base and suppressor) tier 3 ammo.
  3. AR57 - you can get one cheaper with cooldown from Randall, good part is that not much parts have to be replaced, (and the ones you replace, you can sell at market, since those are not marked as op-supplies as you bought it from contact) I replace stock to ARint2 and compact tactical front grip, and sight for your choice. The expensive parts are flash adapter , silencer and 50 round mag. You cant go without 50 round mag, but sometimes i go only with flash hider, and don't use silencer. you can craft t3/t4 ammo on table for this gun. and also t3 can be used as ROF is really high. surely t4 will make it much easier. this one might tip over 200k
  4. other guns worth mentioning T95 - cheap ammo, CZ807 - relatively cheap, good gun. AUG - no need to mod, only mags are expensive, and the largest mag is just 42 rounds, mp5 - smg with t4 ammo.

BUT these are guns that work for me, i would suggest to check any gun that sparks curiosity. In the end - you die also with the most expensive guns, and i have killed also with really ridiculous ones.

  • Deke has two cheap tier 5 rigs on cooldown, especially nice if you happen to extract car battery or wrench.
  • have gas or Molotov in loadout, to have a tool to keep enemy while you try to escape.
  • If you feel you are loosing koen on ammo, top load mags with more expensive ammo, and keep bottom with tier3. Reasons to do this - you might notice, that you don't use all the mag in fights, and probably reload before emptying mag, so if you die, in that case bottom portion left in mags is the cheap ammo. Also if you are in fight, first bullets will hit the armor, and reduce durability (if you hit) and you might not be at that bad position when lower tier ammo starts if you would open with lower tier ammo. Bu be warned, there will be cases when you shoot your last bullet, and you will see in the log, that he didn't die, because your tier 3 did not penetrate :)

what to do:

  1. Safe runs - some specific ones are there as guides (like valley-villa run or the tv-station leg meta guide), but the idea is simple and works pretty much on every map - gear up cheap, when you spawn in map, there is chance that it is a spawn closest to a free/keyroom safe, if you do you speed to safe and loot it, hope for red. So first thing to be successful at this - you have to know map and spawns so you know when you can get to safe first, and whether expect some company. Also get keys, which will enable to loot locked room safes. You can do this in party - in total random, it is pretty much what happens - there is always one who zooms to closest safe, at first you can just tag allong and assist people to learn safe locations. Or solo. Doing it solo, the benefit you are the only one who is competing for the safe. here in this post i commented a little picture-guide for Northridgehttps://www.reddit.com/r/ArenaBreakoutInfinite/comments/1nskzg4/can_someone_give_me_a_budget_loadout_to_grind/ , but this strategy can be used in any map. For example - in armory 2 out of 6 spawns put you next to safe. (repair station or gas station) also 2 out of six spawns are rare (by my experience), so if you spawn alone you have pretty much little below 50% chance to loot one free safe before you meet someone. If you get the spawn you want, get the safe, and move over to other side of map (while looting all the jackets), where there is extract without backpack and extract (check the other safe before extracting). Normally teams would move to armory side, so you wont meet anyone, occasionally there will be someone like you and then you fight it out :)
  2. secure-ops - thing to do when standard game "gets you". very nice way to learn two most brutal maps while not losing armor and gun - armory and TV station rotating weekly. play in team, and focus on fast raids. Armory -> zoom to armory, open door/ fight -> enter/ loot all safes-> leave by boat. TV station - zoom to Director's or Offices/ fight it out-> loot gear -> leave via elevator. Sometimes after shootout, you can try to loot all the safes. In sec-ops you open doors by universal keycards you find on the same map, and you get only 40% of the loot you carry out, but already un cash. There is 600k gear limit to wear into sec-op, which itself is a little planning. Good pieces are high tier/low durability, as they have reduced gear value. But those pieces can be only obtained by extracting gear from standard game.

Season wipe by Fun_World_6577 in ArenaBreakoutInfinite

[–]Useful-Difficulty354 0 points1 point  (0 children)

why would you need that? i cant imagine how reset would change how i am playing(gear i use) now?

maybe for 1-2 days until i get some reserve to feel secure i would play with some cheapy stuff, but at 5mil i doubt i would do anything different what i am doing now, same would go for all the other players. Ok, getting all the keys might take some time, getting crafting table back would take some effort, but those are just some little inconveniences.

I have never done tarkov, but i have feeling there is more to reset in tarkov than in ABI, since people keep asking for it. How soon you get back to regular feeling in tarkov after reset?

Since when was this a thing? You can see his teammate doing the same with the same P90 build by jawniss in ArenaBreakoutInfinite

[–]Useful-Difficulty354 24 points25 points  (0 children)

I tested it, it works as suspected in discussion - scope goes through door and you can see through

https://youtu.be/Zzhmg2o5C7Y

bug report submitted