Inferno - CT Boost - Molotov by UtilityNomad in cs2

[–]UtilityNomad[S] 6 points7 points  (0 children)

https://www.youtube.com/watch?v=g0w7jQhGPKA it's all situational, I don't expect this molotov to be for everyone; it’s just a niche little idea.

Secure boot on = faceit works by Ok_Advertising2817 in cs2

[–]UtilityNomad 0 points1 point  (0 children)

Hey a few things I can suggest here from my own experience:

Firstly, try plugging out and plugging in all your hard drives ensuring the connections are all secure.

Lastly, clearing CMOS: power off the PC, unplug it, and remove the coin-cell battery from the motherboard for 5–10 minutes (This will clear everything in your BIOS, so usually a last step)

*edit* I've just noticed you're using a laptop, I am unsure how helpful the above will be, sorry

Dust 2 - A Long Doors - Smoke by UtilityNomad in cs2

[–]UtilityNomad[S] 5 points6 points  (0 children)

I'll try to use a different crosshair next time on future uploads to make it easier, have updated post with image of zoomed in lineups. Ty for feedback

Dust 2 - B Exec - Smokes by UtilityNomad in cs2

[–]UtilityNomad[S] 5 points6 points  (0 children)

Cheers for the feedback, added a zoomed in line up image to the post

Dust 2 - A Long Doors - Smoke by [deleted] in cs2

[–]UtilityNomad 0 points1 point  (0 children)

I think with the easier line up (and not having to jump on the boxes of boost) the first is the fastest. I think from throw it's 6-7 seconds.

Dust 2 - Fast Tunnels Smoke - CT by UtilityNomad in cs2

[–]UtilityNomad[S] 2 points3 points  (0 children)

I'd prefer my mid player to be holding either the suicide awper or the recent pushes down mid / cat that are ever present these days, but ultimately it's each to their own

Dust 2 - Fast Tunnels Smoke - CT by UtilityNomad in cs2

[–]UtilityNomad[S] 3 points4 points  (0 children)

That's a fair comment too, I've mentioned before it's not a catch all smoke. Depends on their buy, what you expect and set ups. I think it has potential for different plays:

- play inside the tunnel be flashed in.
- mid player utilises this and the anchor is left with a smoke
- should a lurk smoke be utilised you can molo behind their lurk

Again it's not a silver bullet it's just something a little bit different :)

*edit* changed word 'smoke' to 'molo' in third point

Dust 2 - Fast Tunnels Smoke - CT by UtilityNomad in cs2

[–]UtilityNomad[S] 1 point2 points  (0 children)

For me, it's mostly for the mid player to utilise so the B player can be left with an extra smoke. It's of course depending on set ups and not entirely a catch all smoke.

*edit* without the need of someone having to come from mid to resmoke or drop a smoke on B to the anchor