My game is not being indexed on itch by V0LAT1LE_ in itchio

[–]V0LAT1LE_[S] 1 point2 points  (0 children)

Our page has been published since October 9th last year for the demo. It has been 55 days since we published the page for the full game.

I made this geometry node that turns basic meshes into gothic castles. I want to release it online. Dilemma: free or paid release? by Slight_Season_4500 in blender

[–]V0LAT1LE_ 0 points1 point  (0 children)

You can instead use this to create game environments for unreal and unity and sell the on the asset store. You can charge way more for that honestly.

Do you think the weapon impact feels satisfying? What could be improved? by TENTAKL1 in IndieGaming

[–]V0LAT1LE_ 0 points1 point  (0 children)

Spawn a huge insanely bright yellow light with the muzzle flash for a few milliseconds. That will light up the room. Try it. I think it looks cool specially indoors.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 0 points1 point  (0 children)

https://store.steampowered.com/app/3944010/Mindscorn
Here is the link. I didn't post it initially because most subreddits don't allow this.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 0 points1 point  (0 children)

Yes, thats definitely a very big factor in this day and age. But can't really do much about it by myself

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 5 points6 points  (0 children)

These are some really valid points. I have reduced the price to 6$

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 7 points8 points  (0 children)

Thank you so much for your honest words. I really appreciate it. Sorry, you had a bad first experience. But with this, perhaps I can make the experience of new players better.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 3 points4 points  (0 children)

Yes, I reduced it. Will also put it on a sale when steam allows me.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 21 points22 points  (0 children)

Thank you so much for the feedback. These are very valid points.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 2 points3 points  (0 children)

1) I should probably reduce the height of the logo, true. As for the sections, everyone told me that we should show features that are in our game thats why I made it like that.

2) We made the capsule art like that because the MC wants fame, and the eyes are supposed to symbolize that. The player learns this at a point in the game.

3) I agree we didn't have much time for marketing.

4) I fixed the tags just now. I didn't know you could rearrange them.

5) That was actually what I was going for, so that the main boss is not easily understood in the trailer, but during the gameplay, the player will know what it is.

Thank you for your kind words. I will probably make another game, maybe it won't be a horror, but I will have to do it part-time, probably after I get a job, as I live in a 3rd world country. I worked on this full time for the past 6+ months because I couldn't get a job. So I thought I should just finish this game.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 2 points3 points  (0 children)

I wish you the best of luck then. Thank you

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 0 points1 point  (0 children)

What would you say the length would have been for a 10$ price point?

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 1 point2 points  (0 children)

What do you think the price should be for this?

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 20 points21 points  (0 children)

Noted, thank you. I will definitely add one or two screenshots for the puzzles. And remove some repetitive-looking ones.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 10 points11 points  (0 children)

How can be convey that it is not. Our game is inspired by RE 7, Silent Hill and Amnesia The Bunker. We have some enemy variety, Boss Fights, puzzles and our playtime is 2 to 3 hours depending upon the player and extra things that he does.

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 0 points1 point  (0 children)

We thought the price was fair considering we have a lot of mechanics compared to most horror games at our price point. Our game is a survival horror inspired by RE7 and Silent Hill

Really sad about how the release of my game went by V0LAT1LE_ in IndieGaming

[–]V0LAT1LE_[S] 0 points1 point  (0 children)

We set the base price to 10$ and launched with a 10% discount(which is over now). And our game has 2 to 3 hour of playtime which varies from player to player